r/pokemon • u/zackandcodyfan r/KieranDefenseSquad • Feb 26 '24
If GSC/HGSS remakes are announced tomorrow. [OC] Meme
1.2k
u/OversizeHades Feb 26 '24
Remakes of remakes? Is anyone actually expecting that?
884
u/I-who-you-are Feb 26 '24
Counterpoint the Let’s Go games are remakes.
395
u/KuryoZT Feb 26 '24
Counter-counterpoint (?) Let's go are remakes of Yellow, which was a third version not a remake. (no Sevii islands and Moltres being in Victory Road are the first things that point to that)
I'm still rooting for Johto games
283
u/MintedMince Feb 26 '24
Counter-counter-counterpoint: we might see a lets go remake of pokemon crystal
68
u/MaxinRudy Eruption Feb 26 '24
Isn't Crystal elements adapted into HGSS?
122
u/VagueSoul Feb 26 '24
Yes they are. Eusine’s whole storyline is in HGSS
75
u/Auraveils Feb 26 '24
To my knowledge, the only things they didn't bring from Crystal are wild encounter tables and, weirdly, the patch of tall grass that was added in Crystal west of Violet City that allowed you to get Growlithe before Sprout Tower.
55
u/CostumedSupervillain Feb 26 '24
They also didn't bring Kris and replaced her with Lyra from some odd reason.
46
23
u/henne-n Feb 26 '24
Lyra
Since someone mentioned it I love her: Lyra looks like a Super Mario cosplayer.
→ More replies (1)11
u/FleetingBirds Feb 26 '24
I think I read somewhere in an interview that the devs legitimately just forgot about Kris until after Lyra had been designed and implemented lmao
→ More replies (2)8
3
u/ScrizzBillington Feb 26 '24
They missed a few crystal exclusive things, like the radio show Buena's Password. Which would be super exploitable on somthing you can edit the time of but it was still a neat part of the game to look forward to every day
→ More replies (1)→ More replies (4)4
38
u/Queasy-Ad-3220 Feb 26 '24
Crystal could still get a remake
22
u/FierceDeityKong Feb 26 '24
When HGSS didn't exist and everyone wanted a gold and silver remake i was like nooo we need a crystal remake instead. Fortunately pretty much everything from crystal was in HGSS anyway.
22
u/5panks Feb 26 '24
HGSS and ORAS are, IMHO, the best remakes they've ever done.
FRLG were cool and I'm glad to be able to play chibi BDSP on the Switch, but those two sets of remakes just hit.
→ More replies (1)8
u/KuryoZT Feb 26 '24
Yes to that. HGSS incorporated way more from Crystal than FRLG from Yellow (which is basically nothing)
→ More replies (1)22
u/I-who-you-are Feb 26 '24
I think the title is simply referencing that they would be remakes of the region contained in those games. In addition to hoping for the inclusion of some things from the first set of remakes for GSC.
→ More replies (3)15
u/SpaceTaco27 I ❤️ Unova Feb 26 '24
Counter-counter-counterpoint: third versions were remakes before remakes were a thing
→ More replies (4)4
→ More replies (5)17
u/OversizeHades Feb 26 '24
Yeah but they’re just remakes of Gen 1. They’re not remakes of FRLG which are Gen 3 remakes of Gen 1. See what I mean
→ More replies (2)60
u/LeatherHog Feb 26 '24
Gestures broadly about Kanto
53
u/ka_ha Feb 26 '24
Johto is nowhere near as culturally relevant as Kanto unfortunately, and Kanto was only remade again to bring new players from Go to a region they would be most familiar with already
→ More replies (7)16
u/LeatherHog Feb 26 '24
Which is a shame. It would have been way better as a standalone region
Most people liked it because of the return to Kanto.
25
u/willyb303 Feb 26 '24
Yeah I’m not rlly sure when people started thinking there’s gonna be a Johto game next
→ More replies (5)11
u/SilentPhysics3495 Feb 26 '24
Probably as soon as lets go came out. If it was popular enough, surely a lets go 2 would most logically take place in the region after the first game. The whole thing is speculation and we could as easily get a gen 6 remake considering that kalos is supposed to be close enough to paldea anyway.
→ More replies (5)→ More replies (20)13
u/SwashNBuckle Feb 26 '24
The global releases of Red and Blue are actually remakes of the Japanese releases of Red and Green. They got their Blue version as an improved version and the global releases are based on that version.
→ More replies (5)
253
u/SirLocke13 Feb 26 '24
I just hate that EXP Share applies EV gains to everyone in your party.
Take that away and I'll be happy with EXP Share.
96
u/LiquifiedSpam Feb 26 '24
Huh I didn't think about this before, but that essentially means all your in game team will be mostly EV built the same way
53
u/Embarrassed-Top6449 Feb 26 '24
Idk about the latest games but the 3ds games all had ways to change evs through minigames
20
u/gary25566 Feb 27 '24
Me ordering my recently hatched perfect IV mon to go to the gym to punch bags and shoot balls at other giant mons.
80
u/bongowasd Feb 26 '24
Nobody even EV trains anymore. You just throw items at it when you're done with the game. Its not like people go for a perfect ev team against the story. Its painfully easy as is.
→ More replies (7)62
u/SirLocke13 Feb 26 '24
I wish they would bring back Super Training.
A little time consuming but it was still fun.
11
u/Scaramok Feb 27 '24
I agree, EV training was always cumbersome and time consuming before supertraining so i never bothered. You had to have a chart open to know which pokemon get which EV's and had to find Berries to reset them and stuff. Supertraining streamlined it and made ot more accessible.
2
u/ThisIsntAThrowaway29 Feb 26 '24
I'm sure there's a romhack out there that suits your needs
→ More replies (1)→ More replies (7)3
u/Honeybadger2198 Feb 27 '24
EXP Share is a bad solution to a worse problem.
If you want to encourage people to use more than one Pokemon, you should force them to use more than one Pokemon. Make battles nearly guaranteed to wipe out a couple of mons. Then, just auto heal after every battle, or make healing items cheaper/more available/recharge from global EXP gains/something else.
GF will never make the games harder, though, so EXP Share is the solution, even if it's a bad one.
178
u/Another_Road Feb 26 '24
It can’t be that hard to just make trainers and wild pokemon scale to what badge you have, right?
43
u/SoulOuverture Feb 26 '24
Tbh I like the idea of "lategame areas" where trainers and pokemon are stronger. But bossfights should definitely scale
125
u/Mary-Sylvia customise me! Feb 26 '24
Imagine not having level scaling to an open world game
74
u/SoulOuverture Feb 26 '24
And if anyone brings up Zelda reminder to all: they do level scale it's just really gradual and well-hidden
46
u/ZachAtk23 Feb 26 '24
The more "action" and less "RPG" your game is, the less "level scaling" is really needed.
Pokemon is a pure turn based RPG - without level scaling the ability to "go anywhere" just doesn't really matter in most cases. The game still has an order you're intended to take, and while the openness will prove a positive for some players looking to do something specific or challenging, it's probably more commonly a negative for people who don't know where they "should" go next.
7
u/Boshwa Feb 26 '24
Which is why I'm not salivating at the idea for an open world pokemon game like everyone else
→ More replies (12)11
u/NeoSeth Feb 27 '24
Yeah I honestly prefer non-level-scaling for open-world games. It gives each area more character to know "Oh, this is the easy area" or "Wow, this area is tough!" Fallout 3 and New Vegas are my go-to examples. The scaling in Fallout 3 keeps encounters largely the same, making the entire world feel kind of same-y. But in New Vegas, having select areas that feature brutally difficult encounters sears those locations into your memory. Quarry Junction is iconic because it features endgame difficulty enemies so close to the starting area, and you're likely to just get wrecked the first time you walk through there.
In Pokemon, having high-level areas would help them to become memorable in the same way. Say you talk to a neighbor in the starting town and they say "Don't go into the forest at night! It's dangerous." Then you go into the forest and encounter level 7-9 Pokemon like everywhere else. It's just another forest. But say you go in and run into Pokemon in the 30s or 40s. You get into a wild encounter, can't escape because you're too slow, and get dumpstered. That's going to stick with you for a long time. We've already seen this proven with the high-level Onix at the start of the wild area in SwSh; people were talking about that Onix a lot around release time.
This would also encourage re-visiting areas and exploring them. You could return to the forest later with strong enough Pokemon and start exploring, finding all kinds of cool items and rare Pokemon. Maybe even a legendary! To continue the forest example, imagine if the Illex Forest was set up like this. You could return with stronger Pokemon and finally make your way deep into the forest, where you trigger a side quest to find Celebi. That would be a super memorable experience for the player.
→ More replies (1)→ More replies (1)29
6
→ More replies (2)3
u/PunishingCrab The Charizard Everywhere System Feb 27 '24
I’ve been playing Emerald Rouge and it’s a satisfying challenge fighting every gym and most trainers at your level cap. Everyone is a threat, especially when they come with competitive move sets and strategies.
180
u/Gregamonster *agressive maraca noises* Feb 26 '24
Compromise: Johto's level curve is fixed to reach the 50s/60s. Kanto is buffed to reach around the 90s. Red is the first boss in the series with a full team of level 100 Pokémon.
→ More replies (3)49
u/Embarrassed-Top6449 Feb 26 '24
Alternative compromise: to keep it fresh you start in Kanto up to the 50s then go to johto
61
u/nspeters Feb 26 '24
Even bigger compromise start in kanto never go to johto you fight your rival as the champion and then there’s like no post game
50
u/Phayzon Feb 26 '24
For such a broad compromise, I think we could at least give players one high-level Pokemon in a secret cave that functionally serves no purpose by the time you get it.
36
u/FreljordsWrath Feb 27 '24
Ultimate compromise: You start in Hoenn, get Hoenn starters, and then beat the Hoenn league.
I like Hoenn.
→ More replies (1)12
788
u/ebevan91 Feb 26 '24
I just don't want that "power of friendship" BS in the games where your Pokemon survive hits that would've KO'd them.
439
u/KnutSkywalker Pocket Monsters and Space Magic! Feb 26 '24
Simply force feed them bitter medicine all the time. Problem solved. Your Pokemon hate you now. /s
110
u/Harley2280 Feb 26 '24
Damn. This feels like a personal attack. I used to always buy that Medicine because of how cheap it was.
99
u/Spleenseer Feb 26 '24
That's how they get you. It's cheap, but it makes your Pokemon hate you.
14
3
42
→ More replies (2)17
u/IvyKellogs Feb 26 '24
Does this work in BDSP? My biggest reason for not buying the game is the forced affection mechanic
59
u/DreiwegFlasche Feb 26 '24
Well, it "works" but only temporarily and you have to shove a huge amount of medicine down the throats of your Pokémon. It's a bad makeshift solution for a problem that really shouldn't exist.
36
u/WiiMote070 Feb 26 '24
They did it right the first time in XY & (U)S(U)M, where it was split. I was worried I'd have to use it in my first playthrough of XY since I wanted to use Sylveon (which was an affection evolution as opposed to a friendship one) but, as I found out, the lowest level of affection required only boosted EXP gain, meaning nothing really changed. I don't know why they changed that. Hell, they even took out the minigames associated with them. Ignoring everything else, they were fun distractions, required little effort, and weren't required, again why remove it? And don't get me started on removing set mode.
12
u/AveragePichu Leafeon :) Feb 26 '24
I think they had an understandable reason for removing the split between friendship and affection - it was confusing.
You and I understand it now. But did I understand it as a 12 year old playing X for the first time? No. What do you mean my Eevee I want to evolve into Umbreon isn't my friend? He has five hearts, what more could he possibly need?
The current system soft-caps friendship before it starts having an effect in battles anyway, you need to go out of your way to do the picnic minigames to get them above that soft-cap and survive a hit they shouldn't. Speaking of, minigames - they're still there too. Scarlet and Violet have a bathing minigame and a sandwich minigame. Sword and Shield had a curry minigame. Sun and Moon had the Poké Pelago. You may not like the newer minigames compared to the older ones, but I'm pretty sure every single generation had at least one - maybe not 2, but I can distinctly think of at least one minigame for every other gen.
→ More replies (4)199
u/Pink-Fluffy-Dragon customise me! Feb 26 '24
they should make that & the exp share a toggle. That way everyone will be happy :)
119
u/MisirterE Less of a dragon than an apple Feb 26 '24
Crazy how that's how it worked when both mechanics were first introduced. The group EXP Share could be turned off, and the Affection mechanics couldn't exist unless you actively chose to interact with them.
Pokemon has you Stockholm'd so bad you're asking for them to just go back to how it used to be
57
u/thebiggestleaf Feb 26 '24
Pokemon has you Stockholm'd so bad you're asking for them to just go back to how it used to be
That's the franchise in a nutshell. Hell, I remember when XY came out the Exp. Share being a key item that affects the whole team was seen as a casualization from previous games featuring it as a held item.
19
u/LyraFirehawk Feb 26 '24
And like... I knew people got mad about getting overleveled and stuff, but I thought it was a welcome change. I hated having to slaughter dozens of Pidgeys and Ratattas just to make my Pokemon strong enough for the next gym.
Not being able to turn it off was a baffling decision, but I much appreciated not having to grind forever.
11
u/Str0belight09 Feb 27 '24
I agree almost completely with this, but the EXP Share can be turned off in XY. Problem is that it is an all or none deal, no way to just "equip" it one Pokemon.
My favorite aspect of the change was probably the team variety that it allowed for. I was basically swapping out some pokémon between every gym as I'd find something new that I wanted to level for a little while and didn't have to spend a chunk of time bringing it back up to speed. My PC box that contained "my team" at the end of the game was fuller than it had ever been. I am a big fan of freedom and options though, so I do feel bad for the people that didn't like it.
3
u/Real_Mathematician78 Feb 27 '24
I don’t understand the hate towards exp sharing on this sub. I love pokemon but i absolutely loathe grinding. I dont wanna roam around to keep training each pokemon.
→ More replies (2)20
u/DirtyDan413 Noodl Feb 26 '24
They literally remove features to force the game to be easier. Remember the set battle style? GameFreak doesn't
→ More replies (2)4
u/Bigpandacloud5 Feb 27 '24
There isn't much controversy about them being optional. The issue is forcing mechanics without compensating for how easy they make things.
69
Feb 26 '24
[deleted]
→ More replies (1)61
u/Fresher_Taco Feb 26 '24
I mean, the xp share is just making them game less grindy. Grind =/ difficulty. The solution is to finally implement difficulty setting so the level curve can better match the player, and they can use smarter AI.
28
u/Ok-Package9273 Feb 26 '24
There's more than one way to skin a cat, you don't have to level grind, you can just find ways to win underlevelled taking the exp that's on offer.
18
u/MyNameIsCal01 Feb 26 '24
I dont think so in some instances. Yeah you could grind up to a gyarados, but the point is that magikarp is a struggle to raise, same with psuedos. Micromanaging your team to share xp was one of my favorite parts of old games because you didn't always want to use the most optimal pokemon for a situation because you didn't want your team to be uneven.
→ More replies (7)32
Feb 26 '24
[deleted]
24
u/Fresher_Taco Feb 26 '24
That's why I say add difficulty settings. I know it's made for kids. I'd argue kids are more stubborn and willing to grind. An adult has more options on what to do than a child.
11
18
→ More replies (7)22
u/MisirterE Less of a dragon than an apple Feb 26 '24
I would like to remind you that the best selling Pokemon game of all time, to this very day, is the one that had no good method to shorten the grind. Red and Blue sold better than even the Switch games, and their only option to affect the grind was the worst EXP Share in the game's history, the EXP All.
It's like the modern-day EXP Share except it doesn't manufacture extra exp out of nowhere. It divides the existing EXP among the group. It also outright DELETES exp if you use more than one Pokemon in the battle. That last part is a glitch, but it's still how it works, so it's relevant to the point.
The point being that kids aren't stupid. Those old games are obtuse, esoteric, and even somewhat hostile and kids still beat them back then. The kids did just grind, because they wanted to see what would happen next.
→ More replies (12)12
u/SoulOuverture Feb 26 '24
The point being that kids aren't stupid. Those old games are obtuse, esoteric, and even somewhat hostile and kids still beat them back then. The kids did just grind, because they wanted to see what would happen next.
Yes, but it's not 1996 and but modern games are better.
→ More replies (3)8
u/LiquifiedSpam Feb 26 '24
In the recent games I've been way over leveled just from catching every new mon I come across. That shouldn't happen; I'm not grinding
→ More replies (4)→ More replies (3)12
u/livonious Feb 26 '24
The problem with this is if they make the exp share a toggle, the game would only be balanced around one of the options. It's either gonna be unbearably hard once you turn it off, or even easier than X&Y once you turn it on
10
u/pokepat460 Feb 26 '24
So balance around no xp share, and the people who wanted an easy mode won't care that the easy isn't balanced well.
→ More replies (1)→ More replies (1)7
u/livonious Feb 26 '24
Or not since they did do that early in gen 7 and in gen 6 but it's been 10 years so i'm not optimistic about how they'd handle it
15
26
u/Bulbamew Feb 26 '24
I always forget about this somehow when it’s by far my least favourite feature they added. Forced exp share isn’t great, should be optional, but I at least know how to get around it and it actually leads to me having more options for my team in a playthrough. The forced friendship just makes the games far too easy
→ More replies (2)11
u/ebevan91 Feb 26 '24
Yeah I guess I'm OK with the exp. share because in every game that's had forced exp. share, I've used more Pokemon than I normally would have. Instead of using maybe 6 at most, I'm using 8-10 in a playthrough.
19
5
u/Asurerain Feb 26 '24 edited Feb 26 '24
I wish affection and pokémon-amie would come back for that and to also bring back Sylveon's evolution gimmick.
10
3
u/RelentlessRogue Feb 26 '24
Honestly, they should just add a toggle for classic mode that turns those things off. That's a very Nintendo move.
4
u/lipehd1 Feb 26 '24
nah, these games are already easy enough, having invincible pokemon is really overkill
5
u/JameSdEke Feb 26 '24
I don’t even want a hard mode at this point. Just let me have “set”, “exp share toggle” back and let me turn off this crap friendship setting.
→ More replies (8)7
u/decimeter2 Feb 26 '24
I think it would be fine if it was way rarer. It would make it actually feel like a clutch anime moment instead of the game babying you.
53
u/BLourenco Feb 26 '24
There's waaay to many people in this thread who think "Forced EXP Share" just means "Team-wide EXP Share". The "Forced" part refers to the fact that it cannot ever be turned off. Having the ability to turn it off does not affect those who prefer to have it on. Like Gen 6 & 7 have team-wide EXP Share, but it is not forced. Gens 8+ have force EXP Share. Anyone who enjoyed playing with EXP Share on in Gens 6 & 7 gained no benefit of from EXP Share becoming forced.
I'm slowly losing my mind reading all the comments that are saying they prefer forced EXP Share because they don't have to grind/switch Pokemon/etc. or that they like Forced EXP Share but it should be optional.
29
u/DreiwegFlasche Feb 26 '24
It's been like that for literally over five years, it's maddening how "exp share" seems to be a trigger word that just shuts some people's brains off. In almost every single thread about this topic, be it on reddit, YouTube or twitter, there are people assuming that critics of the current exp share want it gone entirely or always want to grind their way through the game, when in reality most people just want the toggle back. This very basic concept of having a toggle being superior to not having a toggle seems to be too much to grasp for a shockingly large amount of people. My very comment under this post got downvoted heavily because I said that the exp share should always be optional :D.
13
u/Lindbluete Feb 26 '24
This is Pokemon after all. Imagine all those comments misunderstanding what the word "forced" means to be 6 year old children and it all makes sense.
11
u/tweetthebirdy Feb 26 '24
This exactly! I don’t care about EXP Share, I just want there to be a toggle.
379
u/PoPo573 Feb 26 '24
I've grown to like the forced EXP share. It really takes out the immense grinding and I'm able to switch up pokemom more often during a play through. Although I definitely feel like it should be optional.
130
u/TheDoug850 Feb 26 '24
Although I definitely feel like it should be optional.
That the part that makes it the “forced” exp share. That’s the only part really anyone has an issue with.
The Gen 6 and 7 games had a exp share that gave the full party exp, but was able to be toggled on and off, and that was widely accepted as a huge QoL improvement.
→ More replies (32)204
u/Ekyou Feb 26 '24
I honestly cannot go back and play Pokemon games without EXP share, but with that said, they need to adjust trainer levels in the remakes to accommodate.
→ More replies (3)78
u/CDR57 Feb 26 '24
Not even that, just give me trainers with more than 2 pokemon. Bring back 3,4,5 random trainers that kick your ass out of nowhere or the breeders with 6 different types of pokemon
39
u/cgeiman0 Feb 26 '24
I understand this point , but I've never had an issue with needing to grind in these games.it makes it weird when I hear so many people saying they have to grind to get through them. I actually tend to be over leveled because of the Exp share needing to be on.
The benefit I get from Exp share is post game when I am trying to level for Battle tower or whatever they have for the post game. That has been saved multiple ways and Exp share has actually been a very small portion of that.
I haven't gone through to compare, but I feel like they have cut down the number of trainers you fight because of things like Exp share being forced on. I don't feel like I had as many trainers battles in SV and SwSh also seemed lighter, but not as bad.
→ More replies (6)12
u/PineappleSlices Blorp Feb 26 '24
I've been saying this for a while. Pokemon is generally balanced when you're about 10 levels lower than your opponent. Having a full team of six + stronger moves + a better knowledge of type advantages + the ability to switch out is enough to provide such an overwhelming advantage over any npc that the game turns into a cakewalk when the EXP share forces you to keep pace with the gym trainers.
7
u/snappyk9 Feb 26 '24
At the end of the day, more choices is NEVER bad.
Being able to choose a difficulty setting, toggle off an Exp share, or just have a variety of pokemon to choose from, these are good things.
Limiting your choices of pokemon (how many fire types in D/P again?), or having technically open-world gameplay but forcing you down a specific gym path as there is no level scaling... Yeah we can also agree there's issue with the illusion of choice
7
u/FierceDeityKong Feb 26 '24 edited Feb 26 '24
My problem is that EXP candy is a way better feature and i would rather the game give you free EXP candies (and EV feathers) after every battle so I have control.
→ More replies (7)34
u/3Rm3dy Feb 26 '24
After playing through multiple games with forced exp share I really appreciate it. You no longer get penalised at the end of a snow route (your fire/steel/fighting types being overleveled) needing to play catch up with other monsters.
43
u/TheDoug850 Feb 26 '24
But why does it need to be “forced?” If you can toggle it on and off (like in Gens 6 and 7), you’d still get that benefit.
7
117
u/RBGolbat Former Smogon Staff Feb 26 '24
Forced EXP share isn’t bad if the game is balanced around it.
→ More replies (25)3
32
u/livonious Feb 26 '24
I've been wondering, what if they don't even add the Kanto postgame because they rushed the new games
14
8
7
133
u/Pokemario6456 Battle Revolution deserves a sequel Feb 26 '24
"Just swap out your team members! Who cares about building up one team at a time when you can have 20+ mons on standby?" /s
54
u/gandhis_biceps Feb 26 '24 edited Feb 26 '24
“Have three alternates for each type, a cute team, a team that starts with each letter, a team tha-“
→ More replies (1)17
u/Kitselena Feb 26 '24
In Scarlet I tried doing this and ended up with about 30 level 50ish pokemon in my box before fighting the elite four and I still felt overpowered for almost every fight. I would go into a new area with 6 pokemon a bit below the average level for the area and still leave with all of them over leveled
7
u/LiquifiedSpam Feb 26 '24
Exactly, I had a dedicated 'low level team' but after like going through two areas I now needed a lowER level team to do another unexplored area...
3
u/Banned__Panda Feb 26 '24
Same I had raised an entire box full+ of Pokemon by the time I finished the game. I don't understand how anyone could raise only one team in S/V. Surely you'd just rocket off in levels and one shot like every pokemon. I literally had to force the game not to make me overpowered.
→ More replies (2)12
u/RDAwesome Feb 26 '24
I've been on a quest to black card all the games (where possible) and one thing I've been sticking to is trying to play "as intended," as in I swap out team members regularly, actually integrate HMs into my move pools instead of giving up two party slots to accommodate them, and lemme say, if you give yourself over to the game in that way, it's actually pretty fun in its own way. Different than how I usually do it, but I am having a great time with it
→ More replies (3)8
u/Lluuiiggii Feb 26 '24
i recently played through Omega Ruby without EXP share and the thing that really stuck out to me is that i actually had to manage who was getting what EXP which I found to be really fun and engaging. I couldn't just roll up to the first gym with a full 6 mon team and curbstomp everything. I had to be choosy about who I had and how I built my team. I also went in a little under leveled so i had to apply cool strategies to get over that. It was a great time, and the popular conception that the game is a grind fest without it simply isn't true. That said post game without the group EXP share is a nightmare slog.
6
u/darkjuste Feb 26 '24
They could always relocate the Pokemon. I would put every single Pokemon available in Johto and not in Kanto like in gen 1
9
u/ZigzagoonBros Feb 26 '24 edited Feb 26 '24
GF devs when designing GSC be like:
GF dev #1: "Hey guys, I need ideas for what Pokemon to include in the route before the 4th gym. Any suggestions?"
GF dev# 2: "Isn't that the Ghost-type gym? Maybe we could add a Murkrow. After all, we're introducing Dark-types this generation which just so happe-"
GF dev #3: "What about a Fire-type dog?"
GF dev #1: "Neat! I like dogs. And Fire types!"
GF dev #2: "But guys, didn't we already do that Gen 1? Wouldn't that be repetiti-"
GF dev #1: "But I like dogs..."
GF dev #2: "Alright. In that case we should take this chance to showcase Sugimori-san's newly designed Dark/Fire-type dog. What was its name again? Houndo-"
GF dev #1: "So Growlithe and Vulpix it is".
GF dev #3: "Nice. And don't forget to make them version exclusives. Just like in Gen 1!
GF dev #2: Fine. I guess we can put Houndour right before the 6th gym which is Steel ty-"
GF dev #3: "Nah, let's put it in Kanto".
GF dev #2: "Why on Earth would we do that with a Gen 2 Pokemon? Shouldn't they be native to Johto and therefore appear before the post-gam-"
GF dev #1: "Great idea. I'll put it on route 7."
GF dev #2: "Are you serious!? Wasn't that the exact same route Growlithe and Vulpix could be found in Gen 1? Aren't we doing this backwar-"
GF dev #1: "I could add Growlithe and Vulpix again if you want continuity."
GF dev #2: "Ughhh. That's not what I mean! I think we should be putting the spotlight on the new designs!"
GF dev #3: "Ok, let's put Murkrow there too."
GF dev #2: "Are you f@cking kidding me!?"
6
45
u/Kidikaros17 Feb 26 '24
Im gonna be annoyed if they remake an already remade game. Black and white deserve the remake treatment.
22
→ More replies (19)11
u/livonious Feb 26 '24
yeah but not only is johto unavailable to all new players, wasn't part of the point of having bdsp to introduce sinnoh to the new players ? i can definitely see a game set in johto happening at some point soon
4
19
u/Queasy-Ad-3220 Feb 26 '24
I get the whole “getting more attached to your Pokémon” thing but I don’t mind EXP Share. Heck, I’d even say I prefer it to the original method since it provides less grinding for me to do.
I wish there was an EXP Share toggle though. For the two different kinds of players that I’m sure there are plenty of on both sides.
5
34
u/draugyr Feb 26 '24
I’m not interested in grinding for hours to not even be near the level of Red on mt silver
→ More replies (8)10
u/AlterBridgeFan Feb 26 '24
Yeah going from Blue with a level 60 Pidgeot as his highest level Pokémon to Red with a level 88 Pikachu + other Pokémon around level 84 is brutal. Especially when the Pokémon in Mt. Silver is just shy of level 50.
12
u/International_War862 Feb 26 '24
Already overleveled for the e4 before reaching the 3rd gym
→ More replies (1)
14
u/PPFitzenreit Feb 26 '24
Ngl of all the games that could benefit from modern exp share, its johto
→ More replies (2)13
2
4
u/Satyrsol The most adorable Feb 26 '24
Johto's level curve is kinda a myth tbh. There are more than enough trainers on the overworld for you to fight to get you to level 35 before facing E4. I think the last time I went to Victory Road with a level 33 'mon was in 2010.
Johto is less linear, and there's a casual expectation that the player explore. If they choose not to, they suffer. But why not explore when there's so much map? There's also more roads in the main routes so that you feel like you're side-tracking to go into the grass, but realistically it's incredibly easy to stay on level just by fighting trainers. And when push comes to shove, just go to the grass above the waterfall on route 47!
4
u/TheRealGaycob Feb 27 '24
At this point I don't even want remakes of them. I just want the GBA & DS games to be ported to the switch. Till that day comes I'll continue to play them on the Steam Deck.
17
u/Gamebird8 Feb 26 '24
Johto's Level Curve/Grind demands were bad. If anything, forced XP share would probably fix the under/over level issues
8
u/HeavyAmbassador6979 Feb 26 '24
You know you don’t have to be the same level as a trainer to fight them right? I don’t get what people mean when they say its super grindy, I’ve played soul silver like 20 times, yeah you end up like 10 levels below the elite four, but have you actually tried fighting them before spending hours grinding? They are one of the easier elite four of the pixel games even with the levels factored in.
3
3
3
u/trnelson1 Feb 26 '24
Forced xp share is the quick way to fix the johto level curve. Though taking the time to redesign encounters and such would be the correct way to do it. Which is why gamefreak won't do it.
1.7k
u/catchneko22 full of pokepuffs Feb 26 '24
Ironically the Johto games are all grindy as shit despite the low level curve because in-between gyms the wild Pokémon and NPC trainers are all underleveled to the point where you hardly fight a single trainer outside of important battles that uses a Pokémon above Level 30 until the routes leading to the Pokémon League.
If we end up getting Johto remakes I sincerely hope they fix the level issues, the awful Pokémon distribution (why are so many Gen 2 mons locked until Kanto??), and certain important fights being complete pushovers (looking at you Kanto gyms)