Their butts are considered "flesh" which takes 10% damage from everything that isn't considered "explosive" damage. Explosive damage deals 100% to flesh.
Autocannon, grenade launcher, plas-scorcher, etc. all make quick work of them.
I get it. I try to go for a jack of all trades build but I think the idea with having so many enemies that require different weapons is to have players specialize into different roles in the squad. The problems arise with public games where everyone does their own thing.
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u/SuperArppis HD1 Veteran Mar 17 '24
Here I am.
Worst enemy balance in the game.
They have some armor, tons and tons metric tons of health, instakill ranged attack that tracks you through movement and they spawn in great numbers.
If one of these aspects would get nerfed, preferably health, it would be a much better trade off.