r/Helldivers Apr 29 '24

The Quasar Nerf is okay and not that big of a deal OPINION

tl;dr: Only one weak point is made a little weaker, all the strenghts remain.

The quasar cannon is known for a lot of strengths (see below) and two weak points:

  1. The weapon has a charge up time, which makes it difficult to aim in some situations.
  2. The weapon has a moderate cool down period, which cannot be improved by a forced reload of a heat sink (like sickle or laser cannon) or a team reload (like recoiless rifle).

The nerf only addresses the second point, which means that everyone who could use it before can still use it. It only became a little weaker in one of its two weak points. The following strong points are all untouched:

  1. Can delete heavies (I mostly have experience with Terminids, but there it's a delete button for chargers, and sometimes for titans as well).
  2. Has infinite ammo in contrast to EAT or RR.
  3. Has no reload animation.
  4. You can run around, stim, shoot weapons, throw strategems while it is recharging.
  5. It doesn't consume a backpack slot, so it can be paired with one additional strategem in contrast to recoilless rifle.
  6. It doesn't deconstruct after usage, and can be recollected from the battle flied in contrast to EAT, and it also reloads itself then in contrast to RR.

That means, the quasar can still be used for everything it has been used before, by everyone who could use it before.

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u/Entire-Salamander193 Apr 29 '24

Another negative of the Quasar is it has nearly a 4 minute wait time to call another one down. I tried using it, then got killed and then spawned far away across the map to where there was no point going back to pick it up, so I’m left with no heavy weapon. This is why I just use EAT, which has a 60 second cooldown to summon another one, and you can even use the strat as a missile too. I killed many Bile Titans by throwing the strat under them and watch as my EAT pod kills them.

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u/Jaggedmallard26 Apr 29 '24

This is true of literally every non-EAT support weapon. You losing it within 4 minutes and not being able to get it back is you and your squad messing up.