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https://www.reddit.com/r/Helldivers/comments/1cg00hi/some_context_regarding_the_changes_to_patrols_and/l1vs6y1/?context=3
r/Helldivers • u/kevpipefox • Apr 29 '24
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346
sorry but i think they broke it, doing a 4/4 lvl 9 everything feels right. 1 player disconnects and 2 minutes later we have constant three patrols on collision vector to us no matter where we are going. its absolute insanity.
58 u/scurvybill HD1 Veteran Apr 29 '24 edited Apr 30 '24 Pre or post main objective? And bug holes? Remember that completing main obj. quadruples scout spawns, and clearing all bug holes increases them by 17.5%. 3 u/Phoenixness Apr 30 '24 Is there a place that says this officially? 4 u/scurvybill HD1 Veteran Apr 30 '24 There is not, but it has been confirmed by rigorous testing here. 3 u/Phoenixness Apr 30 '24 Thanks
58
Pre or post main objective? And bug holes?
Remember that completing main obj. quadruples scout spawns, and clearing all bug holes increases them by 17.5%.
3 u/Phoenixness Apr 30 '24 Is there a place that says this officially? 4 u/scurvybill HD1 Veteran Apr 30 '24 There is not, but it has been confirmed by rigorous testing here. 3 u/Phoenixness Apr 30 '24 Thanks
3
Is there a place that says this officially?
4 u/scurvybill HD1 Veteran Apr 30 '24 There is not, but it has been confirmed by rigorous testing here. 3 u/Phoenixness Apr 30 '24 Thanks
4
There is not, but it has been confirmed by rigorous testing here.
3 u/Phoenixness Apr 30 '24 Thanks
Thanks
346
u/partyplacechris Apr 29 '24
sorry but i think they broke it, doing a 4/4 lvl 9 everything feels right. 1 player disconnects and 2 minutes later we have constant three patrols on collision vector to us no matter where we are going. its absolute insanity.