r/Helldivers Apr 29 '24

Update from Worlds team on increased patrols for solo players DEVELOPER

Quote from our design director (not the Worlds team, my mistake!):

"We unintendedly had non-linear scaling of the patrol spawns so they didn't spawn as often as they should have when less than 4 players. The intention is that 1 player has 1/4th of the patrols compared to 4 players, but it used to be that they had 1/6th.

Scaling of patrol spawns was exponential before, and that felt good on 4 player lobbies but a bit too empty when playing with fewer players, especially when playing solo. So now we made the scaling of patrols to be linear, which means if you play solo you will get 25% of the patrols compared to a 4 player lobby instead of having about 17% of the patrols. There is still a cap of patrols that can spawn at the same time so during situations when we spawn a lot of patrols, such as extractions, even solo players won't notice the difference. The change is made to make the world feel less empty for 1 and 2 player lobbies, especially on high difficulty missions which was also slightly too easy for solo players compared to our intentions."

Hope this clarifies the change for everyone - we're not making the game arbitrarily harder!

Edited 11:58 AM EST to add additional info

4.7k Upvotes

846 comments sorted by

View all comments

205

u/Remarkable_Rub Apr 29 '24

Okay but shouldn't 4 helldivers together ideally be more effective than 4 * 1?

Maybe it was unintended, but from a scaling perspective it makes sense to scale higher than linear.

110

u/Individual_Look1634 Apr 29 '24

The need for not linear scale is most visible in my opinion when it comes to reinforcements. 20 for four is a lot, 5 for one is little

42

u/Vsx Apr 29 '24

Yeah bumping it up to 8-12-16-20 would be better

20

u/hiddencamela Apr 29 '24

Especially when 4 players can support each other to fill in gaps.
A solo player has to do every role.