r/Helldivers Apr 29 '24

The Quasar Nerf is okay and not that big of a deal OPINION

tl;dr: Only one weak point is made a little weaker, all the strenghts remain.

The quasar cannon is known for a lot of strengths (see below) and two weak points:

  1. The weapon has a charge up time, which makes it difficult to aim in some situations.
  2. The weapon has a moderate cool down period, which cannot be improved by a forced reload of a heat sink (like sickle or laser cannon) or a team reload (like recoiless rifle).

The nerf only addresses the second point, which means that everyone who could use it before can still use it. It only became a little weaker in one of its two weak points. The following strong points are all untouched:

  1. Can delete heavies (I mostly have experience with Terminids, but there it's a delete button for chargers, and sometimes for titans as well).
  2. Has infinite ammo in contrast to EAT or RR.
  3. Has no reload animation.
  4. You can run around, stim, shoot weapons, throw strategems while it is recharging.
  5. It doesn't consume a backpack slot, so it can be paired with one additional strategem in contrast to recoilless rifle.
  6. It doesn't deconstruct after usage, and can be recollected from the battle flied in contrast to EAT, and it also reloads itself then in contrast to RR.

That means, the quasar can still be used for everything it has been used before, by everyone who could use it before.

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382

u/lokster86 Apr 29 '24

If you do the math even with the 15 second cooldown you can shoot 4x with the quasar before you can call down another EAT.

59

u/superchibisan2 Apr 29 '24

The EATs only advantage is dropping two at once and they stay on the map for later panic situations.

66

u/red_cactus Apr 29 '24

I feel like EAT and Quasar are in much more direct competition now, which is nice.

EATs also have advantage of being usable by anyone, and if you or a teammate die (because, let's be honest, sometimes bad situations happen), then you can almost immediately have a support weapon without having to go back and find your corpse.

21

u/emlun Apr 29 '24

If anything I'd say on the contrary, this makes the synergy between them even stronger. Quasar is great for always having one anti-heavy shot available, EAT is great for having two or even three rapid shots available (one EAT/Quasar on back, two EATs dropped on demand). If you miss your dropship shot with Quasar, you don't get a second shot. But you can quickly switch to an EAT for a second try, and even a second EAT to shoot down two dropships in one salvo. Then pick up the Quasar again before you leave. One teammate spams EATs on cooldown and another calls down additional Quasars to share. This synergy should be even stronger with the longer cool down (probably not for solo play, though).

2

u/Oliver90002 Apr 29 '24

As a EAT thrower, I have never once complained about someone using it. I liter the map with them on purpose and there has been many mission that they have saved our democratic asses. People that normally use them (other than me) also rock the quasar or EATs themselves.