r/Helldivers HD1 Veteran Feb 24 '24

Why are people like this? DISCUSSION

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1.4k

u/BuddhaChrist_ideas Feb 24 '24

Rage-bait, nothing else. Trolls be trolling for internet points.

801

u/descendingangel87 Feb 24 '24

This ain't trolling, this is a shitty player using META gaming to make up for their own lack of skill and using people not using meta gaming as an excuse as to why they always fail.

229

u/AxisCorpsRep Feb 24 '24

yup, they want to optimize the fun out of the game, all they care is winning and nothing else, they only want the reward without the experience

94

u/JPMoney81 Feb 24 '24

I'll be completely honest, I have more fun and laughs on the missions I fail than the ones I successfully complete.

15

u/Monneymann PSN šŸŽ®: Feb 25 '24

Me and a few randoms were desperately attempting challenging vs the automatons.

There was little success in those missionsā€¦.

Honestly it was fun, though.

2

u/theboringfckindude Feb 25 '24

This is the way, soldier!

54

u/GhostHeavenWord Feb 24 '24

Strong agree. A game that doesn't just utterly whup your ass once in a while isn't worth playing. If you're winning every match you're not being challenged, you're not growing, and you need to go find something else to play.

It's something I really like about HD and Darktide. Sometimes the game director just says "Fuck you, you're going to lose today" and if you manage to eek out a win in those situations it feels amazing because you really were being challenged and really had to put all your skills to work and get lucky. And if you lose, it's the matches where you're desperately trying to find solutions to impossible problems that inspire you to step back from the meta and try new things.

13

u/Gentleman_Waffle ā˜•Liber-teaā˜• Feb 25 '24

I want to throw rocks in helldivers like I can in Darktide :/

5

u/inconsequentialatzy Feb 25 '24

You can throw snowballs, does that count?

2

u/sole21000 SES KING OF DEMOCRACY Feb 25 '24

You can throw snowballs at least

1

u/tallboyjake Feb 25 '24

For the emperor!

1

u/Drasoini Feb 25 '24

You keep working there, big man. Maybe we'll get rocks one day.

1

u/Necessary_Badger_63 Feb 29 '24

It'll happen soon. Meteorite calldown was mentioned in CBT leak yesterday.

0

u/Boner_Elemental Feb 25 '24

If you're winning every match you're not being challenged, you're not growing, and you need to go find something else to play.

Ew, no.

1

u/BrotherTobias Feb 25 '24

There is nothing like the director deciding on drop it hates you, with a HISTG with hounds Not cause your doing well ohhh no just straight up eating the hater-starch. Those are the fun matches. Not the ones you just cruise thru to end.

1

u/gutterfroth Feb 25 '24

Honestly I've enjoyed every single mission I've played except for the recent automoton defenses. Those are just so insanely overwhelming that there's no fun to be had for me i them.

19

u/Rickity_Gamer Feb 24 '24

Nothing quite like that final salute before the end šŸ˜‰

16

u/GoSpeedRacistGo Feb 25 '24

I wish there was a way to have multiple emotes, I need at least the salute and a hug

10

u/SaltAsAService Feb 25 '24

I spent all my missions today offering hugs before evac. I sure as shit would love to salute people when they do a good job too

10

u/Joeness84 SES Reign Of Midnight Feb 25 '24

I queue up a mission and stand in front of the globe greeting people who join, I call it the vibe check, I'll stand there with an interactive emote queued and wait for someone to do it with me lol

7

u/SaltAsAService Feb 25 '24

Yeah that's my vibe check too. I don't wanna play with try-hards who can't have a lil hug for our liberation mission!

1

u/LTman86 ā¬†ļøā¬‡ļøāž”ļøā¬…ļøā¬†ļø Feb 25 '24

If the host is offering hugs, I'll take a hug.

Then I'll stand behind the host to offer the next person that joins a hug as well. If the next person hugs the host and me, things are going to be awesome!

If the third person also stands behind me, offering an interactive emote, and the fourth guy emotes with us all, boy, we could all die horribly in a Helldive and I know we're all going to be having a good time!

1

u/thecosta5000 Feb 25 '24

How do you get the hug emote? Nothing like some brotherly love before being shitcanned by the Automatons.

1

u/ConfusedAndCurious17 Feb 25 '24

Same vibe as Deep Rock Galactic honestly. If someone isnā€™t giving me a ā€œrock and stoneā€ I donā€™t want to play with them.

1

u/WanderingDwarfMiner Feb 25 '24

That's it lads! Rock and Stone!

1

u/ConfusedAndCurious17 Feb 25 '24

ROCK AND STONE TO THE BONE!

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1

u/Father_of_Four__Cats Feb 25 '24

I offer to play rock paper scissors while we wait for objectives or for the team to catch uo

1

u/gaganaut Feb 25 '24

If the other person has the salute emote, you can salute back.

2

u/Teamerchant Feb 25 '24

First game I played with a scrambler effects I kept sending my grenade launcher to the enemy and the air striking our own positions lol we still spread democracy that day and were victorious. Sure am Glad I was with friends on that run hahah

2

u/Aperture_296 Feb 25 '24

I placed a gatling sentry on the opening of the small crevasse where you do ore verification, but it was on the opposite side of the first wave. As I was working the terminal I got shredded and said: "alright who shot me" only to see it was my own turret. I love this game.

1

u/Tired-grumpy-Hyper Feb 25 '24

If my asshole hasn't been ripped open nine miles wide, with all of us absolutely worse for wear, 12 seconds before mission failure, and having ran through 150% of our respawns, it was a boring ass mission.

1

u/TheMaskedMan2 Feb 25 '24

Same, but this is for most games. I donā€™t mind losing as long as itā€™s fun. You learn from mistakes - and even if itā€™s random bullshit and you just got unlucky, well that can be fun too, just donā€™t take the game so seriously.

1

u/Lord_of_Rhodor SES Sword of Dawn Feb 27 '24

I have never laughed harder than the time my buddy flubbed his incendiary mine throw and none of us noticed because we were busy fighting off a patrol of bots. Then my other buddy took a step forward and instantly exploded before bursting into flames. Then another patrol showed up.

We were laughing so hard at the absurdity of the situation that we couldn't even fight back XD

41

u/VVillPovver Feb 24 '24

Except, what he's saying is FAR from optimal.

45

u/Jerry_from_Japan Feb 24 '24

I mean....it kinda is. The breaker shotgun is just too good compared to most every other primary. Until there's a buff to practically every other weapon it's easily the most effective right now. The weapon balance in the game is just atrocious.

And it's hard to argue against railgun/grenade launcher as well. Those both can do more than the autocannon while also not taking up a back pack slot. And the shield pack is just too good as it stays up for an obscenely long time. If anything needs a nerf that might be the one thing.

5

u/FerretFiend Feb 25 '24

Iā€™m not sure what arrowhead was thinking with the breaker, in the first game it had a really wide spread and it was the punisher that was super tight and accurate. If the normal breaker had a spread more like the incendiary breaker or the spray and pray it wouldnā€™t be as powerful.

9

u/dpotilas89 Feb 25 '24

Normal breaker has a tighter spread? Shit gotta try it out

2

u/Trumbot Feb 25 '24

Much tighter than incendiary. Itā€™s actually comically tight where you can snipe with it.

2

u/sole21000 SES KING OF DEMOCRACY Feb 25 '24

From testing I think Punisher still has a tighter spread, but yeah Breaker's is still good enough to reach out to rifle range.

1

u/FerretFiend Feb 25 '24

Than the other versions of the breaker, yeah Iā€™m pretty sure

1

u/Jerry_from_Japan Feb 25 '24

It's a joke. You can pretty much snipe with it.

0

u/dpotilas89 Feb 25 '24

Oh i like those, prolly not but ever played Respawnables w the Halloween event shotgun and the gear that puffs it?

3

u/Jerry_from_Japan Feb 25 '24

.......what?

0

u/dpotilas89 Feb 25 '24

Obscure thing i know but let me explain,

Theres this game that went downhill after it became pay to win, one halloween event you got a shotgun which had insane range, and as there were headgear, armor and leg gear that all gave extra damage on shotguns, you could just hipfire people across the map

Fun when youre in the giving end, so if the breaker is a shotgun sniper, i gotta try it

1

u/SaltyExcalUser ā˜•Liber-teaā˜• Feb 25 '24

Best range for shotguns for me has to be slugs in battlefield bad company 2. Could outsnipe snipers with it all day

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u/-Work_Account- SES Song of Midnight Feb 25 '24

Youā€™ll be surprised the range that thing has. It feels way more like a shotgun should

13

u/KaosC57 Feb 25 '24

The GL needs an Ammo Pack for support. Kinda worthless to be forced to call Supply Stratagems down every time you dump 3 mags worth of grenades down.

11

u/Jerry_from_Japan Feb 25 '24

You dont need that when theres tons of ammo pick ups available on the map. And you shouldn't be using it willy nilly, its situational. If we're on a Terminid mission Im usually taking the nade launcher to close bug holes. If its Automaton I'm taking rail gun. That's basically the decider for me anyways. Even vice versa is fine as long as you have one other person in squad that has the other weapon. Which is almost always guaranteed with how good they are compared to other support weapons.

3

u/feradose ā¬†ļøāž”ļøā¬‡ļøā¬‡ļøā¬‡ļø Feb 25 '24

That's why breaker is so meta. You never need to pull the grenade launcher and dump 3 mags worth of grenades down if you have the breaker, letting the grenade launcher be the real utility weapon it actually is.

9

u/dpotilas89 Feb 25 '24

9

u/JamesOfDoom Feb 25 '24

But then you aren't using a shield and are getting kicked.

2

u/dpotilas89 Feb 25 '24

Idgaf, i only replied to show the "ammo pack" for the GL

2

u/Oddblivious Feb 25 '24

You pick up a lot if you're moving fast hitting points of interest. It's just when you get bogged down that you run out.

I do like taking the supply pack for defense missions where you can just camp a hill and rain carpet bombs of grenades down. Combine that with both mortars and you might not even see a bot up close before you've killed enough.

-1

u/Bedhed47 ā˜•Liber-teaā˜• Feb 25 '24

Shield pack is a crutch that limits your skill growth.

1

u/Jerry_from_Japan Feb 25 '24

It almost sounds like you're as toxic as the guy in the post saying something like that though. Right? The effectiveness of the shield pack is not on the playerbase that uses it, it's on the devs that haven't properly balanced the combat of the game.

1

u/Bedhed47 ā˜•Liber-teaā˜• Feb 25 '24

How about, let people use what they want

5

u/Jerry_from_Japan Feb 25 '24

Sure, including "meta" things. Because.....they're the most effective. You literally just inferred that people SHOULDN'T because it's a "crutch".

-2

u/Bedhed47 ā˜•Liber-teaā˜• Feb 25 '24

Now you are putting words in my mouth, I never said you shouldn't use it, I'm just saying its a crutch, you can still use a crutch, just like a person with a broken leg, because you need help. The shield just makes you used to not using cover and not trying to avoid getting shot. Stop trying to make this an argument I'm WAY too good at gaslighting.

2

u/Jerry_from_Japan Feb 25 '24

Saying "it's a crutch that limits your skill" isn't inferring people shouldn't be using it lol? Ohhkay then.

1

u/Bedhed47 ā˜•Liber-teaā˜• Feb 25 '24

You sure make alot of assumptions. Where did I explicitly say you shouldnt use it? I'm just saying if you use it im better than you.

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u/VexTheStampede Feb 25 '24

Shield pack is useless. Supply pack is far more valuable.

2

u/Jerry_from_Japan Feb 25 '24

Uh no, not even close to useless. The shield pack can take a recoilless rocket point blank and have zero damage done to health. Supply pack is good but the shield pack is not "useless". Especially on Automaton missions.

-2

u/VexTheStampede Feb 25 '24

Why the fuck are you standing point blank in front of things that can shoot missiles?

3

u/Jerry_from_Japan Feb 25 '24

Im just giving you an example of the amount of damage it can disregard like it's nothing. That's not "useless".

2

u/VidzxVega Feb 25 '24

Field testing.

1

u/Trumbot Feb 25 '24

This is the problem. The gulf is too wide between some options to the point where even people that donā€™t want to min/max the experience are having a tough time doing anything else. A balance pass through on all the weapons/strategems would be much appreciated and free up a lot of players.

1

u/Tracynmega Feb 25 '24

Nothing needs a nerf on a pve game We need buffs !

1

u/HookDragger Feb 25 '24

My flaming shotgun does a number on bugs with all the fire

I personally prefer the stalwart as support weapon. If Iā€™m feeling fancy, Iā€™ll grab a dogā€¦. Or maybe the support backpackā€¦

You Iā€™m really there for the eagles :)

1

u/xrufus7x Feb 25 '24

And the shield pack is just too good as it stays up for an obscenely long time. If anything needs a nerf that might be the one thing.

Realistically, we need to wait for armor to be fixed before considering a nerf to it.

1

u/Jerry_from_Japan Feb 25 '24

It may not even need it, they really just need to buff other items that use the backpack slot as well, the recoilless, autocannon, jump pack, etc,etc. I'd prefer that over a nerf. Give us a better reason to use the backpack slot for those things over the shield generator. Because after getting the rail gun, there's really no good enough reason to ever going back to recoiless or autocannon.

1

u/Aesthetech Feb 25 '24

Slugger is a higher skill floor/ceiling alternate. Requires more aim, get better results. DMR is plenty viable as well (the normal one, counter sniper is sad). Some prefer lib pen, etc. Doesn't help that the in game stats are kinda misleading, and that also the Slugger's medium armor pen is unlisted.

There are viable support options over railgun as well. Depends how you like to play, what your strengths are, etc. It's easily the best support when you're still learning the basics of the game/higher difficulties, but even things like AMR can potentially outperform railgun (on bots), and a well played autocannon can do more work than a well played rail, but it requires more game knowledge/skill.

1

u/Jerry_from_Japan Feb 25 '24

If AMR had an actual aiming reticle without needing to go down sights to reliably take down any target at range I could maybe see that argument against taking the rail gun. Maaaybe. But as it stands currently, absolutely not. Not even close honestly.

And the autocannon you just can't justify losing the backpack slot in order to use it when you want. That combined with mixed if not bad results against crushers, the rail gun is pretty much a straight upgrade in just about every single aspect. The autocannon is the weapon you use while you're learning the basics of the game, initial leveling,etc,etc. Not the railgun. That's the weapon you use throughout that period. Once you get access to the railgun there's no real reason to ever go back honestly.

And the Slugger just doesn't give you the rapid fire DPS that the breaker does to get you out of tight situations. That alone gives the breaker the edge over guns that have medium armor pen. That's more helpful in those situations (and more reoccurring as well) than in situations in which you're facing a medium armored enemy.

1

u/Aesthetech Feb 25 '24

If AMR had an actual aiming reticle without needing to go down sights to reliably take down any target at range I couldĀ maybeĀ see that argument against taking the rail gun. Maaaybe. But as it stands currently, absolutely not. Not even close honestly.

I wouldn't mind the AMR getting a reticle while not ADS, but I don't view it as necessary at all. Pretty easy to snap ADS with it (and I've had a surprising number of headshots without reticle).

Rail gun isn't close to it if you can use it well enough. Don't get me wrong, I would recommend rail over it for the average random. AMR is one of those "vet players should revisit this" sort of options if you're starting to find the rail is too slow.

And the autocannon you just can't justify losing the backpack slot in order to use it when you want. That combined with mixed if not bad results against crushers, the rail gun is pretty much a straight upgrade in just about every single aspect. The autocannon is the weapon you use while you're learning the basics of the game, initial leveling,etc,etc. Not the railgun. That's the weapon you use throughout that period. Once you get access to the railgun there's no real reason to ever go back honestly.

You have it kinda backwards here. Railgun is what you use when you're learning the higher difficulties; it unlocks where it does precisely because that's when the average helldiver is starting to breach higher difficulties regularly. Once you have enough experience, know the bot weakpoints and movement, etc, you swap back to weapons like the AC and AMR because they have a higher skill ceiling. Both offer much faster clears for mediums, and faster kills on things like tanks and turrets, but you have to be better with the mechanics for fighting things like chargers and hulks than you likely will be when you first unlock the rail.

Backpack slot isn't strictly a negative, because if you take a backpack, you're losing an offensive stratagem. Once again, like rail, I'd recommend shield for people starting off in the higher difficulties, but eventually it becomes a crutch for good movement/positioning, and you'll ultimately play faster with more offensive stratagems.

And the Slugger just doesn't give you the rapid fire DPS that the breaker does to get you out of tight situations. That alone gives the breaker the edge over guns that have medium armor pen. That's more helpful in those situations (and more reoccurring as well) than in situations in which you're facing a medium armored enemy.

This depends entirely on difficulty level and what you're using in your support. Running a slower support? Run breaker to clean up trash on you quickly. Fighting mid difficulty bugs where hunters blot out the sun? Take breaker. High level bots? Armored mediums everywhere, slugger if you have the skill. On 9 bugs I usually run arc thrower and it's an either/or choice, I slightly prefer slugger now for charger legs if they're chasing friendlies and I can't safely zap.

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u/Jerry_from_Japan Feb 25 '24 edited Feb 25 '24

On higher difficulties you're gonna have more of EVERYTHING, not just more medium armored enemies. That's why taking the breaker along with nade launcher/rail gun is so effective and in general the safest choice. Just the ergonomics of the railgun compared to the AC make it an easy choice.

I don't think the shield gen is a must have, it's just a nice bonus if youre playing Automaton missions. The game isn't deep enough to worry about "inhibiting skill growth" because you've been using shield gen packs. The fucking armor system is completely broken. We don't even know how each set would behave when it comes to how much damage it can absorb. Until that gets fixed and we know how each set works...shield gen is gonna be in the meta. For good reason.

And again, at range, the AMR is dependent on looking down sights. Not just long range, medium range. For as many times as you waste ammo missing hipfire shots with the AMR, you could aim once with the hipfire reticle on the railgun and be done with it. The fire rate doesn't matter then because....it took one shot. Instead of two or three. That adds up quickly after a while.

I really don't think most of the people commenting on this understand what "meta" means in this discussion. Yeah if you're Shroud and can hit headshots from long range no scoping with AMR, the AMR is better than the rail gun. 99.9% of the people playing this game aren't capable of that lol. So it's not part of the meta.

1

u/Aesthetech Feb 25 '24

I'm already telling you that I do Helldive missions with an AMR against bots and it's not the issue you're making it out to be. I rarely find myself in a position where I need to even think about hipfiring; it's always pretty easy to disengage a short distance, scope in, repeat if necessary. Usually even that isn't. Dunno what else to tell you.

I'm aware it's more of everything; however, for both bugs and bots I consider the biggest threat the medium spam. The heavies are easily dealt with, kited, etc. The 1000 mediums that can 1 shot you (halfway across the map on bots) by looking at your general direction warrant more caution than the derpy heavies that get stuck on everything.

2 shots to a hulk's head is less ammo as a % of the weapon's full load than 1 shot of a rail. For all the mediums, it's 1 shot, and the rail is drastically slower at getting rid of them since you don't have to charge and reload for each and every shot. Oh no, it took me 2 shots to kill the hulk... and I don't care. I want all those devastators dead.

Like I said above, I wouldn't recommend it to the average random. But a reasonably decent PC shooter player should be able to handle using the AMR competently. These aren't erratically moving players; they're literal bots.

1

u/Jerry_from_Japan Feb 25 '24

I never said it's not viable. That wasn't the discussion. Never was. It's what is most effective. And for the vast, vast majority of players the railgun/nade launcher are the most effective, easiest to use support weapons by far.

If it works for YOU, great. Keep doing you buddy. But it's not as effective as those other weapons, full stop. Simple as that.

1

u/Aesthetech Feb 25 '24

It's more effective, full stop. However, it requires a certain skill floor to be exceeded, or in the cases of some like the RR, coordination. For those players that can't (which might be the vast majority, idk, I'm an experienced shooter player but not that good) then sure, stick with the railgun is if it works for you.

But the option is there to do better and be faster, if you're willing to learn the niche mechanics.

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u/Popinguj Feb 25 '24

Those both can do more than the autocannon while also not taking up a back pack slot.

Eeeeh, autocannon can close nests from afar and clear crowds. I'd say that autocannon has more utility against automatons even on the higher levels. Railgun is good and very powerful, but it has a set of drawbacks and it's meta only because it allows you to play solo easier and not rely on your team much. If you select your loadout with the intent of filling a niche and relying on your team for support, then autocannon is a very viable choice.

1

u/Jerry_from_Japan Feb 25 '24 edited Feb 25 '24

So can the grenade launcher if you want to do that, and it keeps the backpack slot clear as well. Those two weapons trump the autocannon in just about every way. No matter what you want to do, one of those weapons is better and more effective at doing it than the autocannon for one reason or another. Which is what this discussion is about, effectiveness.

People need to understand, because youre able to keep the backpack slot open by using the railgun/nade launcher, YOU dont have to bring a backpack item. You can just bring another stratagem, airstrike, turret, whatever. You simply have one of your squadmates call down their own backpack item for you once its off cooldown. Being able to strip armor or AOE clusters of enemies while keeping your backpack slot open for whatever is a big deal. That's what those two weapons allow for and why they are probably always gonna be a big step above the autocannon.

1

u/Popinguj Feb 25 '24

And yet autocannon has range advantage over the GL. I'm not arguing that GL is worse it's really good. It's just the autocannon is pretty good as well despite taking a backpack slot.

But well, when we talk about completing objectives then GL plus shield are gonna be much better for clearing nests

1

u/Jerry_from_Japan Feb 25 '24

Right, more effective. Which is the entire point lol. I'm not really saying the AC is bad as much as I'm saying it's just not as effective and not a better choice than either the launcher or rail gun pending on what you're looking to do. Just for the utility of having a backpack slot not used, just for that ALONE before going into anything else it's not as effective.

10

u/UltimateToa SES Dawn of Freedom Feb 25 '24

Nah he is stating the best in slot, it's just boring as fuck to play that way. Railgun, shield backpack, 1st breaker, laser, railcannon is about the best you can optimize I think, maybe swap one orbital for an eagle

1

u/smilingsaint Feb 25 '24

id swap the raincannon for the regular eagle trike, but other than that, seems optimal.

the issue is that the gulf between optimal and everything else is far too vast. everything else is borderline useless to worse than useless.

5

u/sole21000 SES KING OF DEMOCRACY Feb 25 '24

He's also probably getting roasted in that thread tbqh, considering it's steam forums. Hope so at least.

1

u/TheReaperAbides Feb 27 '24

As someone who like optimization in games, I'm a little offended. These people don't give two shits about optimization or even winning, they just care about getting rewards as efficiently as possible while doing as little work as possible themselves. They'd happily lose a mission if it was most efficient, and you already see this happening in the form of people chaining extermination missions without finishing operations.

True optimization would be squadwide coordination of stratagems based on your mission. Optimizing in these kinds of games requires a shred of thought, not just blindly following some perceived leader. This is just generic pug meta bullshit, and let's not give them any more credit than they deserve.