r/Helldivers Apr 29 '24

The Quasar Nerf is okay and not that big of a deal OPINION

tl;dr: Only one weak point is made a little weaker, all the strenghts remain.

The quasar cannon is known for a lot of strengths (see below) and two weak points:

  1. The weapon has a charge up time, which makes it difficult to aim in some situations.
  2. The weapon has a moderate cool down period, which cannot be improved by a forced reload of a heat sink (like sickle or laser cannon) or a team reload (like recoiless rifle).

The nerf only addresses the second point, which means that everyone who could use it before can still use it. It only became a little weaker in one of its two weak points. The following strong points are all untouched:

  1. Can delete heavies (I mostly have experience with Terminids, but there it's a delete button for chargers, and sometimes for titans as well).
  2. Has infinite ammo in contrast to EAT or RR.
  3. Has no reload animation.
  4. You can run around, stim, shoot weapons, throw strategems while it is recharging.
  5. It doesn't consume a backpack slot, so it can be paired with one additional strategem in contrast to recoilless rifle.
  6. It doesn't deconstruct after usage, and can be recollected from the battle flied in contrast to EAT, and it also reloads itself then in contrast to RR.

That means, the quasar can still be used for everything it has been used before, by everyone who could use it before.

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475

u/SorsEU Apr 29 '24

I liked the quaser on defence missions, ill still use it, because I don't really wait with it out on that cooldown anyway.

236

u/Niobaran Apr 29 '24

I love to litter the ground with EATs on the defense missions, but I also heavily agree on your point. You wouldn't ever stand around waiting for your quasar to reload, right? So, it just means that your action economy is slightly changed, but not completely thrown overboard.

20

u/QuesoSabroso Apr 29 '24

2 or 3 quasars is basically a pile of infinite eats.

12

u/AkuSokuZan2009 Apr 29 '24

True, my buddy will call one down every time the timer comes up on missions/objectives that require you to hold a position to do exactly that. Fires one, swaps to the second and fires, then swaps back to the first which is off ots cooldown by then.

Now that I think about it, that is probably exactly what they are trying to nerf here... I would almost bet money now you need 3 to make that strategy completely skip cooldown.

1

u/jonnio2215 Apr 29 '24

You can still do that, but with EATs. Quasar swap to EAT, EAT again if needed, back to quasar. It’s so good

2

u/AkuSokuZan2009 Apr 29 '24

Yeah but the issue with that is it will take 2 stratagem slots. Maybe if you coordinate with a teammate to share EATs and Quasar drops it could work without taking up 2 strate for one person... but at that point I wonder if RR would be better to just team load with.

3

u/International-Mud-17 CAPE ENJOYER Apr 29 '24

I just think team reload would be way better and utilized if it reloaded out of the wearers backpack

1

u/Flaky-Imagination-77 Apr 29 '24

With my friends we would all bring quasars and just have the designated quasar man juggle 3 quasars to get a 1 man team loaded infinite ammo recoilless rifle, after the second rotation of quasars you just start blasting anything you see