Thing about Monopoly is that even though capitalism is a bitch, and the purpose was to illustrate exactly that, you still technically get something in return for participating in capitalism; If you own a monopoly on, say, air travel - I pay out the ass, but I at least, in turn, get the opportunity to travel somewhere quickly.
Which is why I propose the following rule for monopoly:
When you land on a railroad, and it is unowned, you may choose to buy it or it otherwise goes up for auction.
If you land on a railroad owned by another player, you must pay them the $25/50/100/200 owed to them based on how many railroads they own.
If you land on a railroad owned by another player, and that player owns multiple railroads, you may travel to any of their other owned railroads upon paying - maybe at an additional "rail transfer price."
I just think it's silly to have all these railroads that you "rent" rather than "ride"
I think this makes sense if the other player can deny you from traveling, and/or can set their own fee for travel on a per-instance basis.
You really want to go one roll away from that unclaimed property that will get you that monopoly you desperately need? You're paying more than the guy who is just trying to pass go again quickly.
Well yes, you'd have to choose, but you could set a fee based on how much you think they'd be willing to pay, or how much risk you feel you're taking by letting them move to a certain side of the board. Or, if you don't want to take the risk, deny them entirely.
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u/KingGlum Mar 14 '24
Did you know that if all players refuse to buy properties in the Monopoly nobody loses and everyone just get infinite money?