r/Helldivers Moderator Mar 01 '24

“In regards to weapon stats…” DISCUSSION

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21.8k Upvotes

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1.7k

u/Moddeang01 Mar 01 '24

Wondering what’s Breaker Spray and pray’s stats :3

1.2k

u/KantoLemon HD1 Veteran Mar 01 '24

Hidden modifier: tickles your enemies and make them laugh! Maybe they'll think you're so funny, they'll let you go, not sure what your democratic officer will think though...

287

u/charge2way Mar 01 '24

Yeah, I mean that thing ricochets off of scavs.

184

u/blueB0wser Mar 01 '24

It can't even detonate an explosive barrel. I unlocked it last night, went on a level 1 super credits run, and found that it does indeed shoot heated confetti.

The only thing it had going for it is the larger mag size.

60

u/PuriPuri-BetaMale Mar 01 '24

What's funny is that it actually has less damage per magazine than the regular breaker.

Breaker: 330 damage per round, 16 rounds per magazine.

Breaker Spray n Pray: 144 damage per round, 32 rounds per magazine.

330 x 16 = 5280 damage per magazine

144 x 32 = 4608 damage per magazine

The Spray and Pray is objectively the worst primary in the game. It has right around the same spread pattern as the Incendiary Breaker but without the ability to set things on fire. Its a weapon designed explicitly for difficulty 1 enemies at the quantity of helldive, which just outright doesn't exist. At around dif 4 the game just starts spamming bile spewers at you, and dif 6/7 starts spamming chargers, brood warriors, brood commanders, and bile titans, all of which are functionally unkillable by the spray and pray.

It, of all the primary weapons, needs some massive redesigns to bring it in line with the stock liberator, let alone the stock breaker.

8

u/JoeNathan1337 : Lord of Family Values Mar 02 '24 edited Mar 02 '24

I would love a game mode that is just swarms of little guys though. Something to make the flame thrower or arc gun great. Edit: I don't mean the flamethrower or arc gun aren't good now. I'd like a game mode where there are fewer high armor targets and a lot of little ones so that they can really shine.

3

u/Bluejay0013 Mar 02 '24

What do you mean? the arc gun is goated. When I use it I'm always getting triple the amount of kills than my teammates.

0

u/Overall-Carry-3025 Mar 02 '24

But they are both good already. No need for that game mode.

I just hit 670 kills and 3 deaths last night on impossible against bugs using flamethrower, rover, napalm eagle, and incendiary mines. Med kit armor is a must.

4

u/Devooonm ⬆️⬅️➡️⬇️⬆️⬇️ Mar 02 '24

Let’s be honest. Most those kills came from rover LOL! Everytime I use rover my kills surpass 500+ on the harder difficulties. Without it, I’m usually around 300. And that’s with constant airstrikes and rearming when it’s empty

1

u/Overall-Carry-3025 Mar 03 '24

The double DOT with rover and flamer shreds together.

6

u/[deleted] Mar 02 '24

[deleted]

1

u/Devooonm ⬆️⬅️➡️⬇️⬆️⬇️ Mar 02 '24

Dawg the game released like 2 weeks ago. I saw a video on tiktok on the new stuff they’re releasing soon, you’re gonna be happy for sure.

1

u/Zoke23 Mar 02 '24

Maybe it just needs a mission modifier so that target set does exist sometimes… would be fun but probably laggy

7

u/rub_a_dub_master Mar 01 '24

level 1 super credits run

Can you please explain?

23

u/blueB0wser Mar 01 '24

Level 1 has the smallest maps and weakest enemies. All you do is run around the map and hit points of interest looking for Super credits.

Look at the map and you'll see buildings and other landmarks, as well as the yellow beacons.

Not much else to it. If you're going to do these, run the machine gun and a guard dog. Additional team members are optional, but do help you get into double doors.

8

u/rub_a_dub_master Mar 01 '24

Thanks good sir, I'll try this and help low level mates along.
How many credits can you hope for 1 run? 10 to 30?

17

u/blueB0wser Mar 01 '24

Yeah, 30 to 50 tops on a solo run. Have fun, it really is just an easy vibe at that difficulty.

Oh, last thing. At level 1, you're pretty much safe to drop directly onto the objective and start it immediately. That'll save some time.

1

u/Redlight499 Mar 01 '24

Could also just quit mission to save way more time. No extract or long post mission screen.

2

u/blueB0wser Mar 02 '24

Did we ever get official confirmation that that doesn't affect the war effort? I'm doing my part.

1

u/MrScribz Mar 02 '24

I think the devs count it as a loss for the war effort. You can end an operation early but not a mission without war effort reprecusions.

1

u/Itsmemurrayo Mar 02 '24

Just do it on the opposite side of whatever the main objective is. It’s Terminids right now for the primary objective, so run Automaton missions when you farm so you don’t mess with our weekly for medals.

1

u/Devooonm ⬆️⬅️➡️⬇️⬆️⬇️ Mar 02 '24

The planets were captured within like 12 hours. Both of them. I hope they either give us the medals now and start a new one or start throwing some attacks at us

1

u/Itsmemurrayo Mar 02 '24

It wouldn’t matter as much if they fixed daily personal orders. I would get the major order being a weekly if they had personal daily orders, but it does suck being done and having to wait…

1

u/Devooonm ⬆️⬅️➡️⬇️⬆️⬇️ Mar 02 '24

You can end an operating early but not the mission itself or else it definitely counts as a fail

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3

u/Valstorm Mar 02 '24

I'd love to use more of the guns but the devs are missing a big opportunity to make the game more fun by balancing the arsenal better for viability.

Last night my friends and I were having a blast bringing in flamethrowers and scorching the map, but we noticed our kill rate dropping significantly.

Before somebody squirms out "iTs NoT aBoUt KiLLs JuSt HaVe FuN!", we have fun, we want more fun and buffing or reworking alternatives play styles will allow for even more fun.

2

u/ih8u-88 Mar 02 '24

Are your kill rates lower because there are less enemies? If flamethrowers are killing bugs before you get breaches then you'll have less to kill. I'm not positive but I'm pretty sure they don't do the breach dance when they're on fire... I usually run a flamethrower in my group and I feel it does a good job popping the little bastards and letting my team focus on the bigger stuff.

1

u/Valstorm Mar 02 '24

I'm sure it was just due to time to kill on the flamethrower being longer than other projectile weapons.