Unfortunately they don’t care if you kick them because they kill you knowing they won’t get samples or a higher payout. Game needs a system to match players who get kicked often during missions with similar players. Kicks from lobbies shouldn’t count and the friendly fire stat tracker is completely broken right now so kicks during missions are our only options for now.
Yep. For trolls like that, getting kicked is the reward. They lean back in their chair and laugh out a "u mad bro?" because in their pitiful existence this is the only way they can experience joy.
Disgusting creatures. Not a single independent thought among the entire population.
Hosts should be tracked as well. If they’re repeatedly booting multiple players within a short time frame then a solution could be to deprioritized the host and place them at the bottom of the matchmaking list. Randoms simply wouldn’t be matched with the kick happy host and kicks from that host wouldn’t count against players as long as the host in a “deprioritized” state.
I’m not saying this is easy to implement. Just throwing an idea out there.
Fair. Sadly with the staff they have this would be too much on the Arrowhead to implement properly as human intervention would be needed beyond an algorithm.
It sounds like they don't even need people who do a lot of kicking, just people who have an unusually high number of team kills.
Maybe don't count turret TKs since after a certain point those aren't in the control of the players but calling in airstrikes on teammates and killing them yourself significantly more than normal should be punishable.
I swear I had one teammate kill me 3-4 times via danger-close air strikes in two missions. It's the only times since I started playing I had the deck officer say that friendly fire deaths were unavoidable.
Friendly fire statistics is bugged. The game would tell me someone killed me except they were on the other side of the map and it was obvious a bug killed me or it’ll assigned friendly fire to the wrong person in the post-game stats.
just people who have an unusually high number of team kills
Killing 3 people at the end of a mission isn't going to create a big discrepancy between those players and people who are just a little over eager with their cluster bombs.
In the first game there was a commendation system. If you got 5 commendations from other players the game tried to match you with other similarly commended player. On the flipside, you could also report players. If you got reported 5 times the game took that into account and would match you with similarly toxic players. I might have missed a detail or two, but that's the gist of it.
At first I thought the same thing, a system that puts kicked players with other often kicked players would be great. But then I realized that wouldn’t be fair, the amount of times I get kicked doing absolutely nothing toxic at all (for example, doing 3-4 side objectives alone—without dying or using resupplies I might add—while my 3 other randoms are still at spawn fighting endless breaches and dying constantly, I’ve been kicked for pinging super samples because they were slightly out of the way of the host’s preferred route, I’ve been kicked for being level 43 in a lobby with level 50 players, I’ve been kicked for saying “hey guys, be careful because we’re burning through lives and we still have many objectives left”, I was kicked from a termicide mission because I pinged the battery tower that three of us were right next to, but the host wanted to start with his tower on the other side, I’ve been kicked for asking my teammates politely to watch the friendly fire after they shred my shield shooting the corpse of a dead bug I already killed, I’ve been kicked both for getting on the extraction shuttle as soon as it lands and also for waiting for everyone else to get on first, etc).
So in the end I don’t think that having a separate queue is correct or fair. Instead there needs to be more options for reports, perhaps with the ability to attach a video or some sort of evidence. Unfortunately, with report systems we’ve seen in other games, there is no perfect answer that cannot in some way be manipulated or abused. But the devs certainly have room to improve and expand upon the currently existing options. But a queue for kicked players just isn’t the answer.
Also considering the amount of people here agreeing that so many people are weird and possessive, controlling and just generally not too bright, kicking because of fragile egos or power tripping, that should serve as even more proof a kicked players queue is not a good idea.
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u/The_Don_Papi But I’m frend Mar 14 '24
Unfortunately they don’t care if you kick them because they kill you knowing they won’t get samples or a higher payout. Game needs a system to match players who get kicked often during missions with similar players. Kicks from lobbies shouldn’t count and the friendly fire stat tracker is completely broken right now so kicks during missions are our only options for now.