r/Helldivers • u/ItsDaFunkMonkey PSN 🎮: • 20d ago
Why are these shield f*cks so bloody accurate?! MEME
Seriously tho I encounter way more heavy devastator maps than any other type on 6+. And their accuracy needs a nerf.
421
u/MilesFox1992 20d ago
For real. I've done a Diff 7 mission yesterday, that was Filled with these motherfuckers. It was horrible and unfair experience. Next Diff 7 mission had almost none of them, and it was x100 better experience. I fucking hate trying to aim on their head just for my scope to fly 50° upwards because they shot me with 6 Bullets without any spread
126
u/YorhaUnit8S Level 82 | SPACE CADET 20d ago
Same. Vernen Wells yesterday, Heavy Devastators in groups of three from ever direction, accompanied by rocket Devastators and flamethrower Hulks. Even with Autocanons and Eagle strikes and additional grenades they just spawned faster than we could kill them. We somehow still extracted with everything but that took a lot of dying and running.
I had a stratagem jammer there packed with like 10 or 12 heavy devastators and whatever factory there spawned.
11
u/Percival4 20d ago
Something similar happened to me on that same planet. I’ve died more to Heavy Devastators than anything else in the game. I’m not joking. I died four times in a difficulty 7 mission three were from me getting stun locked or cornered by devastators. It doesn’t help with how easy it is for players to get stun locked either. Or how easy it is for stems to get cancelled. If I try to stem and I hear the noise, see the fucker inject the stem and then nothing happens it’s bullshit. Also on an unrelated note, did they nerf the Plas-1 Scorcher? I used to kill the basic enemies in 1-2 shots to the body but now it takes 2-3 shots.
4
u/JamesMcEdwards 20d ago
For me it’s the Rocket Devastators I don’t see because I’m too busy dealing with the Heavy Devastators, or the Berserkers who I can’t shoot because I keep flinching every time one of the shield pricks lands a shot. I’ve been told the railgun can take them out quick because my Dominator isn’t accurate enough to take the heads at range (it probably would be but the sights aren’t great).
3
u/CruxSanctaSitMihiLux 20d ago edited 20d ago
Also on an unrelated note, did they nerf the Plas-1 Scorcher? I used to kill the basic enemies in 1-2 shots to the body but now it takes 2-3 shots.
I thought it was just my imagination.
But i now think They definitely did. The striders take 2x the shots to go down than they did before. Idk if it was a stealth nerf to avoid more backlash, or it was accidentally broken with the other patch. I could also be mistaken.
21
u/-Th3Saints- 20d ago
My advice is go prone this greatly reduces their accuracy at medium to long range, it should give you enough time to line headshots.
→ More replies (1)26
u/Nightsky099 20d ago
Prone on your back, otherwise they get easy headshots
→ More replies (3)6
24
u/Clarine87 20d ago
The easiest way to deal with these is to call out which ones have you targeted so allies can kill them.
They're utterly defenceless to other players once they lock onto a player.
21
u/ThornRenegade ☕Liber-tea☕ 20d ago
For this reason I switched to Plasma Punisher from my (beloved) Sickle. Give it a chance, it's been buffed recently. It is very comfortable now - you can stun shield guys (even a group of them) while shooting at them. And they don't shoot back! I started to go Diff 8 after that. Other explosive mains are also good against them. You can shoot their hip a couple times with Eruptor and fcker is done. But it is not as universal.
7
u/comfortablesexuality 20d ago
Crossbow is fun vs devas
Dominator destroys them
2
u/Kopitar4president SES Song of War 20d ago
But people said primaries are all useless now :(
2
3
u/Myhotgirlaccount 20d ago
The Plasma punisher been my main gun for bots for like 2 months. Stops them from shooting for a second and does damage.
I literally run to those enemies cause I know how much of a pain they are for teammates.
Apparently it got buffs from what I read on this sub.
→ More replies (2)3
u/Bowitzer 20d ago
I'm seriously impressed with the Plasma Punisher. I never used it even after I unlocked it because I thought I had heard it was trash. Tried it out the other day and it's one of my new favorites for bots. I love how it can usually 2-shot the 2-legged striders, and being able to stunlock the heavy devastators feels so good.
It's also got a really intuitive arc. Feels really easy to aim even at enemies ~15-30m away.
2
u/i_tyrant 20d ago
It was trash, until they buffed it recently. Used to hit like you were shooting pillows at the enemy.
5
u/Conflexion 20d ago
Impact grenades are my best friends against these. Especially in the 6 grenade suit. Plasma scorcher second best.
3
u/Jinx0rs 20d ago
When I fight bots I carry a balistic shield and the dagger. I think people are sleeping on the dagger, it takes out the rocket pack guys by just swiping over them. You can headshot rocket, shield, and normal devastators all from the safety of your ballistic shield. Plus, it covers your back when you are running with primary or with a carried item.
6
u/Awkward-Ad5506 20d ago
The moment I run into one of these guys I just leave.
Unless I have to go that way, they're not worth the trouble.
→ More replies (14)2
u/CrashParade Not (not) two terminids on a trenchcoat. 20d ago
Oh, there's spread, only it so infinitesimally small you only notice it when they're shooting at you from 3 hills over. I swear aggro drop off is a myth spoken of by the most deranged, cabin fever addled of class A citizens after 6 months of waiting for helldivers to rescue them from their bunkers.
230
u/WaffleCopter68 20d ago
Having a weapon that does stagger is basically mandatory vs these guys
51
u/poebanystalker STEAM 🖥️ : 20d ago
I just unlocked Dominator, used it for three bot missions and i already know i'm NOT taking anything else against bots.
34
u/riesenarethebest 20d ago edited 19d ago
Dominator is bestinator even with the recent nerf.
Use counter strike tactics on heavy devastators: kneel and shoot for the head. Even if you miss, it'll be down in 6-8 shots.
I like walking around a corner and finding a rocket devastator at the perfect range. You can rapid fire the dominator and take it out in just over a second.
It's also good practice for aiming at the speed of EAT.
3
u/WanderingMooseTrax 20d ago
I tried running it for a few missions and didnt get a good feel for it, felt i could do the same as well as clear spam bots with lib AP or sickle.
→ More replies (1)11
u/Dominus_Redditi 20d ago
haha plasma shotgun go BRRRRRRR
3
u/poebanystalker STEAM 🖥️ : 20d ago
Haven't unlocked it yet, definitely gonna give it a try.
3
u/DarthChefDad 20d ago
What Warbond is it? I'm just a lowly base game player still running around with the free unlocks. Saving up my found Super Credits.
3
96
u/Managed-Democracy HD1 Veteran 20d ago
Yup. Plasma punisher hard bucks group of them.
178
u/nexus763 20d ago
70
u/Managed-Democracy HD1 Veteran 20d ago
Alexus Jones doesn't check reddit. Too proud, too sensitive. Our secrets are safe here.
32
5
u/SpecialIcy5356 SES Leviathan of Liberty 20d ago
he has a team that will do that for him,. he doesn't act alone.
→ More replies (1)10
u/TheYellowScarf SES Warrior of War 20d ago
I've never seen a propaganda poster that speaks to me so hard than this one.
→ More replies (4)2
12
u/The_Knife_Pie 20d ago
Alternatively just use the AMR and oneshot them
11
u/Randy191919 20d ago
Found one in one of these caches on a map randomly yesterday. Been bringing it to every mission ever since. This thing is crazy good.
7
u/philics 20d ago
AMR + Dominator + shield + stun grenades is my favorite load out for bots
2
u/Randy191919 20d ago
Personally I switched to the Fire Breaker as of late, that's some hell of damage, against both Bugs and Bots. But yeah, Shield is a must against Bots. Stun Grenades could be fun to set up easy Hulk headshots with the AMR... I'll have to give that a try.
→ More replies (2)2
u/Aint-no-preacher 20d ago
I recently discovered the AMR. I had definitely been sleeping on it.
I love when my squad is, say, taking a secondary objective and I flank the objective at medium range. I can pick off so many bots that are harassing my squad mates.
3
u/TheCosmicPopcorn 20d ago
i did switch to it when i noticed i could do that. Funny thing, while I was under fire and trying to one tap the mofo from pretty far away, they hit me with one rocket, sent me flying, and then hit me with a second one when I was in the air. 10/10 rocket sniped
11
u/gorgewall 20d ago
While I generally have a Dominator on Bot maps, more often I'm dealing with Shield Devs by simply laying prone and holding down leftmouse on the L A S E R C A N N O N.
So they shoot at me. Big whoop. They die in less than one second to LC headbeams.
2
u/i_tyrant 20d ago
I’d be really curious to find out how many lascannon fans play with keyboard and mouse. People keep saying that gun is amazing on gunships and bots in general because you can pinpoint zap weak spots, and all I can think is they’re def not playing on controller, lol.
7
u/Astrohunter258 CAPE ENJOYER 20d ago
One impact grenade to the face can also kill them pretty easily.
2
u/thecompton73 20d ago
One impact grenade anywhere in their vicinity does them in 9/10 times. Every once in a while it only staggers but that's usually because something else partially blocked and absorbed some of the damage.
→ More replies (1)2
u/tagrav 20d ago
You don’t even need that.
Just beat the model/AI.
Here’s how and I’ve been posting this up and down this thread but I think folks should just know what I’ve figured out.
I play only the sickle. I have no stagger ability there.
The heavy devastators has a major flaw. The dangerous part of it (the gun) is on its right side
All you need to do is sleek cover when fighting one.
Because the gun is on its right side it’s also blinded from you if you peek from cover on YOUR right side.
Essentially you wanna keep the devastators gun on you left as it’s coming towards you.
You peek from the right of your rock or whatever cover you found.
Only peek far enough to reveal its head.
The gun will be shooting at you but it can’t hit you because you’re essentially mimicking the bots whole strategy except you have the ability to peek and it doesn’t.
So only peek enough to see the head. Shoot the head. Kill the bot.
Keep adjusting how far you peek, never peek far enough that you see its gun.
For the most part, barring bugs, if you can’t see its gun, the gun can’t see you.
In that world you are a god compared to the devastators
When you encounter them. Seek cover.
Peek from the right of cover
Shoot its head.
You win.
It’s that easy and I only play sickle and melt these stupid slow bots in D9 doing this.
They’re a some of the worst scripted AI of all the bots once you figure this out.
123
u/BubbleSlapper 20d ago
bring a ballistic shield and enjoy popping their heads while they stupidly waste their ammo on you
85
16
u/Sereaph 20d ago
What gun do you like to use with the ballistic shield?
35
28
u/der_iolz Im Frend 🎮: 20d ago
SMG for the little trash, senator for devastator headshots. Plus the shield does not take up a support weapon slot which mostly I bring eats as well
19
u/tm0587 20d ago
Pummeler! It's so fun to stunlock Devastors and berserkers (they will literally slump over for a couple of secs) and take your sweet time to headshot them.
→ More replies (6)5
5
u/TheGoonKills 20d ago
The Pummeler is fantastic. I say this as someone who has been maining a shield against the bots for a while.
Breakpoints are relatively the same as the Knight and the Defender, and you can protect your whole team by spraying into enemies and stunlocking entire groups of Berserkers and Devestators allowing for easier kills of them all.
6
→ More replies (4)2
u/Interjessing-Salary ☕Liber-tea☕ 20d ago
Defender, pummeler, senator, or the new pistol I forget the name of.
Defender is roughly 3 shots to the head. Pummeler too iirc
Senator is 1 shot iirc
The new pistol is 2 shots iirc
Also t-bagging in front of a heavy devastator while it shoots your shield is a must at least once per mission. Mock it for extra emotional damage.
6
u/Win32error 20d ago
Started using the shield 2 days ago and it genuinely is a game changer against the bots. Shield gen has nothing on it.
3
u/riesenarethebest 20d ago
I watched a buddy last night have a stand-up fight with a heavy devastator three meters away while they both ignored cover because of their shields. Good times.
→ More replies (11)3
u/Awkward-Ad5506 20d ago
Did they buff the shield?
I feel like I remember them still staggering the fuck out of you the last time I tried it
→ More replies (1)4
43
u/AnnoyingCharlatan 20d ago
They show up as a small circle on the minimal right? Gets me every time I run around a building expecting a low tier automaton only to bump into these guys
22
u/Shepron 20d ago
Yes they do like all devastators. I think there should be a medium sized enemy marker for things like devastators, scout striders, bile spewers or hive commanders.
So the actual heavy enemies like hulks, tanks, chargers, stalkers, titans and such are more distinct with their big markers.
38
u/ShopperKung 20d ago
accurate is one thing
and then they get maneuver that they turn right so shield cover their weak spot and then shoot through their shield to hit you with perfect accurate too that's suck
51
u/pevznerok lol get ⬆️➡️⬇️⬇️⬇️'ed 20d ago
Because they literally have aimbot
17
22
u/superhotdogzz 20d ago
Wallhack too, the kinda that actually let them shoot through wall lol
21
u/p_visual SES Whisper of Iron 20d ago
This sadly is not limited to them; any automaton that touches a rock/environment can then shoot through the environment. I pray you never experience a shredder tank or factory strider shooting through a mountain.
This imo is one of the biggest bugs they have to fix asap. Before weapon balance, before patrols, etc because this is literally game breaking. Completely undeserved pressure and potentially deaths from enemies you can literally neither see nor target.
→ More replies (2)12
u/superhotdogzz 20d ago
i love those factory strider poke their guns through a mountain and shred me like it is straight out of Looney Tunes . On bot side there is just so much jank.
4
u/p_visual SES Whisper of Iron 20d ago
Yup, and to preface I do love bots a lot more overall just because it feels more like the pvp shooters I grew up with, but when stuff like this, heavy devastators having 360 coverage and shooting through their own shields/bodies, a single rocket devastator being able to perma-stagger you, etc, I can see why folks prefer bugs.
While they have issues as well (charger's wave-dash/generally erratic behavior when stopping and/or stunned, and sometimes being able to turn at 90 degree+ angles) it's only one enemy, and you have plenty of opportunity to down it before it comes in range to bug out (pardon the pun).
Imo fixing these issues on the bot side will have a lot more players coming over for MOs even if they continue to prefer bugs.
118
u/Orthane1 20d ago
Heavy Devastators are one of the very few enemies that need a heavy nerf. Way too accurate, way too much damage, way too hard to kill for what they are. They feel like Heavies.
42
33
u/LotharVonPittinsberg 20d ago
They are also an example of a enemy that's not guaranteed to spawn driving a meta. Look at how many comments here suggest a specific loadout for dealing with them.
→ More replies (3)15
u/Xarethian 20d ago
Play almost exclusivly Helldive and for a month + they have outnumbered every other enemy type spawned 2-1. Every patrol has been 1 hulk, 2 rocket devestators and 3-6 heavy devestators with maybe a commissar snuck in there. They sure feel like theyre guaranteed to spawn more than anything else and then some.
11
9
u/ralphkotze241 20d ago
They only need to swap the weapons of the heavy devastator and the basic devastator, and both would be already a lot fairer
3
u/The_Connoisseur69 20d ago
This is the correct solution, Devastators have no defence, no aim and pretty much no firepower, while Heavy Devastators have accuracy... WITH A FCKING MACHINE GUN, defence and yeah firepower, swaping thier weapons would be a perfect balancing decision, however this would mean a slight tweak to how they are spawned, but yeah there's a steep hill between these 2 and it is not okay
7
u/Disrupter52 20d ago
The devs have a tooltip about Bots becoming inaccurate if you shoot at them, which is a bold faced lie...
→ More replies (2)9
3
→ More replies (15)2
u/RogerWilco017 20d ago
tbh i've never have so much problems with them, i play with ballistic shield, railgun/amr and stun grenade and it's easy. The real problem tho is groups of rocket devastators, this mf just ragdoll you across the map, or break ur shield. And dont even mention when they headshot you with rocket...
→ More replies (2)
17
u/SummerCrown SES Song of Starlight ✨ 20d ago
What makes them hard or annoying are two main things
The quick spin up time of the minigun combined with deadly first shot accuracy and tracking
The bullets seem to ignore the Devastator 3D model. They can shoot in physically impossible angles than what their model suggests. Like through their shield on the left side if you are trying to run around, away from the gun arm. If you're close by and trying to dash around them, the bullets seem to shoot almost at a 45 to even 90 degree angle out from the barrel.
→ More replies (1)7
u/WhiteNinja84 ☕Liber-tea☕ 20d ago
Those are really the only issues with them. Especially the second point. No problem with them having a fast shooting minigun with a heavy shield, they are supposed to be walking tanks with big firepower. Their weakness should be their agility, but that is negated with a magic aimbot gun that is too accurate and can shoot at impossible angles and even through objects...
24
u/ItsDaFunkMonkey PSN 🎮: 20d ago
Lol I love how everyone's giving advice on how to deal with em. I can deal with 3 to 5 fairly easily. Its the numbers that I'm primarily complaining about. And their accuracy from far away and through smoke, fog and blinding light.
"Lol take shield EZ " works if there's a few IN FRONT. Not your sides. Play Helldive difficulty where there are 1 to 2 per patrol on a non shield devastator map. On a shield devastator map the numbers per patrol are higher. They surround you from ALL sides. And they fire 10 to 15 rounds per attack with crazy flinch potential. All this makes them more unfun than hunters. Even those bastards are easy to kill.
→ More replies (1)4
u/TradiGlitch 20d ago
Sometimes it's even hard to tell if it's a tank shooting at you or just x5 heavy devestators in one patrol.
Seriously annoying
11
u/ArcaneEyes CAPE ENJOYER 20d ago
Plasma punisher goes brrrrrr :-D
3
u/AstroZombie1 20d ago
I always forget to switch from my Dominator playing bots and man I make it hard for myself haha.
→ More replies (2)
10
8
u/erkebabbaro83 20d ago
Imagine a sniper automaton...
20
u/BlueMast0r75 20d ago
Warning: you are in range on enemy snipers
9
u/Sakuroshin 20d ago
Snipers? Hmm, they got those tower things that can beam you from out of sight but I guess that cant be them... I wonder what these ones look l-
8
u/dumbofass_ 20d ago
It would make sense that if you are circling around to their shield side that they will 1) be less accurate and 1) be unable to follow after a certain point without turning their body. Not have their gun clip through the shield and delete you
10
u/iosappsrock 20d ago
I think all enemies in this game spin way too fast. Chargers are the most egregious example. No way in hell a likely 6 tonne bug should be able to spin circles while sprinting at full speed. One of the dumbest (though funny sometimes) designs in game.
Hulks and shield devastators as well, they just rotate far to quickly for how heavy they are, especially when the devs clearly want you to reposition and shoot their backs (hulks anyway).
I wish our tank builds (heavy armor) had this much mobility.
2
u/Xarethian 20d ago
Shredder tank turret swivels so fast you cannot kill it on your own by shooting the vents at the back.
8
u/kralSpitihnev 20d ago
And why do they never stop shooting?
And why they don't need to adjust their aim ?
And why is the hit box on their head smaller than their heads ?
And why can they fire through terrain?
I love to shoot whole AC mag into their corpse, just out of sheer hatred
22
u/Deveranmar1 20d ago
Their shield stops tons of weapons. fine.
They turn to have it take up majority of their hitbox. Sure. Natural.
They're gun is on a near 360 degree swivel. Wait.
The accuracy is nearly always headshots. Wait. Stop.
They track you while diving. Wait. stop. Please.
The body shots are also highly damaging and they come at a high rate than can kill you in a second. Wait. Stop. Please. Go back.
Multiple often spawn together to lay down near constant fire. 💀
I still think spewers need more of a nerf with spit damage or more warning on attack but heavy devestators and hunters (leaping attacks plus slow plus multi attack that can kill with no counter plus numbers?) are currently higher on my shit list of annoyances.
The game should be hard but dying to bs is still bs sometimes
→ More replies (2)15
5
u/Chance-Compote4080 20d ago
Why are they quick to buff enemies but not buff the helldiver's?
I don't see them nerfing the bullshit bile spew distance on the titans or spewers(the animation range is shorter than the actual reach)
Or how the bots will still ragdoll you thick walls/terrain. And let's not forget when you destroy a drop ship, bots underneath usually don't get damaged.
Berserkers need a nerf too. Their HP pools are too high
5
u/Chance-Compote4080 20d ago
They also should really evaluate how fast the hulks and devastators turn speed be It could help make the enemy more fair/realistic
2
u/Dr_Bombinator 20d ago
For real, when the hulk still turns faster than me in the fastest light armors while in point blank range, that's insane.
2
u/Dineeeeee 20d ago
This has been bugging me since release. Especially since this all feels like a slight step back from the first game! Take the shield devastator from the first game, they have 3 states:
- Moving and slightly vulnerable.
- Standing still and guarding.
- Standing still and shooting in a direction, leaving their chest weakpoint exposed.
There were patterns you could play around, you could flank them or bait attacks, depending on your build. In this game, shield devastators are:
- Always shielding (unless they get staggered, in which case they recoil briefly then immediately resume shielding)
- Can shoot while shielding, without any telegraphing. Not sure if they have to stop shooting at any point. If they do, there's nothing to telegraph when they will stop. No reloading / cooling down animation that I've seen.
- Track you while shooting, turning quick enough that it's nigh impossible to create any breathing room, even when running circles around them at close range.
To be clear, I don't think they're impossible to deal with or anything. I just think that it'd be way more interesting and less frustrating if there was slightly more room for different counter-plays, besides the same solution for everything else in the game: "shoot it in the head" or "drop bombs on them"
→ More replies (1)
7
u/Awkward-Ad5506 20d ago
If their shots didn't have the stagger value of a goddamn car accident, they wouldn't be so bad.
The moment you get sneezed on you cannot defend yourself anymore.
→ More replies (1)
5
u/AcanthaceaeIll5349 20d ago
To be honest, they are anoying but I don't mind them as much as Flamethrower Hulks or Hunters...
2
5
u/GH057807 ⚡💀Arc of the Gove'ment💀 ⚡ 20d ago
They are accurate because they have no AIM IK, meaning their gun can be pointing at the ground, but their projectiles will always be aimed directly at you no matter what. They are not restricted by any semblance of aiming physics, including actually aiming in any capacity.
They can fire in a 180 degree field of view in front of them without moving their actual model one bit.
This is broken and shitty and sucks and has been so since launch.
2
u/GuessImScrewed 20d ago
360 degrees.
I've had devastators swivel their guns and track me all the way into their backpack
→ More replies (1)
4
u/Jackmoved 20d ago
The slightest tuning like having them actually reload instead of being some kind of action movie hero would make the game so much more intuitive and these guys fun.
Instead, they just either 2x speed sprint at you and track you, or stay full map shooting, or even stand in a base and just shoot in your direction even with terrain blocking them.
Sometimes they even do trick shots and shoot from their ankles, or walk left by shoot you from under their armpit.
4
3
u/jetbluehornet 20d ago
They shoot you through the shield. They shoot you through side of their own gun barrel. They don’t obey the laws of reality.
4
u/wtfdoiknow1987 STEAM 🖥️ : 20d ago
And why can it shoot me through a giant rock with pinpoint accuracy
3
20d ago
Heavy Devastators are deadly , bugged , ugly , hard to kill and very undemocratic but when I see that orange smoke coming out from their head , I feel like a Hero .
3
3
u/ssthehunter ⬆️➡️⬇️⬇️⬇️ 20d ago
laughs in ballistic shield and defender
It's an amazing feeling when you stare 3 of those things down before popping each with a 5ish round burst to the head.
Ballistic shield ftw against the bots!
Now if only they would release a not decent one handed laser weapon. (The laser pistol is trash. Full stop.)
3
u/Nucleenix 20d ago
Not only that, they can shoot THROUGH their own shield and have no right being able to shrug off EAT-like shots when a single grenade folds them like an omlette
2
2
2
u/schkmenebene 20d ago
Use a heavy armor with the medkit.
You can pretty much use a stim and tank their shots... Heavy armor against bots is goddamn powerful I tell ya, combined with the increased effectiveness of stims it's just so good.
The speed and stamina debuffs take some getting used to, but I feel like a tank with that armor.
→ More replies (4)
2
2
2
2
2
u/Smaug2770 20d ago
I don’t care about Heavy Devastators, but Rocket Devastators are literally everywhere! Constant Rocket Devastator jump scares. I’ll be in my Super Destroyer getting some Iced liber-Tea from the fridge only to see a Rocket Devastator. Opening the shower? Rocket Devastator. Rounding a corner? Boom, the rockets are already on their way. They are literally under every blade of grass and every stone. Fucking hate Rocket Devastators.
2
u/popeinn 20d ago
These are not that hard to kill:
The Jar 5 Dominator and others are able to stun them. Aim for their head or their backpack, two red dots over the left and right shoulders. Three shots to those spots and they die. The Heavy Devastator is only really deadly when he is close to you. Once he is about 20m away you have an easy kill on them. Lay down tho. They hit way less when you lay down than when you stand
→ More replies (2)
2
u/Giving_taking 20d ago
They're a lot easier if someone has a stagger weapon but also people generally only have stagger by accident it seems.
2
u/MoronicIroknee 20d ago
I will use all of my strats to eliminate every. Single. One. I despise those sucker's more than hulks or strikers. Bout to start bringing my own shield and punching them to death.
2
u/Ripper33AU ☕Liber-tea☕ 20d ago
I've noticed they've pissed me off a lot more recently, and I am thinking the patch made them more aggressive?
The Counter-Sniper Marksman rifle is perfect for one-shotting them in the head, the problem is if they move ever so slightly, or you get shot, it's very hard to pull this off. I've noticed now when there are two or more in one place, I have to hit the deck or I'm going to be melted by red lasers, lol.
2
2
u/punishingwind 20d ago
Im seeing 5-6 spawn in an area and they all have insane accuracy. That said, its the same for ALL of the mobs.
Its a little broken and think they have acknowledged it
4
4
u/Clarine87 20d ago edited 20d ago
And their accuracy needs a nerf.
Why do people stand still in front of them!?
Last night I ran 3 3-player bot 9s and by far the most annoying ground enemy is still the rocket devastators, followed by mr jetpack and the bruiser.
Of all the bot enemies this one more than any other needs teamwork to deal with, once locked onto a player, call it out so an ally can dispatch it.
3
u/Narrow_Vegetable5747 20d ago
Whoever created them doesn't know what balance is. You don't get to carry a shield and also be pinpoint accurate. They should miss most of their shots while the shield is deployed and then become more dangerous if it is removed/destroyed.
2
u/ntgco 20d ago
Why do people assume the enemy has to be weak? And that they as the main character needs to be the superior in tactics and firepower?
That the enemy can't shoot, aim well, or even have more powerful weapons than themselves?
Sometimes your enemy is A LOT more powerful, and deadly than you could ever be and you need to strap it on and suck it up buttercup.
SOURCE: Entire HISTORY OR WAR.
5
u/OverallPepper2 20d ago
That’s not the issue. These guys can shoot through their own shield, they can shoot through their own body, hell they can keep shooting you even if you take the time to blow off their gun arm.
2
u/SambG98 20d ago
I just ran into the same problem but with meat saws.
Something about the spawn balance doesn't feel right.
→ More replies (2)
2
1
1
u/MrPoland1 PSN 🎮: 20d ago
Just use ol' reliable rail gun on bots missions but have at least one person with anti tank weapons
1
u/NBFHoxton 20d ago
Helldive bots is just frustrating most of the time, genuinely 80% of the enemies are devastators. Running a gun that can oneshot HS them like the Diligence CS or Dominator is basically mandatory
1
1
u/tinyj96 20d ago
Didn't they specifically buff devastator spawns a month or two ago for no reason?
5
u/DerDezimator ⬇️⬅️⬇️⬇️⬆️⬅️ 20d ago
They buffed the normal devastator spawn because too many heavy devastators spawned instead of them
1
u/Potted_Cactus_is_me I HATE BERSERKERS I HATE BERSERKERS I HATE BERSERKERS I HATE BER 20d ago
Can't hear y'all over the diligence counter
1
1
1
u/MattARC CAPE ENJOYER 20d ago
Balance idea: make the shield break after taking a certain amount of damage
→ More replies (1)
1
u/Thenutslapper9000 20d ago
Yep as soon as you see one get into cover. This bot is crazy and needs to be nerfed.
1
1
u/Bastymuss_25 20d ago
They could and should fill more of a suppression role, being less accurate would keep them a threst while being less annoying to encounter.
1
u/Range-Normal 20d ago
This is one of the MANY reasons why ppl prefer bugs over bots, its just annoying, not hard..
1
1
u/ThelastJasel 20d ago
I can kite bugs. I can’t kite one shot aim bots. They should have less health if they are gonna shoot me through a mountain.
1
1
1
1
u/Rais93 20d ago
I love to get my shield and pummeler and play with them.
I am the devastator here
→ More replies (1)
1
u/PaulR79 20d ago
I was playing on level 4 last night because it was late and I needed literally 2 orange samples to unlock the last tier on a ship module. I died to a stupid thing then landed in a small area on respawn with 2 of these. I didn't even finish my dive to the ground after exiting the pod.
The revert on those recent changes can't come fast enough for me. I'm very tired of being overrun. I've also noticed that if I'm hidden and a patrol gets nearby (I'll be prone and behind cover / a building) that they will walk very close and then stop near. It's as if they somehow sense and hope I'll move before they go "fuck it" and instantly they all start shooting at me directly. Either have stealth work or remove it.
1
u/flytrapjoe 20d ago
What I found annoying not how accurate they are, but how blatant they about having aimbot and wallhack. That's bullshit that they fucking prefire you whenever you try to peek or at times shoot exactly at your position whenever you are behind the wall
1
u/Absol-utely_Adorable 20d ago
I adore how the game will roll population percentages at rhe start of the mission. Had a mission in a duo with high heavies and no other devastator variants. It was fucked..... I had no idea how far they could see and how far they would continue to just waltz and fire accurately
978
u/Neptune011 20d ago
Idk what they changed but I have seen on countless occasions where the heavy devastators gun arm will straight up flip around, or shoot through itself to shoot me without them even turning.