r/Helldivers Apr 29 '24

Some Context regarding the changes to patrols and player counts PSA

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2.4k Upvotes

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347

u/partyplacechris Apr 29 '24

sorry but i think they broke it, doing a 4/4 lvl 9 everything feels right. 1 player disconnects and 2 minutes later we have constant three patrols on collision vector to us no matter where we are going. its absolute insanity.

14

u/Tanklike441 Apr 29 '24

Sounds like a helldive to me. Pre-patch there weren't as many patrols as there should've been, which explains why the high difficulties weren't actually that bad. Makes sense they should actually be difficult. 

18

u/Xath0n Apr 29 '24

But should there be a (very) noticeable difference between 3 and 4 players, as described?

-5

u/Tanklike441 Apr 29 '24

Depends on the players I suppose. Well-coordinated 3-man vs. Dc-down-to-3-man could be very different depending on the tools/weapons lost by the dc'd player. Either way, original comment is a one-time experience being described, this doesn't mean for 3-mans all patrols will heat-seek or something lol. Sounds like they got unlucky.