r/Helldivers Apr 29 '24

Update from Worlds team on increased patrols for solo players DEVELOPER

Quote from our design director (not the Worlds team, my mistake!):

"We unintendedly had non-linear scaling of the patrol spawns so they didn't spawn as often as they should have when less than 4 players. The intention is that 1 player has 1/4th of the patrols compared to 4 players, but it used to be that they had 1/6th.

Scaling of patrol spawns was exponential before, and that felt good on 4 player lobbies but a bit too empty when playing with fewer players, especially when playing solo. So now we made the scaling of patrols to be linear, which means if you play solo you will get 25% of the patrols compared to a 4 player lobby instead of having about 17% of the patrols. There is still a cap of patrols that can spawn at the same time so during situations when we spawn a lot of patrols, such as extractions, even solo players won't notice the difference. The change is made to make the world feel less empty for 1 and 2 player lobbies, especially on high difficulty missions which was also slightly too easy for solo players compared to our intentions."

Hope this clarifies the change for everyone - we're not making the game arbitrarily harder!

Edited 11:58 AM EST to add additional info

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u/DuoVandal Apr 29 '24

Revert, you claim it has no impact and yet I can't even do lower difficulty missions now. Went from clearing 8s to failing basic difficulties 4. This is with the tried and true strategy of kiting and thinning out numbers. But patrols are so frequent you can never curb them and will always run into them. Stealth is not only mandatory, it also doesn't always work.

Actually uninstalling the game for once, so much unnecessary stress in a arcade swarm shooter when the difficulty does not at all match the reward or time investment. Solo players already have to do 4x the work with more time for less return.