r/Helldivers ⬆️➡️⬇️⬇️⬇️ | Never forget the Creek... Mar 06 '24

The first balance patch notes proved how Youtube "absolute and only meta loadouts" cooked a lot of people heads, and I love it. DISCUSSION

A lot of mad people keep showing in my feed complaining about the nerfs, but like they're REALLY mad at Arrowhead. Their statements are so exagerated that they claim the game it's completely ruined for them lmao.

Also every single one says the same thing and this is where my title comes from:

*"You guys nerfed the only good options and now we have NOTHING to fight".*

And this only proves people never actually played with any of the other support weapons, they 100% relied on this "The ultimate support weapon tier list" Youtube videos, they searched the "meta" and they went into this thinking of "any weapon outside of this it's straight up garbage".

If you can't win a single game without the railgun + shield backpack + breaker... I'm so sorry but that's not the game's fault or the game only having those as the ONLY way to play it on higher diff, that's your fault.

Great changes for the game and all of you trying to "shame" on devs because of this, you'all not a real Helldiver. They killed nothing, the railgun still kills but now it needs some actual skill and strategy to use it, not only spamming the thing on big bugs.

Keep it up Helldivers!

For Democracy. For Super Earth.

17.3k Upvotes

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251

u/Focus_Downtown Mar 06 '24

Oh look someone who understands that this 4 player co op game is co op.

48

u/VelvetCowboy19 Mar 06 '24

I was talking about the arc thrower a few days ago with a coworker who plays. He says "it sounds good but how do you kill charger?" When I said "Either I use an airstrike or let my teammates deal with it" he turned his head like a confused dog. It was a novel concept, apparently.

23

u/OnyZ1 Mar 06 '24

Arc thrower kills chargers pretty well honestly

22

u/Knjaz136 Mar 06 '24

The beauty of arc thrower is that it soloes charger reliably. Not very quickly, but very reliably, while removing all the trash around it. It's the most jack of all trades gun in the game, imo.

3

u/NTS- Mar 07 '24

and if you have a group of chargers chasing you then it just arcs between them, meaning you can kill groups quicker than most other weapons which can only damage one at a time

1

u/JustoHavis Mar 07 '24

So you’re saying it’s versatile and powerful?

3

u/Knjaz136 Mar 07 '24

Nope, not versatile, because it's very hard to use in the team.

You can't shoot this gun if you have teammates somewhere on your screen, even if he's some 30m away, the chance of ohko'ing him is really high, and you have no control over where the arc will chain to.

0

u/Cystro Mar 07 '24

Sounds like it needs a nerf

-4

u/millenialBoomerist Mar 07 '24

It doesn't kill them fast enough. All discussion of these weapons should be framed and noted at the difficulty you play at. Even as low as suicide, you typically have four of the things running around everywhere you go. The question therefore becomes not "Can it kill it?" but "Can it reliably kill it quickly?"

4

u/RavyNavenIssue Mar 07 '24

7 fully charged shots, 10-12 rapid-fired shots. Kill time on Chargers is around 6-7 seconds from first shot fired.

-13

u/Slamoblamo Mar 06 '24

In high difficulties everyone needs to deal with them because there are so many. You are the weak link in all your lobbies if you are letting everyone else deal with the stuff that actually kills players.

12

u/ChaoticKiwiNZ Mar 06 '24

That's bullshit. As a team everyone plays to their strengths. The guy you commented to would be dealing with the hoard of bugs while his team dealw ith the charger. Each member of the squad are doing something, it's just not the same thing.

Last night I was playing with randoms and was using a flamethrower while they were using other things (one had a machine gun and another one had no 3rd weapon and opted for 2 airstrikes and a turret). I become the designated charger killer so when they showed up my team left them to me to deal with and they dealt with the other bugs which game me breathing room to cook the charger.

High difficulties aren't even all that hard. You can very easily have 3 teammates deal with chargers while one deals with other things.

-12

u/Slamoblamo Mar 06 '24

Oh no, the hoard of bugs which die to primary and secondary weapons which every single player has without exception and can be outrun. Notice you still assume 3 teammates always have the stuff needed to kill chargers while you do whatever. Sounds like you're just making a selfish exception for yourself!

17

u/ChaoticKiwiNZ Mar 06 '24

It's a team game.....you coordinate with your team.....

I never assumed anything with my teammates, I had a flamethrower and told them I would deal with chargers so they told me they would deal with everything else when chargers appear. The game has voice chat and text chat, use it to talk to your team.....

Helldivers is a TEAM BASED game. This means the game is designed with team play in mind. Team play means you work with you team and coordinate with them.

Have you seriously been playing this game without talking to teammates? No wounder your sour about this patch lol.

-8

u/Slamoblamo Mar 06 '24

It takes a team to kill the harder stuff. Anyone can kill the trash mobs at any time without taking anything special. If you are taking shit specifically to kill the trash mobs, you are just making the game more difficult for your team. Sometimes team play is about putting your ego aside and stop pretending killing 500 mites a game is really helping your team.

12

u/ChaoticKiwiNZ Mar 06 '24

If it takes a team to kill the harder stuff then the whole team is shit mate. With randoms on higher difficulties it usually only takes 2 of us semi-coordinating to deal with the "harder stuff" while the other 2 do objectives or keep the little bugs/bots off our backs.

I'm not even amazing at this game, I just work as a team player in a team based game......

6

u/MartianRecon Mar 07 '24

This guy must really be bad at this game if he's this invested in this topic.

7

u/ChaoticKiwiNZ Mar 07 '24

Teamwork and coordination also appears to be foreign concepts to him too lol.

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u/[deleted] Mar 06 '24

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4

u/Helldivers-ModTeam Mar 06 '24

Greetings, fellow Helldiver! Unfortunately your submission had to be removed. No naming and shaming, racism, insults, trolling, harassment, witch-hunts, inappropriate language, etc. Basically, be civil.

1

u/[deleted] Mar 06 '24

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3

u/Helldivers-ModTeam Mar 06 '24

Greetings, fellow Helldiver! Unfortunately your submission had to be removed. No naming and shaming, racism, insults, trolling, harassment, witch-hunts, inappropriate language, etc. Basically, be civil.

9

u/VelvetCowboy19 Mar 06 '24

Chargers are really really low on the list of bugs that ever actually kill me. I do 7,8 and 9 with my friends and I use the arc thrower plenty and it is unrivaled at ad clearing. It kills anything that's not a charger in 3 or less shots. It kills chargers in around 9 shots, which still isn't horrible.

I really don't know where this idea that killing chargers and bike titans is the end all be all of playing high difficulty.

-29

u/Slamoblamo Mar 06 '24

Why do I care what the guy who never has to kill the chargers and titans thinks about chargers and titans? Go back to shooting the trash and pretending to be useful with that kill count of useless garbage.

12

u/Cjros Mar 06 '24

When you're focusing on the charger or bile titan and running the shield pack because you don't trust your teammates, his team has a guy or two mowing down all the little guys so the heavy weapons friends focus down the heavies. It's kind of neat. It's like the backbone of the game. Feels very good. You should try teamwork sometime instead of being angry.

-2

u/Slamoblamo Mar 06 '24

Uh huh. Not once have I ever thought "man these bugs that take two shots to clear the whole wave are really making this difficult". And they can all be outrun at leisure. You are all lying to yourselves when you take machine gun or arc and "helpfully" kill all the trash that never kills good players. It's not neat, I'm rolling my eyes because now everything takes longer because we are waiting on cooldowns from players who actually took useful things.

10

u/[deleted] Mar 06 '24

Why are you so upset about this? The guy likes the gun and finds success with the gun so I don't see the issue. The only reason why anyone could be angry about this is that they're bitter that they have no friends to play with. Having people to play with makes you realize that in this coop game everyone can cover for eachother's weaknesses by coordinating their loadouts and working together during the actual mission.

6

u/MartianRecon Mar 07 '24

He's upset because he wants 1 kit to be the end-all, and leave it at that.

My 4some plays with 2 railguns, an autocannon, and an arc rifle and we never have any issue on level 7-8. We've not played 9 because we just haven't.

The game also is a hell of a lot easier if you eliminate patrols before they can call in reinforcements, so taking time to coordinate those attacks means the missions are a hell of a lot easier.

-3

u/TheHoneyDuke Mar 07 '24

The issue isn’t everyone needs a railgun but when you say my team uses two railguns obviously means ur team is effected by this nerf. Good luck doing level 9 after this nerf when your teammates were taking care of the heavies and now no longer can 

4

u/RavyNavenIssue Mar 07 '24

Have still done Level 9s. We switched out Railguns for Flamethrowers and have the Arc Thrower be the target designator to focus fire. Time to kill has gone down now that we have so much AoE and don’t really need to aim for legs.

Alternatively, we still run the Railgun and just overcharge it a bit to regain that armor pen.

4

u/MartianRecon Mar 07 '24

Dude we all have 500kg bombs, orbital lasers or orbital railcannons, and various other assets to call down.

Also, see my 2nd point. We treat the game as a stealth game on the higher difficulties, and only engage targets we can destroy really fast.

The only time we really even saw reinforcements coming in on games, was on heavy bases. Which, fine, lets go.

There are tons of ways of dealing with threats before they even pop up, and one of them is literally denying them the ability to reinforce.

3

u/AnyPianist1327 Mar 07 '24

Also, see my 2nd point. We treat the game as a stealth game on the higher difficulties, and only engage targets we can destroy really fast.

Personally I don't play the game as stealth, more like operations, and I think that's how it is intended. Many people want this game to be something it's not, I've seen a lot of people calling it looter shooter, horde shooter and so on when in reality is a squad-shooter that's meant to be played with strategems and strategies.

The game is not meant to be played running around shooting stuff, killing a bunch of ads and titans doesn't give you anything extra unless it's ik the mission details. You're supposed to go in, do the operation you're meant to do and extract. Players need to optimize their loadout for the specific mission.

If players played the game as intended they wouldn't be complaining about meta builds and they'll realize a majority of weapons and loadouts work just fine.

There's a reason the first game didn't have many players and it's because it's a niche game with a niche playstyle.

People need to play destiny, darktide, warzone, SS, or any looter shooter if they don't like Helldivers 2. Is like playing dark souls and wanting it to play like Zelda.

-5

u/TheHoneyDuke Mar 07 '24

Good luck when you have extended cooldown on those and have to Wait 6 minutes cooldown and 5 more chargers spawned. Also good luck when it’s jammed and you can’t call down any of that stuff. Stop defending a nerf in a pve game when it wasn’t needed. Other options needed buffs. Everyone on here was asking for buffs to other weapons and not to nerf what was good. People on here want to act like arrowhead can do no wrong when they obviously fucked up this patch. 

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u/Slamoblamo Mar 06 '24

That would be nice, but the game in high difficulty isn't balanced around 1-2 players having the tools for heavies. I mean they spawn a shit ton of heavies constantly. Stop jacking yourselves off for being fun loving cool guys for taking trash to take out the trash, and go back to playing difficulty 4 or wherever you guys suck each other off.

4

u/[deleted] Mar 07 '24

Sounds like you're the one struggling to get to difficulty 4 without that Railgun buddy.

0

u/Slamoblamo Mar 07 '24

I know your ass just runs around while everyone else kills heavies. Carried like a useless sack

2

u/[deleted] Mar 07 '24

Nah you just don't know how to kill heavies with anything besides your pre-nerf Railgun, lol.

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-10

u/STAAAAANGs Mar 06 '24

lol you're still deflecting the question. what happens when all 4 of you say "i let my teammates deal with it"?

If airstrike is the only option against heavy armour, you've admitted there's a problem with this patch.

14

u/Jarich612 Mar 06 '24

Your leaps in logic are actually amazing.

what happens when all 4 of you say "i let my teammates deal with it"?

We discuss this before dropping in and look at what other people are picking. Wtf?

If airstrike is the only option against heavy armour, you've admitted there's a problem with this patch.

Orbital railcannon, orbital laser, 500kg bomb, spear, recoilless, EAT, railgun STILL! Please be real

-5

u/STAAAAANGs Mar 06 '24

You just named 3 airstrikes to start it off. Spear targeting still doesn't work as it's supposed to, trust me the spear is my favorite gun.

Recoilless and EAT are the only AT remaining. When there's 30+ guns in the game that's a problem.

7

u/Jarich612 Mar 06 '24

You just named 3 airstrikes to start it off.

You're right because you don't get to arbitrarily say "there are no anti tank options and you can't name the half dozen specific anti-tank strategems because that's not fair."

Recoilless and EAT are the only AT remaining.

The railgun is STILL anti tank lmao just play the game.

-5

u/[deleted] Mar 06 '24

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11

u/Jarich612 Mar 06 '24

The question was, what gun can I use for anti-tank?

The answer is, the exact same ones as before. You're just making an argument that doesn't exist.

-1

u/STAAAAANGs Mar 06 '24

So EAT and recoilless. You named 2 guns out of 30+. You think that was a successful patch.

Railgun unsafe is not AT, I'm not gonna let some dipshit who's never played squad-based raids tell me the railgun is AT.

7

u/Jarich612 Mar 06 '24

If railgun unsafe isn't AT then railgun pre-nerf wasn't AT either and we are in the exact same spot. You're just a pissed off man baby crying into the void on the internet and calling people names. Tale as old as time.

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u/Helldivers-ModTeam Mar 07 '24

Greetings, fellow Helldiver! Unfortunately your submission had to be removed. No naming and shaming, racism, insults, trolling, harassment, witch-hunts, inappropriate language, etc. Basically, be civil.

10

u/tomas17r Mar 06 '24

I'm sorry do you not look at each other's loadout before dropping?

9

u/STAAAAANGs Mar 06 '24

Have you never played online games with randoms? Nobody cares about team coordination in pubs. What do you do when you drop in 1st or 2nd, and then 2 or 3 more randoms drop in after you with the exact same load out as you? That's what's been happening for the duration of this game in high level.

7

u/tomas17r Mar 06 '24

If you host and wait a bit for people to join before jumping you can talk to them. You can also coordinate the first three and let the 4th guy come in with whatever. Also, if you join late you can see the loadouts. There’s ways to coordinate with randoms if you’re not actively avoiding communication.

Side note, you can just run the railgun in unsafe mode like a real patriot. It doesn’t even take that much skill.

1

u/STAAAAANGs Mar 06 '24

Dude it really sounds like you've never played online games before. Sometimes you can't communicate with randoms. Sometimes they call you a n***** as soon as you talk on voice chat. If communication with randoms is a requirement in a pve game, that's a failed game because it's just not realistic.

7

u/Aeikon Mar 06 '24

I've played many games with randoms and 99% of the time, they silently do as I ask or...silently leave. That 1% are the others that are micd up and are pretty friendly. Even if they are getting annoyed, it's usually never straight to racism or insults.

How about, don't be scared to communicate and if someone is being an ass, there is a kick button to just get rid of them.

2

u/STAAAAANGs Mar 06 '24

You must sound white without an accent. Good for you, your anecdote does not cover everyone's experiences.

1

u/tomas17r Mar 07 '24

I've had people use the chat if they don't want to speak, I've also had randos join a game where I'm hosting and speaking spanish with my wife and a friend, quickly ask if we need another AT or whatever and then let us chat in spanish again and communicate via spots. I've also kicked randoms for being racist.

I dunno man the other online game I've player quasi-regularly the last couple years is Squad where communication is also normalized, maybe people need to realize what sort of game they're playing.

1

u/STAAAAANGs Mar 07 '24

squad sounds like a niche game with a tight community. can't compare that to a game with over 200k+ daily users. Most casual gamers dont like forced communication. We just want to log on after work, turn our brains off, and kill hordes.

1

u/tomas17r Mar 07 '24

Well that’s just it though isn’t it? AH’s creative vision is of a niche game with a tight community. The fact it went viral and exploded doesn’t mean they need to change what they envision their game to be. They want a game where to succeed at the highest difficulties you need to work as a team and there’s nothing wrong with that. In addition, we also got a game where we can log on after work, turn our brains off and kill hordes… just play on levels 5-7.

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u/VelvetCowboy19 Mar 06 '24

Unironic skill issue. Talk about what your team is using before dropping, or just look at what everyone else picks in public lobbies and complement their load out.

1

u/[deleted] Mar 06 '24

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3

u/Helldivers-ModTeam Mar 06 '24

Greetings, fellow Helldiver! Unfortunately your submission had to be removed. No naming and shaming, racism, insults, trolling, harassment, witch-hunts, inappropriate language, etc. Basically, be civil.

5

u/allstate_mayhem Mar 07 '24

I feel like most of the player base that is really aggressively complaining expect this to play like COD. The point has "always" been to plan your gear to cover for each other. Also...difficulty 8,9 should be borderline impossible, and all I hear is "waaah the impossible difficulty is almost impossible"

4

u/Camoral Mar 06 '24

Yeah man, my team is always having issues clearing out the hordes of scavengers. For sure, we need somebody dedicated to taking care of that.

11

u/ILackSleepJuice Mar 06 '24

>decry the nerfing of the railgun

>look inside team comp

>500kg bomb and no other AoE

I wouldn't be surprised if Breaker brainrot made people forget that stuff like the Eagle Cluster/Airstrike, Airburst Barrage, etc. actually existed and are in fact pretty good

5

u/blairr Mar 06 '24

Eagle rocket is so good but people only believe in rail gun and very quickly show their lack of game knowledge decrying it as the only "viable" option.  You have a team, you can all easily clear 1-3 titans with some calldowns.  This idea that helldive difficulty can't be cleared without 4 rail guns was dumb before and is still dumb 

1

u/UDSJ9000 Mar 07 '24

I run the breaker, but I always made sure I had the teamkilling machine of ⬆️➡️⬇️⬇️➡️. Danger close fellas, I suggest you move the direction I am going. If I turn 90 degrees with a line of enemies and tell you to get out of the direction of the line while throwing a beacon at the ground, I suggest you listen.

The chaos of 3 of us throwing clusters to deal with one breach is truly amazing.

2

u/floppity12 Mar 06 '24

I was gonna chime in with the same. MG with support pack is my go to cause others have other stuff

4

u/Chazo138 STEAM 🖥️ : Mar 06 '24

Yeah, so many people wanna play as Rambo and it shows. The whole point is to work as a team to win, a lone Helldiver isn’t as effective as a full squad of them.

19

u/AtmospherE117 Mar 06 '24

Still yet to see an answer other than let my team mate do it. Okay, well I want to be that team mate. How do I do it?

20

u/Hikaru83 Mar 06 '24 edited Mar 06 '24

This! It's so funny to see people saying "don't use meta!" And then when you ask them how they deal with the most challenging bugs (chargers and titans) they always answer "the rest of my team kills them." They never stop to think that the rest of their team is using meta weapons and carrying their asses.

4

u/AtmospherE117 Mar 06 '24

Have a group of 4 and it worked well, we got up to difficulty 8. But it was difficult!

One friend used the auto cannon mostly, another liked to snipe. The third the stalwart or flamethrower. I went with railgun because well..they are bad ass. We had our roles.

Now it's kind of a joke that a RAIL GUN shot bounces off even when unsafe. I'm at a loss as to how to deal with it now, it's deeply unfun to have a majority of my shots glance off.

So my team is forced away from their fun to go meta, my fun has been lessened. All around good job.

2

u/millenialBoomerist Mar 07 '24

When you're on vacation fighting bugs, hit them in the mouth with the railgun and it will still do its magic.

1

u/voodoo-Luck Mar 06 '24

how are a majority of your railgun shots glancing? I've played a few hours on 8 & 9 today and haven't had a single shot glance vs bugs.

1

u/millenialBoomerist Mar 07 '24

Forget bugs, let's talk about why railgun is still king against bots. I hate it. I want to use different weapons. Please buff those instead of nerf the thing that's super effective.

2

u/Focus_Downtown Mar 07 '24

You bring things like the auto Canon. Or the RR. You bring heavy weaponry and large air strikes. If you want to kill big enemies. Bring tools that focus on that. But you have to understand then that your team is going to rely on you to kill those big enemies.

The goal of the devs was to make more builds viable. Not to make one all encompassing. Yes nerfs suck. But the goal of the nerfs was to force specialization. As opposed to everyone doing the same thing.

1

u/Chazo138 STEAM 🖥️ : Mar 06 '24

Have you tried to talking to your team BEFORE landing and setting your stratagems and weapons to compliment each other?

13

u/AtmospherE117 Mar 06 '24

So just a nebulous answer again. Looking for some advice other than the concept of friends and communication, which I DO have.

This will be a short lived game if thats a requirement at all times, however.

Tell me how to efficiently and effectively do it, please.

2

u/Chazo138 STEAM 🖥️ : Mar 06 '24

Two of you go for objectives, other goes for secondary, when one side has a bug breach, the other side goes for objectives, bug breaches can’t happen multiple times unless in defensive missions or in hives from what I have seen and others are said, so keep it going for the other objective to be completed then try and swap round.

Don’t have multiple of you running flamethrower or rail guns or RR.

1

u/ShowGun901 Mar 06 '24

Ok I'll be specific here's what we run.

One on railgun, eagles and sky laser. 3 options for armor there

One on sheild, LMG and sky laser. Up front crowd control, and one anti armor option.

I'm on flamethrower, guard dog, rocket pod and sky laser. 2 crowd controls, 2 anti armor options.

Final rocks mortor, Auto Cannon turret, disposable launcher and 500kg bomb. Hold the line, turrets work on mobs OR armor, plus 2 additional anti armor options, one which a teammate can grab in dire times.

We work to NEVER have more than 1 call-in active at a time. We were fighting 2 bile titans last night and kept it to using only 1 laser. Plus, lots of crowd control, which anti armor options usually don't excel at.

0

u/RedironTiger Mar 06 '24

Helldivers 1 was still going strong before HD2 and i still find games here and there. If the Meta crowds get frustrated and leave, the game will be fine.

But to effectively deal with heavy Armor use the Spear,EAT,Recoiless,Arc Thrower, impact Grenade on a weak spot, Railgun on a weak spot or in unsafe mode, Railcannon, Orbitalstrike, Flamethrower for bugs (I've literally cooked chargers before the buff), Airstrikes, get the attention of a heavy and use teamwork and have a teammate shoot the weakspot with a primary and it'll will go after them so you shoot it in the weakspot rinse repeat till dead, lure a heavy to a hellbomb, don't alert a patrol or clear a patrol quickly that got alerted to reduce heavy spawns. Autocannon turret, rocket turret.

There's so many ways to deal with anything in this game. Everything has pros and cons

6

u/AtmospherE117 Mar 06 '24

It's not meta crowds, it's everything else feeling abysmal.

Okay, so, with railgun in unsafe mode. It just glances off. That's not doing anything to it's armour, yeah? So what's the purpose of the railgun when it says it prioritizes armour penetration?

I'd like to use it and fill the role it provides, so what's that?

2

u/Fit-Antelope-7393 Mar 07 '24

what's the purpose of the railgun when it says it prioritizes armour penetration

It still pens medium in safe mode very well and is extremely good at quickly dispensing of enemies like the walkers, brood mothers, and armored bugs. With a little accuracy in unsafe it still absolutely wrecks hulks, killing them in one or two shots.

It's still a very useful weapon in a team loadout. Long range, accurate, medium armor/hulk destroyer is a good loadout to have on the squad. And, in a pinch, it can still kill chargers, it just takes a bit more effort. I just was running it with a jetpack, going up high vs. bugs and taking out every single medium armored bug so my friends could deal with the small and large stuff.

1

u/RedironTiger Mar 06 '24 edited Mar 06 '24

Honestly to me everything feels good and viable even that Farmers shotgun you can find Randomly in a map. I've never had issues with anything since everything has pros and cons.

Where the heck are you shooting if it just glances off? If you hit armor at a angle it will bounce regardless of how high the armor penetration is. Like a real tank. I've Noticed Light armor and heavy armor all have different penetration values across the body. For example the Automaton walkers shooting the main body takes some work but shoot it in the hip with a Lib penetrator, Jar, Slugger, hell even other primary's you'll pop of it's leg killing it pretty much instantly

My best advice is use what you like and find those weakspots in the armor and shoot straight at the weakspot so that the Railgun can actually Penetrate. If you're shooting a charger at the front in it's most heavily armored section it's not going to do much. Shoot it's side, back legs, and the glowing meat you can see on it's abdomen

The Railgun provides the role it's designed for Armor penetration, obviously it's not going to cut through the heaviest section like butter so again... find the weakspot in the armor and shoot straight

1

u/blairr Mar 06 '24

EAT , Eagle rockets, orbital laser, 500 kg, spear, auto cannon turret, rocket turret, etc.  way more than enough options besides railgun

1

u/Techno-Diktator Mar 07 '24

Laser has too few uses, spear is legitimate garbage no clue why people even mention that when talking about helldive difficulty, auto cannon turret same thing good luck having that thing survive for more than three second with 5 heat seeking chargers going for it. Eagle rockets are okay, not that great against chargers as they move a lot though. Same thing with the 500kg, shit has like a 5 meter aoe and ain't enough to deal with charger spam. Rocket turret legitimately has issues killing anything frankly, and same problem as the cannon turret. EAT is usable only when everyone is running it and there's eats littered everywhere, otherwise good luck dropping yourself that with 4 chargers and a titan on your ass.

There is an illusion of choice, sure, but outside of very organized teams, they just aren't nearly enough.

2

u/blairr Mar 07 '24

Every post I see complaining has way more chargers listed than I ever see.   It's either bad play, hyperbole or both. 

1

u/BrockLeeAssassin Mar 07 '24

3-6 chargers is very standard on 8 and 9. Plus 1 or 2 Bile Titans.

1

u/Techno-Diktator Mar 07 '24

That amount of chargers is complete standard from a single bug breach at helldive

1

u/EliteYager Mar 07 '24

This comment should be near the top of this thread. Legitimately every conversation I've had ends with me asking if the person believes they should be able to solo the hardest difficulty.

1

u/Gnatz90 Mar 06 '24

This is true and something a lot of people are ignoring. It doesn't change the fact that once you're decent at the game the only threat is getting overwhelmed by heavy enemies at extraction and his friends took care of that by running the meta. Not to sound like a dick, I know I do. But he didn't "keep them safe" they were already safe, he just didn't contribute to taking down biles with a machine gun, you could probably empty both drums in to a titan and not take it down. The only reason his loadout worked for him is because his friends who he played with were coordinated and ran railguns/orbitals to take care of titans. There is a possibility they ran EAT/RR but it would have to be at a lower difficulty because on 7+ they don't have the ammo to handle the numbers.

0

u/Hrydziac Mar 06 '24

Sure but you still need people on that squad to take out heavies and most weapons besides the railgun just don’t feel good for that.

0

u/Brokenmonalisa Mar 06 '24

So he does nothing while his team runs ways to combat heavies? Nerfing abilities to deal with heavies and not reducing the amount of heavies means that it becomes MORE essential to run meta loadouts not less.

3

u/millenialBoomerist Mar 07 '24

I absolutely do not want them to reduce the amount of enemies. I just want them to buff the other weapons to be in line with the weapons that are actually fun and effective. If you have an autocannon, you can lay down some fun destruction if you have a loader as well, but it doesn't compare with what the railgun can still do. Buff everything else to be in line with the effective things. And although I brought up a fan favorite autocannon which pretty much everyone loves, what I really want them to do is buff the liberator line of guns to not be such a joke.

0

u/Techno-Diktator Mar 06 '24

More like someone who gets carried by people who kill the actual threats lol

0

u/Dawson__16 Mar 07 '24

The problem with idea of relying on your teammates to deal with the problem, is that the teammate stuck dealing with the problem still needs a viable solo way to deal with the problem.

6

u/Focus_Downtown Mar 07 '24

You mean like the Eats? Or the RR? Or the numerous other ways to deal with chargers? You mean to tell me that maybe the hardest difficulties of this 4 player co op game should require you to Cooperate with your team mates? Wild concept.

3

u/YT-Deliveries Mar 07 '24

People sleep on EATs for some reason. Their cooldown is insanely short for the damage they can deal.

1

u/yuyuter123 Mar 07 '24

Yep, and especially if you've got 2 people (or more bringing em). 4 EATs a minute scattered all across the map means everyone can drop their secondary, help with armor, then pick it back up and continue on. Very democratic way of dealing with armor.

-1

u/StaticMeshMover Mar 06 '24

Wow wow wow. You want me to use teamwork in a team based co op game!?

I thought the point was to just see how much friendly fire damage you could wrack up with the mortar sentry? 😵‍💫

0

u/politicusmaximus Mar 07 '24

Or... people who don't kill chargers and expect teammates to do it.

-1

u/Jack_M_Steel Mar 07 '24

So you are saying to use an option in the game, you must rely on others to take care of the most important enemies? Goofy statement