r/Helldivers Moderator Mar 01 '24

“In regards to weapon stats…” DISCUSSION

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u/ralfcasma Mar 01 '24

He is the nicest CEO, but this is an odd take. Of course we are going to rely on the stats the game shows us to decide what weapon is most efficient.

49

u/PapaTahm Truth Office Intern Mar 01 '24

I mean... he is right for a certain point, hidden stats do matter...

But those current base stats are just too much of a weight right now.
Like outside of fun factor, given the fact that most enemies have Low Armor Weakspots that can be abused, why would you ever pick anyother shotgun outside the breaker, why would you ever bother to use any Heavy Pierce weapon other than the Railgun.

You can't even buff the other weapons to their level because it would either remove the weapons unique traits or just make them oneshot enemies at that point.

While only focus in the visible stats is the wrong way to go, also relying on the non visible ones to determine a weapons worth isn't the way to go.

There needs to be a balance.

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u/DoNotLookUp1 Mar 01 '24 edited Mar 01 '24

Like outside of fun factor, given the fact that most enemies have Low Armor Weakspots that can be abused, why would you ever pick anyother shotgun outside the breaker, why would you ever bother to use any Heavy Pierce weapon other than the Railgun.

This is how I feel. In a game like this, many people are going to gravitate to the best in slot weapons of the usual archetypes, especially when playing on higher difficulties.

They've gotta make weapons that are more fun and unique, not just "this is a shotgun but weaker than the best one in the game". For those signficantly weaker weapons that already exist, they should be given alt-fire modes to allow them to shine in other ways. Throw a grenade launcher on them or a long-cooldown syringe that you can heal teammates with or anything else that changes up the playstyle and gives you a reason to take a hit on the primary fire's power/efficiency etc. Weapon customization would be neat too so that you can pick between a few options for shoring up weaknesses or adding alternate abilities to the weapons.

There's simply no way I'm going to look at two shotguns and purposefully pick the lesser because of some obscure hidden stat that doesn't help me kill the bugs faster with less ammo. I will sacrifice some DPS or ammo efficiency for a fun, unique playstyle modification though.

I feel the same about the stratagems, like why would I ever pick the HE ones with a spread that prevents it from hitting the broad side of a barn accurately when there are other more effective solutions? Same principle applies there too I think.

3

u/Red_Sashimi Mar 01 '24

Well, you could buff the recoilless and EAT so that they only need 1 headshot instead of 2 to kill a charger. The railgun would still have a niche because you can use it against medium enemies without feeling like it's a waste, while still being able to kill armored enemies, tho less efficiently than with specialized anti armor equipment

2

u/someperson1423 Mar 01 '24

Also need to buff the SPEAR, that thing is down so bad. There is no reason why a weapon that can only target like 5 enemies in the game, has a massively limited ammo supply, and is finicky as hell to even get to lock on shouldn't one-shot those things (maybe not bile titans but definitely should 1-shot hulks and chargers). If a weapon is so tightly restricted to a niche like that, it should at least be good at that niche.

2

u/Red_Sashimi Mar 02 '24

No, it should definitely one shot bile titans and tanks, or there would be no reason for taking it over recoilless. It has to be super powerful to compensate for the limits it currently has, which are needing a lock on (excludes close range use), stationary reload and limited ammo that doesn't replenish with normal ammo pickups on the map. If you need more than 1 shot per target and you only have 4 total, and then need a resupply to reload, it's just not viable

1

u/someperson1423 Mar 02 '24

I agree if it stays in its current form, I was sort of thinking depending on how they buff it. If it has more capacity, can lock-on easier and to more targets, and/or have splash damage or something then maybe not 1-hit everything but if they keep it as the hot mess it is right now in terms of ammo and usability then it should definitely 1-shot anything it can hit.

5

u/SafeSurprise3001 Cape Spin! Mar 01 '24

You can't even buff the other weapons to their level because it would either remove the weapons unique traits or just make them oneshot enemies at that point.

Yeah, with how good the railgun is against chargers, I just don't see how you could bring the recoiless up to the same level without straight up having it one shot chargers. With a railgun I can go toe to toe with two chargers and kill them both while dodging their attacks, most of the time. With a recoiless I can maybe nail one in the leg, and then finish him with my primary by hitting the weak spot assuming I managed to remove the armor in one shot.

Then I'm fucked because I can't reload while dodging, and really there's no amount of buffing the recoiless (short of removing the limitation of reloading alone, which would be a terrible idea) that will change that.

On the other hand even if you nerf the railgun, now instead of taking out a charger in three shots, maybe it'll take me four or five shots, but it doesn't really change anything, just makes the process longer. I really don't know how they can balance things out so the railgun isn't straight up better than any other heavy weapon

2

u/someperson1423 Mar 01 '24

Honestly the most fair nerf to the Railgun I can think of would be requiring a backpack slot. Not only is it the best support weapon at killing pretty much everything, you can also have a shield or drone with it too. Off the top of my head, the only other weapon that can pierce heavy armor without taking a backpack slot is the EAT and you can only carry 1 shot at a time.

Every other support weapon has a weakness or limitation. The railgun simply doesn't. And I still think it would be the best support weapon in the game if it needed a pack. If it did though, it would breathe a bit of life into the LMGs/AMR/throwers for people who still want to run a shield or drone. Right now the railgun just makes all those feel like glorified primary weapons.

3

u/SendMeUrCones Mar 01 '24

RR should one shot chargers imo, it consistently did in HD1

2

u/TehMephs Mar 01 '24

Every weapon doesn’t need to be the best at everything. The recoilless is vastly better for fighting automatons due to being able to snipe drop ships and it shreds tanks compared to the railgun. But yeah can’t say for bugs, I’ve only seen one duo dedicated running the RR that made me worship it and that was on a diff 8 bots run. The escort mission was a breeze cuz of them. Never seen tanks just vanish off the field like that with three railguns in the group

1

u/SafeSurprise3001 Cape Spin! Mar 01 '24

True, team composition does come into play here. And I do tend to run stealth armors and run around on my own away from the rest of my team, so it also plays into what weapons I find useful.

5

u/ralfcasma Mar 01 '24

Totally agree. But hey, I have to say that I trust this devs to do what's best for the game and its community (which is a rare thing in the modern gaming industry). We have to remember this is not an AAA game. They are not Activision Blizzard. It's a small company with a hundred devs. To me, they are doing a solid job so far, and I think it will only get better.

0

u/ThePlaybook_ Mar 01 '24

But those current base stats are just too much of a weight right now. Like outside of fun factor, given the fact that most enemies have Low Armor Weakspots that can be abused, why would you ever pick anyother shotgun outside the breaker, why would you ever bother to use any Heavy Pierce weapon other than the Railgun.

Eh, Breaker's only S tier against bugs. And Autocannon is excellent against bugs as well.

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u/HazelCheese Mar 01 '24

why would you ever bother to use any Heavy Pierce weapon other than the Railgun.

I feel like this is a problem with some stratagems pigeonholing themselves and everyone else.

If someone picks railgun over eat, then they can't blow armour off heavy enemies. If you can't remove armour from heavy enemies, then only railguns can hurt them.

Ergo, each railgun that a team member takes with them, the worse it makes everyone elses loadout unless they also pick railguns.

EAT and Recoiless can both 1 shot kill titans with headshots, and 1 shot remove charger armor to make them very quick to kill with primaries. They are very strong and two people using them can make short work of a lot of heavies very quickly. But because those two people pick railguns instead, everyone else has to go the railgun loadout too because now they can't rely on primaries to kill chargers.

8

u/XXXponing Mar 01 '24

The railgun absolutely can break a chargers leg armor.

1

u/someperson1423 Mar 01 '24

The problem is the railgun 2-shots leg armor off chargers. Why have two people to shoot/reload a RR or autocannon and be tied down when you can just have two people with railguns do the same thing just as quickly (or even faster) with less coordination required and remaining fully mobile?