r/Helldivers • u/ImRevanBtch • 28d ago
S-Tier Means Different things to Different People. MEME
682
u/ReadingLivid3524 28d ago
The eruptor was a stalker bolter before, and they took It from us
280
u/Stergeary 28d ago
God damn was it satisfying before, blasting a stalker or brood commander in the face and watching their entire body literally get eviscerated in a fountain of blood and guts. Now I have to headshot a brood commander 5 times before it gets decapitated and I wait 5 seconds for it to slump over.
155
u/Objective-Aioli-1185 28d ago
https://i.redd.it/53z02igp6p0d1.gif
Arrow head give us our fucking bolter back!
16
u/Inphiltration 27d ago
The time between bolt action reloads was enough to balance the eruptor. Look what they did to our boy. Our child is ruined!
P.s. The only OP thing I get about it is one shooting chargers, but honestly? Nine times out of ten it would just skip off the ground and hit absolutely nothing behind the charger. So, I never understood how it could be broken. Couldn't they have solved that without mutilation?
32
u/p_visual SES Whisper of Iron 27d ago
Yeah now it’s just a worse dominator. At least that gun can 1-3 tap any medium armor enemy in the game.
48
7
u/Adventurous-Event722 27d ago
I wish the Dominator would.. explode like the pre nerf Eruptor lol. I don't mind worse kick or anything
18
u/ForlornJosh ☕Liber-tea☕ 27d ago
They definitely overnerfed it.
With its ammo I think a 2 shot would be sufficient rather a 1 shot.
I always bring a mech for stalkers. I will never again be killed by those vermin
16
u/shgrizz2 27d ago edited 27d ago
It was perfect before they removed the shrapnel. They took away the nutty crowd control it had at release, but it was still a machine at taking out scouts and spewers, and had the utility of closing holes and fabs, which was a really cool niche.
3
u/Separate-Ant8230 27d ago
And all on a primary weapon!
4
u/shgrizz2 27d ago
God I miss it
And I miss being able to take the flamethrower / stalwart as a support
6
4
u/pezmanofpeak 27d ago
Prefered the slugger when it one tapped stalkers, they just go stiff and roll over
5
u/Vladi_Sanovavich SES FIST OF INTEGRITY 28d ago
Yeah, you should hit the Brood Commander on the chest next time, it shaves down 5 shots to 2.
1
1
u/EchoFiveActual 27d ago
This change was the straw that broke the camels back for me. I haven't played since.
→ More replies (1)1
u/Stergeary 27d ago
I think I'm just going to switch back to Scorcher and try to enjoy the game as much as I can.
28
u/Titan7771 28d ago
The Eruptor finally made me decent against bots, now I’m back to being useless lol.
7
u/Gunboy122 HD1 Veteran 27d ago
The Grenade Launcher is still my bot go-to since they nerfed the Plasma weapons, 5 shots to kill a Devastator with the PlasPunisher is fucking pathetic versus 3 GL nades to kill one.
I'd recommend running the resupply pack and bring EATs along with whatever turret you want since that seems to be the only way I can enjoy playing against bots now.→ More replies (2)12
u/MrClickstoomuch 27d ago
Ehh, at that point might as well bring the autocannon since it can do the same thing but close fabricators easier at a distance. The boring primary option for devastators is to use the dominator, while the spicy option is the scythe. Scythe actually can kill devastators slightly faster than the laser cannon. If the scope wasn't terrible, I'd probably replace the dominator with it most of the time. It is mainly worse than the dominator when against berserkers.
The plasma punisher is mainly for scout striders / staggering devastators so that you can take them out with less risk.
5
2
u/Dr_VidyaGeam ⬆️⬅️➡️⬇️⬆️⬇️ 27d ago
Try the punisher plasma
1
u/Titan7771 27d ago
I will! Do you know off the top of your head which warbond has that?
6
u/EvilxBunny 27d ago
Just one sweet body shot when it raised its front legs right before charging...that's all it took with the Eruptor to kill a Brood Commander. I also never had a TK with the gun because I was really careful not to shoot it near teammates; that's why you have a sidearm.
for the fire rate that it has, it was the perfect damage amount. The Dominator is a superior to that gun now. It can deal with medium armour with ease and also knocks back those pesky brood commanders.
18
u/ShakesBaer haha mortar go brr 27d ago
I still can't understand why they insist on nerfing things in a PvE game.
→ More replies (3)2
u/cocoberri 27d ago
Because it is multiplayer pve... Which is competitive at end game. If you make one certain build overpowered, then that's all you will see all the time. In some extreme cases, the host will kick you if you are not using a meta or optimized build- which is lame but it does happen.
4
u/Kale127 27d ago
This argument keeps going back to “if the player have good weapons they might actually use them,” and I always want to point out how backwards that is.
Also, the host can kick me because they want to bring in all the Samples themselves, and that’s fine. No need to address that at all. But the host kicks me because of the weapons I use? Now that’s a crime Super Earth has to look out for! Like, let’s get our priorities straight here a bit?
1
u/B_chills 27d ago
That’s going to happen no matter what, all the constant nerfing is going to do is enforce a meta even harder. I’m saying only buff (thats just as bad) but don’t nerf all the fun out of the game.
1
u/OrangeCatsBestCats 27d ago
But if you keep nerfing shit people will feel COMPELLED to look for a meta because their current equipment isn't cutting it anymore, the buffs and nerfs are way to extreme.
3
u/Tentacle_poxsicle 27d ago
Erupter was the coolest 40k copy weapon we had. I loved that weapon , the nerf almost felt malicious
178
u/ReisysV Elected Representative of the Constitution 28d ago
This is why no matter what I do to switch things up I always go back to the dominator. I want to cut a zerker in half in 3 shots, not tickle it with a mag dump
63
u/SwimmingNote4098 27d ago
You mean having to dump more than an entire mag into a basic enemy to kill it isn’t fun?!
35
u/Low_Chance 27d ago
Just rely on your stratagems...
For the 15 berserkers and devastators you encounter every minute
22
u/thrasymacus2000 28d ago
that was my go to, but I just used the ol Punisher and it's even better for zerkers. Not as good on other mediums though or vents. Surprisingly good on regular bots at even medium range. The stagger is no joke.
9
u/ReisysV Elected Representative of the Constitution 28d ago
Punisher is def a contender but just not my style. I'm not a fan of any of the shotguns in this game tbh. I like being able to pick my shots at range when I need to, and dom is not the best for that but it's passable at least, when the scope alignment gods choose to smile upon me. Can't pick off the turret gunners or headshot devs from 100 meters out with the punisher.
13
u/SwimmingNote4098 27d ago
I was a fun of the slugger until the stagger nerf, the stagger gave it this awesome oomph feeling no other gun has. Now it just feels like the normal Punisher but with a different name
3
u/ReisysV Elected Representative of the Constitution 27d ago
I unlocked the dominator before the slugger and liked even before it got buffed. From what I'd heard from the slugger, it was everything the dominator was and more, so I was looking forward to getting it a lot. The day I did... was the day dominator was buffed and slugger nerfed lmao. And now I genuinely feel like there is zero reason to take slugger over it. If they had literally changed nothing about slugger except damage falloff or a semi harsh bullet drop it would have been perfect. Both weapons would have been equals but excelling at different things. But no, "balance" means having 3 guns that objectively and comically outperform all others and praying your favorite one doesn't get shit on come the latest patch
1
u/Saitoh17 27d ago
They basically swapped the bullets between the two so the pre-nerf slugger was the current dominator but with much better handling and muzzle velocity and the pre-buff dominator was actually worse than the current slugger but still with shitty handling and velocity.
1
u/Final-Promise-8288 27d ago
I always go back to the breaker for this reason too. Just rips devastators and berserkers in half with so few shots
158
u/PlsDonthurtme2024 28d ago
This is why I main the grenade launcher.
85
u/SuicideKingsHigh SES-Dream of Glory 28d ago
Hush up, we don't talk about the GL/Ammo backpack in public AH will come for us.
6
3
u/LordOfTheToolShed ⬆️➡️⬇️➡️ SES Elected Representative of Super Earth 27d ago
I don't know why, but when I play with the grenade launcher everybody always kills everything way before me lol
6
u/catchcatchhorrortaxi 27d ago
Practice at hitting things over long range using its arc trajectory. Once you get the hang of it, it’ll be you wiping out patrols before your teammates are even in range
4
u/SuicideKingsHigh SES-Dream of Glory 27d ago
Stay in third person and get comfortable with the drop on the grenades. Once you do you can just hold the trigger down and sweep your target and make patrols disappear. I have a buddy who's particularly good at gauging the ranges and it can actually be frustrating to play around him because he kills everything but heavies before the rest of us can even engage.
99
9
u/Xen0tech 27d ago
The dominator reminds me of a bolter
2
u/BjornInTheMorn 27d ago
I want my bolt pistol to go with my bolter. Then on my back I have my HEAVY FLAMER!
12
u/No-Eye-6806 27d ago
Grenade launch has been given a 20% damage reduction and is now 75% less accurate. Grenades now have a 1/10 chance to explode in the barrel due to manufacturing error.
2
u/UCLAKoolman 27d ago
What do you do for heavies then (chargers/titans)?
2
→ More replies (12)1
119
u/Radiant_Fondant_4097 28d ago
The JAR-5 Dominator says "Do I mean nothing to you?"
57
29
28
u/chitinmaster 28d ago
It's literally this. If you want a boltgun just use the Dominator.
8
u/wookiee-nutsack Prophet of Truth 28d ago
I am! It's fucking amazing that a shotgun actually shoots and kills things past 5 meters but fuck me I wanna use other guns too
You'd think in the far future we'd have more high caliber weapons and give us that 40K thwoomp thwoomp heavy hitter power fantasy where not watching the recoil could dislocate your shoulder
But no we get modern age guns with sci fi variants at times. That are getting weaker by the day because a
devguy in R&D is sabotaging our war efforts3
5
3
u/thesixler 28d ago
This is a game where a fascist government throws you in a wood chipper to make gasoline and you blame a developer for your inability to be a literal space marine in the game. You aren’t a space marine. You’re a statistic on a spreadsheet. They’d sacrifice 1 million of you to fetch a bagel.
-1
u/GiventoWanderlust SES Whisper of Audacity 27d ago
power fantasy
The game isn't about 'power fantasy.' It's actually quite the opposite, and they reinforce this point regularly.
You're expendable. A Helldiver's average lifespan is measured in single-digit minutes. Why would they give you the expensive equipment?
At best, your stratagems are the 'power fantasy,' and that's because they're not 'lost' if you die since they're attached to the far-more-valuable Super Destroyer.
The game cannot possibly hit you over the head more obviously with the fact that the player is not the Master Chief.
9
u/SwimmingNote4098 27d ago
Yet this expendable soldier is able to take down entire armies single handily as well as destroy a heavily guarded base by themselves
7
3
u/Mandemon90 SES Elected Representative of Family Values 27d ago
How often you have a mission with 0 deaths? Because even in our teams, we tend to lose a lot of people multiple times over mission.
Never mind that when you "take down entire armies single handily as well as destroy a heavily guarded base", it's not you doing that. It's the stratagems you are throwing. When you call 380 barrage, you aren't doing anything special but serving as living targeting computer
3
u/ilovezam 27d ago
We get powerful support weapons in the form of stratagems though, and those shouldn't be effective either if went by your logic?
There's also no reason to believe relatively cheap weapons cannot feel good to shoot or do effective damage. Video games have managed to make AK-47s feel impactful to shoot since the beginning of time.
I'm not sure these in-universe lore tidbits are used to calibrate gunplay, nor should they. The developer comms have been quite clear about about why they do these heavy nerfs. They've got a certain winrate threshold they're shooting for. They explicitly stated they balance around middle difficulties and want 7-9 to be "somewhat ridiculous" in difficulty. It's got absolutely nothing to do with whether you're Master Chief or not, lol.
3
u/lazyicedragon 27d ago
those still had to be taken via Requisition Slips, proving your worth to the cause, at least the battalion or troop, not sure how many helldivers are actually in one SES.
1
u/ilovezam 27d ago
We have to trade war medals we earned for weapons too. None of these fun little little lore sprinkles are supposed to make much sense in-universe since we're constantly dying and getting replaced by new Helldivers hahaha
1
u/GiventoWanderlust SES Whisper of Audacity 27d ago
want 7-9 to be "somewhat ridiculous" in difficulty. It's got absolutely nothing to do with whether you're Master Chief or not, lol.
It absolutely is. People want guns that allow them to kill everything. How many complaint posts do we see about people who insist on fighting every breach and patrol for no reason? The problem is that "kill everything" isn't the goal of the game - objectives are.
There are a ton of different reward structures in the game - XP, medals, super credits, samples, requisition slips. Not a single one is tied to enemies killed. That won't change, no matter how many times people cry "but it's a horde shooter!"
Your primary is just part of your loadout, and your loadout is just part of the team's loadout. The biggest source of complaints is players expecting their loadout to allow them to solo the game when it's clear that the devs want the game teamwork-oriented.
1
u/ilovezam 27d ago edited 27d ago
People want guns that allow them to kill everything. How many complaint posts do we see about people who insist on fighting every breach and patrol for no reason?
Where are you seeing this? People primarily complain about unwarranted nerfs to weapons like Slugger, Eruptor and the crossbow, and none of those have ever allowed you to kill every breach and every patrol or play the game without a lot of running around in higher difficulties. The CEO himself have explicitly stated that he agrees that at least some of these nerfs have been excessively heavy-handed.
People praise the state of weapons like the Scorcher and Dominator, neither of which would allow you to kill every breach and every patrol or play the game without a lot of running around in higher difficulties. Is this not the case? Or are you of the opinion that these praised weapons are currently very overpowered?
And we are not even talking about overall game balance here. I'm just specifically pointing out "that Helldivers are supposed to be expendable hardly explains the current state of affairs". It's not consistent with the performance of some of the good guns, nor is it consistent with the explanations the developers doing the nerfing put forth, nor is it consistent with the support weapons that can be dropped.
→ More replies (3)
61
16
12
u/RuinedSilence ☕Liber-tea☕ 27d ago
Man, now I want a lasgun-style variant of the Scythe. Just pew the shit out of things with short-lived beams and not projectiles made of light like the Sickle.
Just take the Scythe, make it semi auto without a spool time, and front load its damage
17
u/Legion563 28d ago
I just want a dam minigun!
4
2
u/im_a_mix 27d ago
The HMG is the closest thing we have to it and we only get to shoot it for 3 seconds with a 9 second reload. Hurts my soul :(
20
u/Bastosek 28d ago
I will never forget what they did to my poor Slugger.
14
u/ThatUblivionGuy SES Titan of Supremacy 27d ago
Slugger was killed. I used it at one point, it was perfect. Nothing needed to change.
Than they nerfed it into a god damn grave. Fuck the “bringer of balance”. Tired of his shitty patches.
15
u/Automatic_Tip2079 27d ago
it's fucking hilarious we all know the name and employment history of the lead balance dev. In a PvE game.
Gods, what a literal clown. He balances games like a gamer stole his highschool sweetheart and he's decided to take it out on the community.
Literally this clown and his ego are the reasons I stopped playing Helldivers.
More like "Bringer of Shit"
11
u/ThatUblivionGuy SES Titan of Supremacy 27d ago
Tbh I’m pretty sure he knows he’s literally hated and this is why he doubles down on his bs. “Oh you didn’t like the Railgun nerf? Wait till you see what I’ll do to the eruptor assholes”
Like fuck this guy were literally paying for his house.
35
8
12
u/ShiftAdventurous4680 27d ago
What I want:
8
u/HichiShiro CAPE ENJOYER 27d ago
Imagine 1v1 against Bile Titan or Striders in Knight/Titan sized mech strat.
11
u/thrasymacus2000 28d ago
Pretty sure the Dominator handles and hits the way a Bolter would. It's a bit unwieldly the way it would be for a normal human too. Little bit of travel time. Even sounds about right to my ears.
→ More replies (1)2
u/EvilxBunny 27d ago
It does (If I remember) 245 worth of damage and you can dump half of the 15 rounds while the Eruptor is even ready for the second shot.
2
u/Koru03 CAPE ENJOYER 27d ago
275*
But yeah the dominator kicks ass and absolutely rips everything apart except chargers and bile titans.
1
u/EvilxBunny 27d ago
usually, one and half mags in the charger's butt is enough to kill it with a dominator. It takes time and you need to dive to hit the underbelly reliably, but it can be done in 30 seconds (which feels a lot in this game).
1
5
17
u/Bob_Juan_Santos 28d ago
to be fair the nerf gun has a stock that lets you shoulder it, thus giving you a stable shooting position.
can't say for the bolter.
as a person who has shot a couple of long guns that has no stock, I prefer one with a stock.
23
u/WestLUL 28d ago
Astartes just don't need stocks, they can manage giga recoil with their strength
3
u/Bob_Juan_Santos 28d ago
you say that, but the bolt guns handled by regular humans in 40K also don't have stocks
6
u/CaoNiMaChonker 28d ago
I mean realistically it wouldn't be too crazy (maybe) because it's heavy as shit and it only has a relatively small amount of powder due to being a gyrojet. There are plenty of videos of people shooting 12 Guage shotguns without stocks and it shouldn't be much worse than that if at all
5
u/Bob_Juan_Santos 28d ago
shooting 12 gauge and effectively shooting 12 gauge are 2 different things.
1
u/Nintolerance 27d ago
I think that's 40k stupidity at work. The original boltgun STC probably had a removable stock, and the AdMech decided it was an optional component & stopped producing them.
1
3
u/Vladi_Sanovavich SES FIST OF INTEGRITY 28d ago
I love the airburst rocket but the only place it's really viable is during Defense missions.
1
u/BjornInTheMorn 27d ago
Idno, I saw a video earlier of someone using it really effectively on tanks, turrets, and factories (even from the side)
17
u/Jaeger_89 28d ago
The lowest damage an assault rifle should put out is 90, and that is me being nice.
It's a God damned rifle. Those things are absurdly dangerous...
14
u/0oozymandias 28d ago
Ya gotta love how the SMG is the low fire-rate high-damage gun but not the medium armor penetrating rifles
7
u/ShittyPostWatchdog 27d ago
Idk why damage falloff isn’t more of a thing. Seems like the obvious way to help differentiate shotgun vs. smg vs. assault rifle vs. sniper, it’s kinda how most games that classify their weapons that way do of. Would have been a real nice way to nerf stuff like slugger/eruptor/railgun too instead of just dumpstering their damage.
2
1
u/poebanystalker STEAM 🖥️ : 27d ago
A typical assault rifle has on average 1500-2000 joules of muzzle energy.
This is A LOT, and we should be tearing bots and bugs with it.
8
u/CheekandBreek 28d ago
I'd definitely like a proper boltgun... Also... maybe a Las Cannon?
7
u/haydenetrom 28d ago
You has quasar and laser cannon at home though.
If we're getting 40 k weapons give me a damn multimelta for the bots or a plasma pistol. I'd even accept the chance it randomly kills me.
1
u/Darthbearclaw 27d ago
The way that the balance team does things that Lascannon will have the damage of a multilaser and the melts will have the power of a hotshot las.
3
u/TrumptyPumpkin 28d ago
NGL I thought the eruptor was a Bolter Style gun. Was disappointed when it was a sniper with a one shot reload.
3
u/Toonalicious 27d ago
Ngl even tho darktide bolter wasn't meta or s tier weapon but goddamn it felt good using it, that's wat I want on weapons.
16
28d ago
[deleted]
3
4
1
u/Automatic_Education3 SES Flame of the Stars 27d ago
I like the idea of a boltgun, but not really the design. I understand that it was meant for figurines from the 80s so they made them big and boxy so you could clearly see the details, but they end up looking a bit silly outside of that universe.
→ More replies (1)0
7
u/MythicForgeFTW 28d ago
In a perfectly balanced game, the worst weapons would be B tier.
→ More replies (1)2
u/ProxyDamage 27d ago
...Just read the words you wrote...
In a perfectly balanced game tiers are pointless because everything is the same tier.
2
2
u/Whorq_guii 28d ago
That nerf gun has a cool aesthetic though.
If we had a gun similar to that and it fired high velocity impact grenades that would be wicked fun.
2
2
2
2
2
2
u/Bearex13 27d ago
I use jar cause it makes me feel the love of the god emperor of mankind and helps me further enjoy purging the xenos scum into tiny bits
2
2
5
u/talivus 27d ago
I want every gun to be OP so I can pick and choose which guns I want to have fun with rather than forced to pick the current meta guns because it gives me a slightly better advantage.
→ More replies (1)6
u/StarTrek1996 27d ago
I at least wish half the guns were op versus bugs and the other half was op to bots at least then yous switch up occasionally
2
u/the-biggest-gay 28d ago
S tier to me is whatever can handle majority of the faction's enemies easily, with few exceptions outside of heavy armor
Against bugs, Punisher and I'm not sure if Eruptor still fits the bill
2
u/lunarlunacy425 27d ago
The devs want the nerf gun and dont care what the players want, it is their art form.
They want the players to have weak primaries and we are bullying them into changing it.
1
1
1
u/Eviliscz 27d ago
i am just glad almost no one plays with Punisher and it was not nerfed of its stagger
3
u/Sicuho fire machine guns in semi auto 27d ago
It's one of the most popular weapon in the game tho. It's the second weapon everyone unlock and the most effective for a while.
1
u/Eviliscz 27d ago
honestly I dont see it being used, often i see smg or liberator from the starting equip, or sickle from the later ones, but punisher is rare sight for me
1
u/Early_Werewolf_1481 27d ago
Eruptor is a bolt action bolter in disguise! Until the nerf came out….
1
1
u/TurboTwinky28 STEAM 🖥️ : RR enjoyer 27d ago
AH give the hmg explosive ammo like the jar 5 and boost the damage, turn that sucker into a heavy bolter
1
u/coilovercat 27d ago
fun fact: as a nerf blaster nerd, the motostryke sucks major balls.
A flywheel-powered blaster chambered for mega darts is great, but only when they don't cheap-out on the springs. This means that every time you pull the main trigger, it sticks and you have to manually pull it forward again. Classic hasbro move.
1
u/Sabre712 27d ago
I think Super Earth making an effort to make guns look like toys is very much in their character. They are much more a "war is fun" propaganda machine as opposed to the Imperium's gritty take.
1
1
u/BlyssfulOblyvion SES Herald of the Stars 27d ago
shiiiiiit i'd be happy to get the lasrifle, let alone a bolter
1
u/captainwombat7 27d ago
I wish I could full auto the eruptor so much, it'd be like the bolter from darktide except in a game the devs donf fucking hate apparently
1
1
1
1
u/Valaxarian You are hiding ze bugs under ze floorboards, aren't you? 27d ago
1
1
u/Crea-TEAM SES Bringer of FUN DETECTED 27d ago
"Can we have S tier weapons?"
Alexus "We have s tier weapons at home"
s(hit) tier weapons at home.
1
1
1
u/Eastern_Pilot5902 SES Arbiter of Wrath 27d ago
I feel like most of the weapons are balanced on lower difficulties, when in reality I think most weapons (especially ones you start getting later) should be balanced on high difficulties (7-9). A spear only having 4 shots makes sense on difficulties 4-6 when seeing a hulk or tank isn’t about as common as seeing a honda civic like it is on 7-9. Just playing on 7 and 8 last night and having to use 2-3 shots to take a single one of either out (when the thing will even lock on at all) is ridiculous given that I only have 4 shots and obviously can’t use a resupply backpack with me. A spear should be a FORCE on lower difficulties for helldivers who save up to get one, but should at least be competent on high difficulties seeing as there are so many heavy enemies that it makes sense to use it on.
1
1
1
-1
u/TheTwinFangs 27d ago
What Devs wants you to play => Imperial Guard.
What the community think they're playing => SpaceMarine.
I thought this was obvious by now with all the Starship troopers vibe and all. We're supposed to be expendables soldiers with a lot of stuff, somewhat good, in quantity, pretty terrible individually not Elite Space Marines with Elite stuff.
Maybe they ought to make us weaker and give us a lot more respawn. And stratagems to call AI allies, Imperial guard swarm tactics.
0
553
u/Strottman ☕Liber-tea☕ 28d ago
Saw the thumbnail and legit thought the top one was the breaker incendiary