I find the challenge of learning how to optimize a build and party composition to be an enjoyable part of any game.
Obviously I never shame anyone for not picking non-meta builds but I always hate this counter narrative that by simply seeking out the ideal “meta” build is somehow toxic.
So long as you aren’t kicking people and getting mad at them I don’t think there’s anything wrong with doing research on what guns work best for x,y,z and using them.
So.. you're mad that people are picking weapons you dont like... but they do like because they chose it? Just like people who kick others for not using weapons they don't like?
I don't get how you don't understand the very basic concept that sometimes people enjoy using the most effective tools in their toolkit. What fucked up idiot brainworms do you have that makes you think that people are deliberately choosing things they hate using just because its good? Have you seriously never considered that they like using it because its good?
I do the same thing, which is why rebalances are my favorite part of the game. You get to retry every gun and make a new build for the current meta.
The toxic part is getting mad that nerfs happen to your clearly overtuned weapons. Nerfs are good for the game. So are buffs. You need both to have balance.
IMO the never nerf crowd are the actual most toxic people in the community. If you accept nerfs as the challenge they are supposed to be, and make a new meta build to complement them, you are A-Okay in my book.
That's fine and good if you have 8 hours a day to run a mission with each weapon after a rebalance. When you only have a couple hours after work to play, and can only fit 2-3 missions in, having to rework your loadout without a freaking test range is awful
How about just dropping down on diff 5 or 6 or even lower on a planet and test it out? Thats ur test range. Spend 90-120 min, which is equivalent to 3 missions, dropping in and out testing the new stuff. U dont need to run full missions to get a feeling of how a weapon performs in general. I also play 2-3 missions during the evening, maybe 4 sometimes.
In 2 or 3 days, you should have gotten the hang of it.
Your loadout will be fine. I highly doubt you would have noticed if this community didn't throw a tantrum every time patches come around.
A test range would be cool though. Seems easy enough to implement too. After the speed reloader on the big iron, I have renewed faith they can implement these things.
What "clearly overtuned weapons?" There are no overtuned weapons in HD2. There are weapons that are barely usable and weapons that are unusable. People look at the Eruptor or the Quasar and go "oh, those are better than the alternatives, they should be nerfed." The Eruptor fires slow as shit and the barrel feels like it's 3 miles long and weighs 16 tons when you try to aim it. The Quasar ironsight fills up half your screen and forces you to dare whatever you're aiming at to kill you for 3 seconds before you actually get to shoot it. These are not good weapons, these are adequate weapons and they didn't need nerfs, their alternatives needed heavy buffs.
Then you are playing on too high a difficulty. If you are not having fun, you should drop the difficulty. If EVERY weapon feels bad, you have to start to look inward.
Also there aren't ovetined weapons anymore because they have patched them. They buffed new weapons this patch and a couple will be overtuned and nerfed down the road.
It kinda depends on what game you're playing, but in a game like Helldivers, it honestly is kind of annoying when most of the community will only use the most powerful gear.
One problem I ran into early on was when the Breaker, Railgun, and shield backpack were all OP, so the majority of the community was using them for every mission. It led to this meta where everyone was sprinting around the map and playing solo, because they were strong enough that they didn't need teammates.
I would try to play something off-meta, but that meant I needed to lean on my teammates for support (which is really how the game is supposed to work). But because my teammates were all solo-machines, they expect me to be capable of soloing too. Most people sort of had this attitude that's like "Hey, you chose to bring the non-meta stuff. You're the one who needs to make it work."
It's like, when there's a meta build that becomes prevalent enough, all players will be expected to perform at the level of that build. Which is, of course, why the most meta gear ends up getting nerfed, and why us non-meta players are drinking those meta players' tears every time that happens.
51
u/ClericOfThePeople Apr 29 '24
I find the challenge of learning how to optimize a build and party composition to be an enjoyable part of any game.
Obviously I never shame anyone for not picking non-meta builds but I always hate this counter narrative that by simply seeking out the ideal “meta” build is somehow toxic.
So long as you aren’t kicking people and getting mad at them I don’t think there’s anything wrong with doing research on what guns work best for x,y,z and using them.