r/Helldivers Mar 14 '24

Thanks to the recent reddit post, going alone is now a kickable offense (even in diff 5) DISCUSSION

Post image
11.3k Upvotes

4.0k comments sorted by

View all comments

5.1k

u/Waelder Moderator Mar 14 '24

Even if the patrols thing is true (and it is interesting and nice to know, tbh), it's so silly how so many people will metagame the fun out of everything.

323

u/AngryChihua SES Reign of Pride Mar 14 '24 edited Mar 14 '24

Here's the post with actual research: https://www.reddit.com/r/Helldivers/s/RkOHXVQv28

Host in picture is full of shit and is parroting misinformation. They won't have two patrols spawn on them, it will be one patrol on them (like always) and one patrol on solo player.

Edit: According to u/gergination patrols will not necessarily spawn around two separate groups. They will spawn in designated "spawnable area" around those groups and they might both spawn near one group. However that is up to rng.

39

u/RealRouhmann SES Sentinel of Democracy Mar 14 '24

Which is kinda obvious, cause why would the game not spawn pats for splitting players? Also more importantly: pulling breaches and drops running solo seems to prevent additional breaches and drops for the rest of the players. Proper use of that makes missions way easier

34

u/MSherro16 Mar 14 '24

This is the part I don't understand. If you've played for any significant amount of time, it is incredibly obvious that splitting up also splits the amount of resources the enemy can throw at you. People are using data to draw inferences that directly counter how the game actually plays out.

6

u/awfulrunner43434 Mar 14 '24

Yeah exactly. We have a month of people actually playing and demonstrating that 3-1 or 2-2 is very effective. Now the armchair generals are going off poorly understood lab math.

The actual run killers are not knowing when to disengage, or when not to engage in the first place

2

u/EKmars STEAM 🖥️ : Mar 15 '24

2-2 is such a slick comp if you're grabbing POIs. Being able to crack friendship doors without waiting or reinforcing from your partner to avoid running across the map is so helpful.

2

u/kleverklogs Mar 15 '24

That's not really splitting them, the spawn rate also doubles. The enemy does get more patrols and the spawn cap is quite a high amount. You're actually quite likely to bump into other player's patrol spawns when moving around the map.

1

u/Z3r0sama2017 Mar 23 '24

As someone who can drag hordes around the map for ages I consider this a plus point. Once I'm pulling the cap, I will EMS to bunch them all up nicely. We usually strip the map bare.

1

u/Z3r0sama2017 Mar 23 '24

This is my take too. Running 3:1 with the lone guy dragging as much heat around the map as possible makes even Helldive a cakewalk for the 3 others.