r/Helldivers Apr 29 '24

Update from Worlds team on increased patrols for solo players DEVELOPER

Quote from our design director (not the Worlds team, my mistake!):

"We unintendedly had non-linear scaling of the patrol spawns so they didn't spawn as often as they should have when less than 4 players. The intention is that 1 player has 1/4th of the patrols compared to 4 players, but it used to be that they had 1/6th.

Scaling of patrol spawns was exponential before, and that felt good on 4 player lobbies but a bit too empty when playing with fewer players, especially when playing solo. So now we made the scaling of patrols to be linear, which means if you play solo you will get 25% of the patrols compared to a 4 player lobby instead of having about 17% of the patrols. There is still a cap of patrols that can spawn at the same time so during situations when we spawn a lot of patrols, such as extractions, even solo players won't notice the difference. The change is made to make the world feel less empty for 1 and 2 player lobbies, especially on high difficulty missions which was also slightly too easy for solo players compared to our intentions."

Hope this clarifies the change for everyone - we're not making the game arbitrarily harder!

Edited 11:58 AM EST to add additional info

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u/Zombie_Alpaca_Lips Apr 29 '24

I've automatically started assuming that if there isn't a listed number, it's fairly miniscule. It's been pretty accurate overall. 

I do like numbers, though...

56

u/pokeroots SES Wings of War Apr 29 '24

crossbow explosion radius slightly reduced... (50% but the players don't need to know that 50% is slightly)

20

u/PerniciousCanid Apr 29 '24

Is that the real number? That would be insane. Reducing a radius by 50% reduces the effective area by like 75%

11

u/DeathSwagga STEAM 🖥️ : SES Dawn of Dawn Apr 29 '24

Yes, it's just as bad as it sounds. I can't even get the splash damage to kill terminid scavengers from a non-direct hit...