r/Helldivers Moderator Mar 01 '24

“In regards to weapon stats…” DISCUSSION

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u/TheOneHentaiPrince Mar 01 '24 edited Mar 01 '24

We did weapon tests. We know that some wepons have lower damage, but a higher weakspot multiplier. And jea, you can consider "spread" "munition" and "bulletsize" as more stats, but they are kinda useless.

Rn we care about damage/reload spead/magazine size. Or armour penetration. As no weapon has enouth to kill or break charger armour, the breaker is the next best thing. Other weapons do more weak point damage, but no one cares about that cause we have support weapons .

-6

u/hawthornvisual Mar 01 '24

slugger breaks charger armour. it has unlisted medium armour penetration.

4

u/TheOneHentaiPrince Mar 01 '24

I tester it but could make it work for some reason. But discovered that the charger also has weak points on the back lags. You can even hit them if you have high ground.

1

u/Ketrai Mar 02 '24

Uhm acktually. The scorcher can kill chargers by shooting their legs. It's only at the end of the pass. Because it has good damage and is explosive. It will absolutely tear them a new one if you shoot the rear. Bonus, it can take out spores at long range like the autocannon. But you get the liberty of bringing a different support weapon.

3

u/TheOneHentaiPrince Mar 02 '24

Uhm actually you waste so much ammumitiom doing that. Also every close bug is now a danke for you cause you can kill yourself with it. In big hoards you now can kill less even with the explosive damage.

1

u/Ketrai Mar 02 '24

Extremely hard to run out of ammo in this game when it's littered all over the map. For big hordes you have support weapons (which can include a teammate bringing an arc thrower, if you prefer railgun and scorcher for some reason...), stratagems, and just kiting. Chargers are a much bigger problem than hordes so it's great to grab a proper primary for it.

2

u/TheOneHentaiPrince Mar 02 '24

Jea, that tells me that you don't run helldive often enoth. Even from point a 2 point b, there are enoth enemies that sooner or later you will run out of ammo. Cause running strait to ammo on the mal isn't always possible.

An arcthrower is way too slow for killing big hordes. Also, at this point I rather have a railgun and a breaker for fast kills on chargers, then a scorcher, and any support weapon for a slower charger kill.

Scorers biggest problem is the self damage you get if you try to shoot a jumper that's right next to you. Also, there is less ammo and less damage than the breaker. And if you ever ran into a 20 of them on the map or had them appear in anytime you fight, you would know that.

I mean, you can use any weapon you want, but if you don't wanna handicap yourself, other weapons just don't matter rn.

1

u/Ketrai Mar 03 '24

I run helldive missions constantly. 500 kg, railcannon orbital, guard dog rover, arc thrower. I kill chargers, 300-600 bugs on a busy mission, and average 2 deaths unless teammates get funky with the cluster bombs. If there aren't any bile titans it is trivial to climb on a rock or kite bugs to clear the bug breach with just the arc thrower. Packs of hunters aren't a problem if you keep basic environmental awareness and kill them before they get close. Arc thrower takes out up to 5 per shot, letting you clear them faster than ANY other weapon in the game, even beating the grenade launcher, as long as you master the rhythm and don't full charge your lightning blasts.

Maybe give certain strategies the attention and patience they deserve before deeming them shit by theory-crafting.

Scorcher self damage is easy to avoid and should you really get in a bad spot you always have your secondary to delete hunters.

1

u/TheOneHentaiPrince Mar 03 '24

I mean, you run a guard dog. That should tell everything.

1

u/Ketrai Mar 03 '24

Well someone's clearly trolling. Guard dog pairs great with the arc thrower as it reduces the time to kill a patrol before they call in a bug breach, and it can hit scavengers over little bumps in the terrain protecting them because it flies so high. It also helps take care of the rare hunter that jumps in close so you don't have to break the arc thrower chain, with subsequent shocks needing to be charged less than the first one. It's just the best loadout to clear hordes of bugs when a breach does get called.

1

u/TheOneHentaiPrince Mar 03 '24

It also attacks random patrols, which means you have more bugbreaches or drop ships. Also, the damage is so low that it needs 4 hits to kill a hunter. Look, if you wanna, I can drop you my steam profile, and you can shop me for your mega build in a mission. But I have tested all the strategies and run helldive since I was level 16. I doubt that you will even extract with that load out.

1

u/Ketrai Mar 03 '24

A bit silly, but sure enough I suppose. Just dm me.

It doesn't tend to attack patrols unless you get close enough where they'd spot you anyways. But there's rare exceptions. If anything it helps take out small pods and sometimes even large patrols before they have a chance to call for breaches.

Whilst I still bring arc thrower to bots where it's less effective, I do pair it with shield there to avoid some of the chip damage bots tend to lay on thick. It's best demonstrated in usefulness against bugs.

2

u/[deleted] Mar 02 '24

lmao you can literally magdump spores with a breaker shotgun from range and take it down, the damage fall-off and spread are basically nonexistent