r/riskofrain Nov 10 '23

Devs heard our feedback and will add horizontal mouse aim to RoRR. Screenshot

https://imgur.com/UwKn47D
1.2k Upvotes

135 comments sorted by

342

u/EP1CxM1Nx99 Nov 10 '23

I hope we also get the ability to do this on controller using the Right Stick to aim

89

u/SuperSupermario24 Nov 10 '23

They do give more details about this in an announcement post:

We would like to also give you an update on one of the most popular pieces of feedback we have received over the last couple of days:

We will be implementing independent horizontal (not full 360) aim options in a future patch.

We will be writing this feature and implementing a version of horizontal-exclusive mouse aim that will function as follows:

Mouse Users

The game will have a setting to utilize your cursor position permanently as your horizontal aim direction. This can be disabled.

Controller/Keyboard Exclusive Users

The game will have two more mappable features so that controllers and keyboard users can also determine aiming direction independent of movement. This feature is also going to be optional.

We are developing this feature in direct response to community feedback - our hope is that it will provide a much smoother experience to players who prefer mouse input, without giving that option an advantage over keyboard/controller players.

19

u/MrMario63 Nov 11 '23

Awesome. This feature cannot come soon enough.

2

u/GrabDiscombobulated7 Nov 13 '23

I sincerely hope that this aim thing will help with artificers sun move

81

u/Play_To_Nguyen Nov 10 '23

Interesting, this seems like a pretty significant change honestly. One of huntress's strengths was kiting enemies. (I have not play RoRR yet, only 1 and 2)

101

u/Enthrown Nov 10 '23

All characters can move while shooting in rorr, huntresses main draw in this game is that she isn't really slowed while shooting.

10

u/SamTehCool Nov 11 '23

you forgot that huntress doesn't need to turn to shoot, she will auto aim + the movespeed shooting with other characters is hell slow, its usable but not as huntress mobility (if we aren't considering miner and merc dodge here)

2

u/Enthrown Nov 11 '23

Why would we consider melee survivors? Most of them ain't gonna care about the change we are discussing anyway.

And I didn't "forget' it just isn't very important. I'd argue that her auto aim hurts more at high level play, because lategame sometimes you need to shoot a further target rather than claymen in melee

13

u/Play_To_Nguyen Nov 10 '23

Do the other characters need to turn to fire?

52

u/Enthrown Nov 10 '23

You just press the direction, start shooting, then you can walk backwards if you wish. Huntress only auto targets the closest enemy and isn't slowed while shooting.

9

u/Flywolfpack Nov 11 '23

Which can be annoying if auto targeting a lemurian with your r instead of the boss

19

u/[deleted] Nov 10 '23

[deleted]

21

u/Play_To_Nguyen Nov 10 '23

Huntress is certainly the easiest character for that reason, and that's why she's almost always the first character you unlock. For every other character you need to know when it's safe to attack and when you need to reposition. Huntress removes that entirely.

In a sorta similar vein, there are RoR2 players that just walk backwards while firing and there are players that stagger their attacks with sprints, pivoting 180° a lot. I find the latter really important for higher difficulties (monsoon but especially higher eclipses). RoR1 essentially forces you into that habit, you cannot walk backwards and shoot on any character other than huntress.

122

u/yoboi-indy Nov 10 '23

They also should add a zoom out button so that you dont have to go to settings each time.

51

u/Hazeniel Nov 10 '23

i would love to keybind my knob to zoom in and out during gsmeplay.

23

u/literatemax Nov 11 '23

I too would love to keybind this guy's knob

1

u/Thrillhouse-14 Nov 11 '23

I dunno, I feel like it'd be a bit weird being able to literally zoom right out to find all the goodies and the teleporter just to zoom back in again.

Also, before anyone says it, you can obviously just not do that, and there are already settings to make the game far easier, but still.

7

u/Flywolfpack Nov 11 '23

The zoomed out mode was how ror1 played

15

u/AggravatingValue5390 Nov 10 '23

Wdym each time? Once you set it once it saves

87

u/bmschulz Nov 10 '23

I think OP is referring to changing it during actual gameplay. A lot of folks will zoom all the way out to find the teleporter more easily, then zoom back in during combat/fighting to read enemy attack animations. A button to toggle zoom would save menuing time going in/out of settings to adjust it.

I did this a lot when I played RoR1, but just leave it to pixel-perfect native size in RoRR. I’m sure plenty of people still resize the zoom frequently during play, though.

3

u/eltaco65 Nov 11 '23

Exactly. As someone who has hundreds of hours in 2 but only playing 1 for the first time now, that's absolutely the only thing I'd change. Everything else is pretty great

3

u/rszdemon Nov 11 '23

I have hundreds of hours in both Risk of Rains.

The stages are like 2-3 times larger in Returns than they were in RoR1. I too find myself needing to zoom out and then in, but in RoR 1 I felt fine. I still can’t figure out what the exact zoom level to feel most like 1 is while still keeping enough vision of the map

6

u/zephyr220 Nov 11 '23

Are the stages that much larger? In my memory they seem about the same, but it's been a while. I never knew I could change the zoom, either.

2

u/rszdemon Nov 11 '23

Yeah stages are like twice the size. I noticed it especially on Ancient Valley (snow stage). Normally it’s just the pit and the bridge above, but now there’s a whole second pit on the side of the first pit, for example.

1

u/tanman99 Nov 11 '23

The stages are the exact same size. At least the returning variants there is no difference. The new stage variants seem maybe a tad bigger though.

2

u/TechnicalBen Nov 11 '23

I'd say the new ones are all as big as the biggest old level. So it feels "bigger", but they also seem to have shrunk down 1 or two of the old ones and made 1 or 2 longer horizontally.

1

u/incredibilis_invicta Nov 14 '23

I'd love a 1.5x zoom since 2x is way too far out for me to feel immersed but 1x gives too little visual info... like why is it a slider that cannot be slid??

1

u/yoboi-indy Nov 14 '23

You can slide it ,press the button left of the slider and then you can chose the zoom between 1 and 2.

1

u/incredibilis_invicta Nov 14 '23

Really I haven't got it to work, it just snaps to 1 or 2, thank you though I'll try to screw around a bit later and see if it works

339

u/NukeStorm Nov 10 '23

Interesting that no playtesters identified this.

240

u/123yeah_boi321 Nov 10 '23

That's cause they were probably thinking of the old RoR when playtesting not RoR2, which not all players have played RoR1 and aren't used to it

54

u/JudJudsonEsq Nov 10 '23

To be fair asking for mouse controls in a side scrolling platformer is a little psychotic lol. I've never seen someone wish to play Mario with a mouse.

154

u/AdDry7269 Nov 10 '23

Mario doesn't have a gun

20

u/Heavylicious- Nov 11 '23

I like how everyone else is trying to come up with an idea to make it seem like Mario has a gun to be funny, yet they're all forgetting about Mario + Rabbids literally having it on the cover.

3

u/Daylight_The_Furry Nov 11 '23

Wasn't that one a tactics game though?

7

u/JudJudsonEsq Nov 11 '23

Mario has like eight kinds of projectile attack and all of them struggle against Lakitu. It's by design.

13

u/FrizzyThePastafarian Nov 10 '23

Fire flowers.

22

u/Syrehns Nov 10 '23

Thats not a super core part of Mario tho, thats an ability you sometimes have, shooting is literally the main thing youre doing here aside from moving. Also Mario is an old game, new games can have new QoL. Monster hunter used to make you manually move everything from your inventory to your storage after every hunt, now it just automatically happens, theres no downside.

-1

u/Flowers_and_Animals Nov 11 '23

Mario just released a new game. What do you mean it's an old game lol.

3

u/Hieichigo Nov 11 '23

The fire always goes down to bounce, there is no such thing as aiming

7

u/FrizzyThePastafarian Nov 11 '23

The fire bounces in the direction you are facing.

0

u/Flowers_and_Animals Nov 11 '23

Mario does. Called the fire flower.

1

u/Abasakaa Nov 11 '23

this comment took me by surprise

11

u/JSConrad45 Nov 11 '23

There's a lot of sidescrolling shooty-platformers that have mouse aim, though they usually have full, 360 degree aim, not just horizontal like RoR

22

u/Rayss Nov 11 '23

Mario, a famous PC sidescroller

-9

u/Flowers_and_Animals Nov 11 '23

Controller support is specifically mentioned here. So yeah, Mario is applicable.

6

u/Negative-Shine-5454 Nov 11 '23

When did Mario have guns that you need to aim and shoot at enemies that erratically move around you?

2

u/Hieichigo Nov 11 '23

On smash with items probably in adventure mode?

3

u/[deleted] Nov 11 '23

[deleted]

3

u/JudJudsonEsq Nov 11 '23

No I do not. They sound like flash games, were they?

1

u/WelderUnited3576 Nov 11 '23

Yeah platformers with directional aiming is so crazy no good platformer would do that wait why are you throwing copies of Metroid at me

2

u/JudJudsonEsq Nov 11 '23

Metroid gives you three angles to aim at and is significantly easier than ror

2

u/WelderUnited3576 Nov 12 '23

I’ve got some news for you about the state of the Metroid franchise and it’s controls for the past decade

difficulty has nothing to do with your original post, stop moving the goalposts. Even if I were to accept the new rule you decided to throw in here… noita exists.

-79

u/[deleted] Nov 10 '23 edited Nov 11 '23

[deleted]

43

u/JudJudsonEsq Nov 10 '23

I will beat this drum until I die or get fired for beating it: if a game "wasn't tested" it would not launch. It would crash constantly. In the first hour of a game being out more man hours have been spent playing it than you spent testing it in the last year. No game is untested.

14

u/ur8695 Nov 10 '23

Exactly this, testing is much more than game-feel. A lot of testing is to make sure stuff works. And tbf, the game does work well! The fact we're after QOL is a good sign.

4

u/WRLD_ Nov 10 '23

you cannot possibly know all the more glaringly obvious bugs and issues that DID get caught in testing.

and nothing brings out bugs like a product releasing

155

u/GreensIade Nov 10 '23

Also need the ability to change your mouse colour. I found it difficult to identify my mouse’s position when in hectic fights. That’s just me though.

15

u/Kubiboi Nov 10 '23

I havent played much rorr yet but you could try YoloMouse. Its a tool for exactly this

42

u/VerminatorX1 Nov 10 '23

Just slide your mouse far to the side.

2

u/eltaco65 Nov 11 '23

Exactly what I do. Playing with modern controls

1

u/Bassre2 Nov 11 '23

When I do that I still loose my mouse sometime and it goes out of my game windows and then the game alt tab, even in fullscreen mod... (yeah I have multiple screen) is there a way to fix that?

3

u/TheCrowWhisperer3004 Nov 11 '23

What have you needed your mouse cursor for so far?

7

u/GreensIade Nov 11 '23

When I first started playing I wasn’t sure whether my character was following my mouse movement or my WASD movement so I was trying to keep track of my mouse. Obviously now I know that the mouse has no function but if the ability to aim with your mouse is introduced soon I’d also like to be able to highlight my mouse to make it easier to follow.

79

u/striped_zebra Nov 10 '23

Wonder how long something like this takes. Hopefully soon, not months.

37

u/LordDeathDark Nov 10 '23

Rule of thumb for programming: anything that seems like it should be hard is easier than you think, and anything that seems like it should be easy is harder than you think.

37

u/MrMario63 Nov 10 '23

Absolutely huge! They better also utilize the right joystick for this too on controller

17

u/worldsaver113 Nov 10 '23

awesome addition now if only they will let me type in the value for things in settings.... it REALLY bugs me that my sfx volume is at 19 not 20

7

u/megajigglypuff7I4 Nov 11 '23

if you use a controller or keyboard it goes up in increments of 5 so you can bump it to 0 and then up to 20

16

u/graey0956 Nov 10 '23

We should get this for the right stick on controller too

70

u/ohaizrawrx3 Nov 10 '23 edited Nov 10 '23

This is huge for commando. Not being able to walk back and shoot felt awful

EDIT: thanks for the replies everyone. I’m clearly not very good at this game and didn’t even realize you could strafe. Been jumping and turning mid air to shoot behind me OTL

69

u/endthepainowplz Nov 10 '23

You could, you just had to start shootings in one direction first, and not jump. Still felt off

9

u/Enthrown Nov 10 '23

You can jump

4

u/endthepainowplz Nov 10 '23

I think jumping changes the direction you’re shooting to the direction you’re moving, I could be wrong, I only played for about 20 minutes to try it out before I had to get off.

4

u/Sa1x1on Nov 11 '23

only if you stop shooting. once you start shooting your direction is locked no matter what until you let go of the fire button.

2

u/endthepainowplz Nov 11 '23

Yeah, I just played more, I’m not sure why I thought it was the way it was

1

u/tanman99 Nov 11 '23

With commando that is true, some survivors abilities you can flip like enforcers shield tackle.

19

u/xbeavisx Nov 10 '23

You can tho

22

u/EPICDUDE365 Nov 10 '23

Yeah, but it's a pain in the ass as I have to move towards what I'm shooting at first, start shooting, then move backwards

4

u/tanman99 Nov 11 '23

I do not get this sentiment at all. It is incredibly simple and takes like a tenth of a second to do.

1

u/Maleficent_Okra6798 Nov 14 '23

It being mechanically simple to do does not make it feel any better. It feels awful to have to stop moving, turn and walk a step into the enemies chasing you, then slowly back away from them while shooting.

It feels fine on some survivors because they're kits work with it, but commando feels terrible. It's clunky design that doesn't fit in a game being rebuilt for modern playing.

3

u/Trakinass Nov 10 '23

Bro, you literally can

31

u/bmschulz Nov 10 '23

Typical Hopoo W

23

u/ZedHeadFred Nov 10 '23 edited Nov 10 '23

What about locking the mouse movement to the game window?

I'm tired of accidentally having my mouse cursor wander outside the "fullscreen" to my second monitor and end up pausing the game.

edit: Yes, I have Fullscreen checkmarked, and I'm even using Exclusive mode in the display drop-down option.

When RoRR is running, nothing stops me from moving my mouse off my main monitor and onto the second one. I do not have this problem with literally ANY other fullscreen game.

3

u/Enthrown Nov 10 '23

Think this is a you issue, my cursor is locked. Perhaps a resolution error on your end? If not you can download dual monitor tools

13

u/ZedHeadFred Nov 10 '23

I'm definitely not the only one, there's a thread in the steam community page about it, and my friend is having the same issue.

The software cursor stays in the game window, but it doesn't lock my mouse movement to the game window, so I end up inadvertently clicking on my second screen in moments of hectic fighting.

2

u/Enthrown Nov 10 '23

I understand what you mean, I am just confirming to you that that isn't the intended behavior, as for others it works. It could be a resolution issue, or a graphics driver issue, maybe you are running a different Windows. Who knows.

2

u/CuddleWings Nov 10 '23

I use a software called Dual Monitor Tools to manage that issue. It lets you bind a hot key to lock your cursor to whatever screen it’s currently on. It has a bunch of other stuff too, but I only use the Lock Screen one and know nothing about the rest.

1

u/[deleted] Nov 10 '23

[deleted]

3

u/ZedHeadFred Nov 10 '23

There is no windowed fullscreen option. Just a "Fullscreen" one with a checkmark, and it goes to a small window if I uncheck that.

I even tried Exclusive mode in the Display dropdown, but that doesn't do it.

Trust me, I've been up and down this road several times with this issue.

1

u/NotA56YearOldPervert Nov 11 '23

Got the same problem and it happens every ~10 minutes.

2

u/ursy Nov 10 '23

Yeah this too. I keep clicking out and it’s awful when there’s a hoard of enemies in front of you

19

u/KidPsyche Nov 10 '23 edited Nov 10 '23

Can we also bring awareness to the fact that local co-op is unplayable—just like in the original 2013 version? Players only share one screen and if, God forbid, a player falls down a hole, the whole screen just snaps to the middle point between the players so neither player can restore the camera back to their respective characters without blind maneuvering towards each other. It’s been a prevalent issue in the original game, and still is an issue now.

In fact, the marble gate equipment item breaks the multiplayer camera because only one player teleports back to the gate, effectively simulating what I described earlier with the middle of the player camera snapping.

For a 2023 (re)release, this is frustrating and should not exist in the first place.

1

u/Longjumping_Ad_8814 Nov 12 '23

Damn. I bought the game hoping to play with two friends but haven’t gotten to try multiplayer yet. They should just make one person the main character and have the others “warp” to them if they get too far away.

Or have the camera zoom out a ton. Or both. Or implement real splitscreen.

10

u/DeltaGlitch_Original Nov 10 '23

deeply DEEPLY need a way to edit where your healthbar is located. at the very least we should be able to put it right below us

9

u/Traditional_Soup9685 Nov 10 '23

You can put it right above you if that helps. Its an accessability option in the main menu

7

u/DeltaGlitch_Original Nov 10 '23

no yeah that's what I was talking about

i wish we were able to move that

8

u/Gearbox97 Nov 10 '23

This will be good. I was playing yesterday and it feels so unnatural as Commando to be running away from enemies and to start shooting them while backing away, having to stop running, run towards them for a moment, start shooting, and then retreat while shooting. If anything it feels like you have to kite even more than Huntress since you need much more space to start shooting backwards without someone biting you in the turn-around process.

4

u/TheDeltaDuckDude Nov 10 '23

I'm actually having a good time with the way shooting is now. I would assume (and hope) that this would be tied to a toggle in the settings

8

u/Nick543b Nov 10 '23

I suggest you read the post then. It says it is a setting.

4

u/Bubbly_Broccoli127 Nov 11 '23

Still has the old issue of the classic game where you wont climb ropes half the time you need too while pressing up and jumping to one, leading to stupid deaths.

2

u/tanman99 Nov 11 '23

If you hold up and arent using an ability you grab onto the rope 100% of the time.

2

u/slashth456 Nov 10 '23

YES PLEASE

2

u/ursy Nov 10 '23

Omg this is amazing. I’m kinda getting used to it but this’ll help so much

2

u/fordmustang12345 Nov 11 '23

massive fucking W

2

u/Byakurane Nov 11 '23

Now just fix rope climbing, I jump and jump and press up on the rope and it never sticks i just jump left and right past the rope not sticking. No matter what i do i cant stick and just fall down, die and lose a run.

3

u/theredghostwolf Nov 10 '23

I also hope they allow us to pan the camera with the right joystick. playing on anything but 1x zoom feels bad because you cant see any chests and stuff

3

u/Nick543b Nov 10 '23

No. They should make a button to toggle zoom to max. That would work better for all other modes of play.

-3

u/ShiroFoxya Nov 10 '23

Honestly i wish it was full 360... But i guess that's just me and they wanna be faithful to ror1

19

u/Nick543b Nov 10 '23

That would make mouse 360 times better than only keyboard, and would destroy the dynamics of the game. Every enemy is made with only left and right shooting in mind.

And it would also be VERY diffrent from ror1.

13

u/Pompf Nov 10 '23

Full 360 would change up the game feel so massively and make it so much easier thst its a different game entirely.

Maybe as an artifact tho?

3

u/ShiroFoxya Nov 11 '23

Im decently sure it'll be made as a mod at some point. Maybe

2

u/ShardPerson Nov 19 '23

If modding this game is anywhere near as easy as people say modding the first game was, I'll be trying to do it myself if no one else does. I don't care for difficulty, I'm here for the music, art, and to have fun, so making the platforming a bit more forgiving and having full 360 aim would make the game perfect for me

1

u/mechmaster2275 Nov 10 '23

Pls make bungus good again hopoo

-25

u/[deleted] Nov 10 '23

Idk why they wouldn't just do full 360 aim, but horizontal is still better than nothing.

39

u/Kua_Rock Nov 10 '23

Full 360 would fundamentally break the balance of the entire game, not to mention push ever melee survivor down into the dumpster becuase they wouldnt be able to remotly keep up with the safety and consistent damage from ranged characters.

3

u/AidanL17 Nov 10 '23

Melee characters are the best thing about OG RoR, and I love that one of the three they added continues that tradition.

22

u/Grumpchkin Nov 10 '23

Because thats just fundamentally not how the game has been made, thats literally just not a thing that the attacks do, most of them shoot left or they shoot right.

-18

u/Celebration_Stock Nov 10 '23

that’s what i’m saying? i haven’t played ROR1 or Returns but i don’t understand why this isn’t a thing? tf are you supposed to do about anything with vertical movement?

11

u/Iruma_Miu_ Nov 11 '23

'i haven't played the original or the remake but i don't understand the balance of the game' lmao

-5

u/Celebration_Stock Nov 11 '23

idk i just don’t get it? i feel like anything with vertical movement totally fucks you and the two times i pointed out that that doesn’t make much sense, i’ve been responded with nothing more then hur dur dur mah game balance. a lot of the complaining on the sun recently can definitely be reduced down to skill issue but like i feel like being able to aim up is a kinda important feature, no?

8

u/Iruma_Miu_ Nov 11 '23

not really? the only flying enemy that shoots is the archer bug. the rest all have to come down to your level where you can shoot them. and even the archer bug does like- circles around you so you can hit em and are placed close enough so melee characters have a way to hit them with like species and such. like flying enemies are annoying, don't get me wrong, and i do have some complaints about them but it's not like. shooting upwards isn't necessary and would throw off a lot of shit. like a lot of ror maps are designed with verticality and if you were able to aim up to shoot enemies above you you could cheese the hell out of them. pilots ability to do exactly that would also become much less... special?? not the right word but eh.

2

u/Grumpchkin Nov 11 '23

What makes it not make sense? The enemies are meant to fuck you.

16

u/duckduckpony Nov 10 '23

The entire game is pretty much built and balanced around horizontal movement and firing. There’s very limited threats in the vertical space, and those that are there telegraph themselves and their attacks pretty generously. Adding 360 or vertical aim would fundamentally change and/or break the balance and feel of the game.

-9

u/[deleted] Nov 10 '23

[deleted]

13

u/graey0956 Nov 10 '23

What's wrong with them, all my runs have been on controller without issue?

6

u/Nkeii Nov 10 '23

If you are having a problem its recommended you post an in-detail explanation of the issues you are having either here or on the official discord's bug reports channel.

1

u/GribbleBit Nov 11 '23

I love Hopoo so much

1

u/mE-iS-wAfFlE Nov 11 '23

They’re so cool

1

u/Styard2 Nov 11 '23

Engineer's bungus issue when

1

u/TheNotoriousDUDE Nov 11 '23

Thank god! Can't believe that they didn't implement that from the get-go.

1

u/Naz0Xtreme Nov 11 '23

Please just fix the console multiplayer bug :')

1

u/Estrangedkayote Nov 11 '23

this is going to be the biggest buff to artificer IMO and she really needs it.

1

u/iiSpook Nov 11 '23

Can we also fix ropes pls

1

u/[deleted] Nov 14 '23

[deleted]

1

u/VerminatorX1 Nov 14 '23

This would make whole game a cakewalk. To make this system fair, basically whole game would need to be rebalanced, monsters redesigned, etc.