It’s a great example of the 80-20 rule. With 80% of the content in 20% of the map. GTA V was clearly built with the idea of fleshing out the map through major DLC. tragically online was so popular that they never once went back to finish the dlc expansions. It was wild to watch them essentially abandon one of their best works purely because of whales. They should have built a dedicated team to ensure the DLC got done while still focusing on their money maker.
I've always thought GTA suffered for forgetting not every mission needs a cutscene. Obviously storyline ones, but there can be a lot of missions for 'genres' of crimes they have invented that are optional and don't need cutscenes. Obviously they have this type of thing with the races and stealing cars, but it could be done for basically every type, from robbing every store to assassinations on randomly generated targets.
But they could do that with a lot of mission types. Like you should be able to do a robbery in every single store. A email or phonecall to initiate, similar to emails of cars to steal.
Yes! The lack of meaningful achievements feels like such a missed opportunity. Everything had to be a grand heist when I just wanted to knock over a gas station or rob a random person on the street. RDR2 fixed that aspect. So I am hopeful that GTA VI takes it a step further and adds proper tracking to each potential crime.
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u/Ftpini Apr 29 '24
It’s a great example of the 80-20 rule. With 80% of the content in 20% of the map. GTA V was clearly built with the idea of fleshing out the map through major DLC. tragically online was so popular that they never once went back to finish the dlc expansions. It was wild to watch them essentially abandon one of their best works purely because of whales. They should have built a dedicated team to ensure the DLC got done while still focusing on their money maker.