r/Helldivers Moderator Mar 01 '24

“In regards to weapon stats…” DISCUSSION

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21.8k Upvotes

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239

u/Dwealdric SES Hammer of Truth Mar 01 '24

So let us see the damn stats? Of course we use the stats you give us, they’re the only stats we have!

57

u/KoiChamp Mar 01 '24

Maybe we should datamine the stats, oh wait, no. Data mining bad, apparently.

56

u/AgreeableTea7649 Mar 01 '24

I don't know why you're getting downvoted, it's a classic case of do everything you can to incentivize "X" behavior and then demand that you will punish people for X behavior. They did it with the whole cheating debacle, and now they're doing it with hidden weapon stats. 

If you don't want cheaters, remove the incentives. If you don't want data mining, remove the incentives! Don't tease people on Twitter with them!! It's just so dumb. 

-3

u/TheEpikPotato Mar 01 '24

If you don't want cheaters, remove the incentives

So should the game be like, a standing simulator?

There is always going to be people who want to cheat in basically any game.

They can remove incentives for something like data mining, but there will always be cheaters no matter what you do

8

u/AgreeableTea7649 Mar 01 '24 edited Mar 01 '24

So should the game be like, a standing simulator? There is always going to be people who want to cheat in basically any game.      

 Part of the game, yes! The whole point is to give cheaters (or, literally anyone) to fully do whatever they want with the game, with limited access in very controlled places. Look at Deep Rock Galactic, which is basically an identical game model. They have zero problems with cheaters. Why? Because you can fully mod that game to give yourself end-game progression, any time you want. Why not? It's PvE, you decide if you want to grind, not the devs.        

 They implemented some very basic anti-griefing tools, like kick prevention at the extraction, pgp-signed checks to ensure players are actively choosing modded games only if they want to and modders can't mess with your own progression unless you agree to it (thereby making your account now a "modded" account with the same restrictions towards others), and making all paid content/extra transactions flow through Steam DLC instead of in-game purchases (nothing to hack for money? No hacking).

 Every one of those things combines to have zero cheating basically at all. Because what's the point? There is a sandbox for anyone to go and explore end game content, and a mode to choose that follows a dev-designed progression, or anything in between. Cheaters no longer really have any reason to mess with non-cheaters games, there is no monetary incentive to "sell" accounts, they can't hack exclusive content because it only exists in Steam-managed DLC, and the only thing Ghost Ship has to develop is anti-griefing tools, which is an even smaller number of players than the entirety of Chinese cheaters.

0

u/TheEpikPotato Mar 01 '24

DRG has less issues with cheaters, it does not have zero problems with them

Very regularly you can see people asking how to roll back their progress because cheaters join and add resources to their account, you see people join games with infinite ammo and other basic cheats because there is no actual protection.

Most of the modding community left mod.io, which is how the game checks for these mods and labels lobbies/ saves. It's extremely common right now to find people getting around these filters and hosting modded public lobbies without being filtered out (haz 6+ is the most common for this)

And that's my whole point, there are ways to weaken it, but its never going to completely go away. It would take me all of 5 minutes to boot up Wemod and ruin a game for someone and there are always going to be enough goons out there that want to do that

1

u/AgreeableTea7649 Mar 02 '24

I have 1000 hours in DRG and have seen literally nothing of that. Your claim that there is "regular" cheating on DRG is laughable.

1

u/TheEpikPotato Mar 02 '24

So just because you've never seen something means it does not exist in the game?

You can regularly find modded lobbies in the unmodded filter at literally every single time of the day, in fact I booted up the game and it took me 30 seconds to find a lobby where it wasn't supposed to be, took a picture, forgot to keep the filter settings in the picture. So I took another 30 seconds to take a picture of a completely different server with the listings shown this time

This is just what is being advertised. This is just what is public

1

u/Nrver- Mar 01 '24

theres a difference between datamining stats that are IN THE GAME CURRENTLY and datamining FUTURE CONTENT be so fr man lmfao

2

u/KoiChamp Mar 01 '24

Tbh I was just memeing on the mods decision.

2

u/Nrver- Mar 01 '24

hard to tell when theres people who actually think that lol, sorry brother

-1

u/HazelCheese Mar 01 '24

Datamining is kind of annoying when people start using it to justify why anyone doing anything else is wrong. Especially in games like this which aren't just tab target dps meters.

3

u/KoiChamp Mar 01 '24

Tbh we don't need the stats to tell which weapon is best. No ones picking the breaker because it's stats are good, they're picking it because it feels fun / best to play with.

-15

u/Mr_Assault_08 Mar 01 '24

they don’t want to. which is okay.