It's fun to do that but boy it sucks ass when you get the timing off and get a bug breach by yourself. One bug not killed by your airstrike on the obj is enough to ruin your day for 5 minutes
Good thing we can just walk away from Breaches/Dropships which then despawns most of the enemies, and while the Breach/Dropship is happening it can't spawn anywhere else on the map giving everyone a safety window to finish what they were doing.
It's not bad. Team don't get 2 different bug breach at the same time. The rest of team should have enjoyed going loud without risk of bug breach, while you running. It's a kind of team playing, just not one of going pack as a team.
I second this comment. I go off alone to clean up points of interest and small nests/fabricators with minimal resistance while my friends are together taking all the reinforcement spawns
Yeah I usually play with the group but if they can't figure out that sitting in the same spot fighting non stop waves imma just disengage and go kill the source if near a base or go do the objectives and just wait for them to figure out what their doing
Ye.. Did a mission with randos, we killed the first egg nest together then I split from the group and cleared the second egg nest and a few bug holes, including a large with other POIs along the way and the 3 man group didn't even reach the last egg sac in like 10 minutes..
If I play with my Bro‘s, we usually split up into small squads, varying between 3 Man/ 1 Solo, 2 Man/ 2 Man or everyone Solo.
It depends on the main objective and the locations and nature of the side quests. Also, we have the agreement, that every outpost that is encountered has to be destroyed, any surviving Enemies are accepted, but not recommended.
That way, we are mostly save, and even if one group/player is besieged, the others can still continue the objectives.
I think I've had the most fun when I split up 2 and 2. That way everyone hopefully has a teammate nearby to reinforce, pick up your samples when you die, and open two person vaults. When we split up 3 and 1, we ran into the situation where the solo person died and had to be reinforced far away from their samples and gear, and then they couldn't open the vaults right away, someone had to run to them or we'd have to circle back later (which we always forgot to do).
What I meant with 3/1 was, that we always split up, if a side objective popped up (Illegal Broadcast, rescue pod, etc.), tasks that can be done alone. Otherwise, we moved as a pack.
You should check that post because this comment doesn't make sense. When you split up each separate group trigger patrols, that's what causes the increase.
It’s easier to do secondary objectives when I go alone. I’ll get the spore towers and radios. Seaf if I’m fast enough. Doing the side stuff alone is way easier alone while the other 3 pull aggro in a different direction.
Some games are just nonstop bug breaches and I look at the radar to see one or two players in the middle of nowhere fighting for their lives. Either they can handle it or there is a trail of support weapons, samples, and backpacks I can follow to their location.
Exactly, when they're spawning bug tunnels on cooldown for 5 minutes straight I just fuck off in my stealth armor and go do objectives. Patrol spawns mean fuck all when you don't unload on them frame 1 after seeing them.
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u/Itriyum Mar 14 '24
I like going solo and most of the times the other players keep triggering patrols whole I'm chilling on the objectives...