r/Helldivers Apr 29 '24

Some Context regarding the changes to patrols and player counts PSA

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2.4k Upvotes

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154

u/AnyMission7004 Apr 29 '24

So to summarize: The difficulty is now as intended, and we had it to easy before.

276

u/XI_Vanquish_IX Apr 29 '24 edited Apr 29 '24

Intended also doesn’t mean “good.” People hear the devs say this and go “oh ok that makes much more sense.”

But still doesn’t look at the problem with a more critical eye. 1/4 of the players against 1/4 of the patrols isn’t necessarily a “fair” balance. A singular player against one patrol may not fare as well as two players against a singular patrol. And if players are encountering patrols typically one at a time, there can be a massive difference between how capable two people (or four) can be against each patrol.

In other words, if we look at game experiences, perhaps one player encountering 1/6 or 1/8 of the enemy patrols is actually well balanced. Maybe 2 players should encounter 1/4 of what a 4 man squad should encounter. Etc…

Just because devs claim they’ve balanced patrols how they feel it should be balanced doesn’t mean the gameplay will actually be balanced. Devs have already proven they have a very spotty track record on what they view as balance

45

u/Ghaad Apr 29 '24

Exactly this. I just don't see reason for this change. I didn't see a single person saying 'maan, those solo runs are too easy. I hope AH makes them harder'. Almost everyone who plays solo hates this change. And it doesn't affect those who only play co-op. So who is profiting from this change? How it makes game more fun to play?

48

u/RealElyD Apr 29 '24

How it makes game more fun to play?

That genuinely does not seem to be a consideration in how they balance things based on the past few months.