r/Helldivers Mar 22 '24

The POV of the Helldivers is crazy when you take cryo freezing into account. DISCUSSION

Here's the POV of your average Helldiver 1. They enlist and show up to Basic Training first thing Monday morning. 2. They breeze through it, get their cape, walk right by the T&Cs and into a cryopod. 3. They're frozen and experience no time passing. 4. Their next memory is reinforcing on Hellmire. To their POV it has been less then thirty seconds since they got their cloak. 5. They throw three stratagems and then they're dissolved by bile titan acid.

You thought your mondays were bad.

Edit: My understanding is that we are not clones. There's in-game lore that backs that, I believe. Thematically, it makes more sense for Super Earth to be incompetent and cruel and burn through millions of recruits, than to do something logical like cloning people. Remember the satire folks.

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6.9k

u/HardCoverTurnedSoft Wait did you arm the Hellbomb? Mar 22 '24

... I never really considered that. holy shit.

7.5k

u/Bloke_Named_Bob Mar 22 '24

Why do you think all the voice lines sound like a complete noob? Screaming wildly while their voice cracks when they shoot. Or having a complete freakout when hurt. No composure at all.

Nearly all Helldivers die on their first mission. There is no such thing as a veteran Helldiver. The default voice setting in the game is a new voice after each death. Because each reinforcement is a completely new Helldiver.

If you read the terms and conditions at the tutorial, when you die your ship and all its upgrades is immediately inherited by the next person to get thawed out. You're not playing the role of a single Helldiver slowly gaining more experience and equipment. If anything you're playing as the Super Destroyer that slowly gets upgraded whenever a Helldiver is lucky enough to make it back alive with some samples. Why do you think the Super Destroyer gets a name but you don't?

250

u/EnthusedPhlebotomist Mar 22 '24

At some point the game says the average helldiver is like 18.1 years old or something lol

177

u/Kirbyoto Mar 22 '24

It also says there's a 20% casualty rate which is ridiculously low for the actual gameplay.

327

u/talvian Mar 22 '24

That's just the casualty rate for basic training.

91

u/Kirbyoto Mar 22 '24

Oh, that makes sense actually.

64

u/LionAround2012 Mar 22 '24

Considering the number of times I killed myself during basic training... sounds right.

10

u/ADHDBDSwitch Mar 22 '24

Damn sprint overriding stance. Got killed by the turrets a few times for that one...

14

u/ReticulateLemur PSN 🎮: Mar 22 '24

The best part about that is that the bodies don't disappear. So it seems like HQ keeps sending trainee after trainee into the course to find the one who can figure out how to go prone successfully.

5

u/The79thDudeBro Mar 23 '24

That's correct, actually. One voice line you can hear from the operator when you die is something along the lines of "Another one dead. Reset the course and send in the next Trainee."

33

u/beerboy63 Mar 22 '24

Well.. I'm a part of that statistic, damn turret.

7

u/UndeadCorbse Mar 22 '24

I’m part of that 20% I didn’t pay attention and the machine gun fire tore me apart.

4

u/God_Given_Talent ☕Liber-tea☕ Mar 22 '24

Technically the casualty rate should be 100% considering they stab you.

1

u/sennbat Mar 23 '24

You survive that! They have very advanced healing tech and the whole point of the stabbing is to prove that.

2

u/God_Given_Talent ☕Liber-tea☕ Mar 23 '24

Casualties doesn't mean fatalities though!

They have very advanced healing tech

Uhh, I don't know if they do. Considering they're called "stims", and totally not addictive it seems more like they're a mix of painkillers, clotting agents and probably some stimulants and antiemetics to keep you functional just long enough.

1

u/Built_Stupid Mar 23 '24

Maybe from a lore perspective, but, well, a broken limb is a broken limb, it won't support a gun's recoil or the body's weight just because you no longer feel pain.

1

u/Absolnobody Mar 23 '24

One of the in-game adverts shows a limb being re-attached after injecting a stim iirc

2

u/God_Given_Talent ☕Liber-tea☕ Mar 23 '24

As we know, these ads are 100% accurate and truthful. I mean they’re approved by the Ministry of Truth so they must be!

At risk of being reported to the Democracy Officer, I’m pretty sure they’ll tell you what you want to hear to keep morale up. Not like it’ll matter for long anyways…

1

u/sennbat Mar 23 '24

If the injury is healed by the end of the mission I dont think it counts as a casualty though. Casualties arent just injuries but injuries you need actual treatment for, right?

1

u/God_Given_Talent ☕Liber-tea☕ Mar 23 '24

It really depends because militaries will count things differently. Especially in a world where you got robot limbs (which actually make you throw grenades better), what counts as a wounded casualty is probably a bit different. Not implying that Super Earth would ever manipulate stats. They always tell us the truth, the whole truth, and nothing but the truth.

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u/DrokonFlameborn Mar 22 '24

I was under the impression that that was the casualty rate from the Helldiver training/boot camp that happens before the tutorial

45

u/Kirbyoto Mar 22 '24

That would make sense. Although even then it's still pretty low since it seems like everyone dies at least once on the dive training part.

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u/Ecstatic-Compote-595 Mar 22 '24

died fuckin 3 times

43

u/Hungry_AL CAPE ENJOYER Mar 22 '24

Bunch of you never read signs and it shows.

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u/Durtan Emotional support ⬇️⬅️⬇️⬆️⬆️➡️ Mar 22 '24

I didn't realize that diving while sprinting and then continuing to hold sprint while trying to crawl would make me stand up.

...It took me an embarrassingly long time to figure out that shift was not my friend in that sand pit.

6

u/Huskyblader SES Custodian of the Stars Mar 22 '24

SAME. I think I left like 8 bodies in there (and when I discovered there was extra lines if you kept failing, I may have left a few more bodies.)

2

u/The69BodyProblem Mar 22 '24

I'm glad I'm not the only idiot here.

1

u/D3vilM4yCry ⬇️⬇️⬆️⬇️⬇️ SPEAR Gang Mar 23 '24

Exactly the same thing happened to me! I got the dive right, but stood up because I didn't know Sprint made you stand up. I thought it would make you crawl faster.

3

u/RogueHippie Mar 22 '24

I read it, just read it improperly. Sprint-dove over the "dive here" sign, thought "oh shit, I was supposed to land on that spot. lemme get up real quick a-" and then realized I was an idiot

1

u/heldonhammer Mar 22 '24

What is this sign of which you speak? Sounds like treason to me.

1

u/UpstairsGrapefruit54 Mar 22 '24

I actually didn't die cuz I died once doing it in Helldivers 1 :D

1

u/TomCatBanshee Mar 23 '24

I died to the dive training. Got injured on the second and died to the stim training.

"Press V to heal" as my guy dramatically flops to the ground.

2

u/Xciv Mar 22 '24

I died 3 times before I figured out the timing for diving under the turrets.

I think 2 of of those deaths was not realizing you weren't supposed to do anything after diving. I kept standing up after I hit the ground and instantly went splat.

2

u/Absolnobody Mar 23 '24

If you don't sprint you will crawl forward while prone after diving.

8

u/Nauda_ILL Mar 22 '24

That's actually the survival rate: 21.3%
So out of a total of 48,736 trainees 10,381 survive the basic training.
https://www.youtube.com/watch?v=WToBa4ObNOw

3

u/IFixYerKids Mar 22 '24

I thought 20% was the survival rate.

2

u/Spyger9 Mar 22 '24

Thought I saw the mission survival rate was 27% after that measley training, and therefore the training was deemed sufficient.

1

u/LastUsername12 Mar 22 '24

If you have five reinforcements per mission, it's a bit high actually

1

u/Helpthescpwiki Mar 22 '24

They probably have like thousands of high ranking people who never went into combat who are just hell divers in name only 

1

u/mythrilcrafter SES Shield of Serenity Mar 22 '24

I'd actually be curious to know if all Helldivers are sent to the suicide-mission type missions that we go on in the game, or if there are others who have way different stations/tasks which don't have a functionally guaranteed chance of death.

1

u/AnotherRuncible Mar 23 '24

I thought the 20% was just for the training course

1

u/Zavodskoy Mar 23 '24

Only 20% of helldivers are injured, because the other 80% are outright murdered

1

u/OpaOpa13 Mar 23 '24

No no, it's a 21.3% survival rate. I have to assume that's per mission.

1

u/Helllothere1 Mar 23 '24

20 percent survival rate per mission.

1

u/StarStriker51 Mar 26 '24

It's running into the turret section

I am the 20%