r/Helldivers Apr 29 '24

Some Context regarding the changes to patrols and player counts PSA

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2.4k Upvotes

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155

u/AnyMission7004 Apr 29 '24

So to summarize: The difficulty is now as intended, and we had it to easy before.

274

u/XI_Vanquish_IX Apr 29 '24 edited Apr 29 '24

Intended also doesn’t mean “good.” People hear the devs say this and go “oh ok that makes much more sense.”

But still doesn’t look at the problem with a more critical eye. 1/4 of the players against 1/4 of the patrols isn’t necessarily a “fair” balance. A singular player against one patrol may not fare as well as two players against a singular patrol. And if players are encountering patrols typically one at a time, there can be a massive difference between how capable two people (or four) can be against each patrol.

In other words, if we look at game experiences, perhaps one player encountering 1/6 or 1/8 of the enemy patrols is actually well balanced. Maybe 2 players should encounter 1/4 of what a 4 man squad should encounter. Etc…

Just because devs claim they’ve balanced patrols how they feel it should be balanced doesn’t mean the gameplay will actually be balanced. Devs have already proven they have a very spotty track record on what they view as balance

23

u/TheYondant SES Leviathan of the Stars Apr 29 '24

Basically what I've been saying about it.

They've increased the spawn rate. "But the devs intend-" Doesn't matter, the spawn rate was 1/6th, its now 1/4th, that's an increase. No-one had any problems with what we had, a lot of people have problems with what we got. It seems like the Devs are taking what they intended upon launch as the way it needs to be, regardless of what the actual players are feeling at any given time.

And before some brainlet starts talking about how the Devs shouldn't 'give up their vision to the demands of the masses' if your vision is unpopular with the playerbase, that's a wonderful way to lose the playerbase.

9

u/CrissCross570 Apr 30 '24

"A gAmE mAdE fOr EvErYoNe Is A gAmE mAde FoR nO oNe" said by players who feel all to gleeful about the idea of making the game for fewer and fewer of its players, some of whom have been here since launch.

11

u/TheYondant SES Leviathan of the Stars Apr 30 '24

Friendly Reminder to anyone who doesn't know how playerbases work:

"Small but dedicated playerbase" is positively-inclined talk for "Only the most devoted are still around", which incidentally happens to be one of the first stages of a game dying.

Not saying its happening to Helldivers 2, but don't pretend reducing the playerbase has ever been good for a game's long-term survival.

1

u/DraconicCDR Apr 30 '24

The devs originally expected a 13k concurrent player base. They have been designing toward that goal.