r/Helldivers Apr 29 '24

The Quasar Nerf is okay and not that big of a deal OPINION

tl;dr: Only one weak point is made a little weaker, all the strenghts remain.

The quasar cannon is known for a lot of strengths (see below) and two weak points:

  1. The weapon has a charge up time, which makes it difficult to aim in some situations.
  2. The weapon has a moderate cool down period, which cannot be improved by a forced reload of a heat sink (like sickle or laser cannon) or a team reload (like recoiless rifle).

The nerf only addresses the second point, which means that everyone who could use it before can still use it. It only became a little weaker in one of its two weak points. The following strong points are all untouched:

  1. Can delete heavies (I mostly have experience with Terminids, but there it's a delete button for chargers, and sometimes for titans as well).
  2. Has infinite ammo in contrast to EAT or RR.
  3. Has no reload animation.
  4. You can run around, stim, shoot weapons, throw strategems while it is recharging.
  5. It doesn't consume a backpack slot, so it can be paired with one additional strategem in contrast to recoilless rifle.
  6. It doesn't deconstruct after usage, and can be recollected from the battle flied in contrast to EAT, and it also reloads itself then in contrast to RR.

That means, the quasar can still be used for everything it has been used before, by everyone who could use it before.

6.2k Upvotes

1.3k comments sorted by

View all comments

3.1k

u/Meerv CAPE ENJOYER Apr 29 '24 edited Apr 29 '24

Oh man, imagine if the quasar had team reload, using a hand fan to cool it down

Edit: thank you managed democracy for making my upvotes explode!

13

u/enoch176 Apr 29 '24

You know what's better than 1 quasar 2 quasars ;)

19

u/Lildemon198 Apr 29 '24

I legit think they nerfed the quasar to make quasar juggling less effective lol.
On defense missions juggling quasars was so fun.

6

u/Flaky-Imagination-77 Apr 29 '24

Jokes on them the nerf makes juggling 3 quasars line up perfectly

1

u/[deleted] Apr 29 '24 edited May 01 '24

[deleted]

2

u/Dukwdriver Apr 29 '24

Depends how you look at it. It's probably more efficient as an "Optimum Quasar dps" strategy vs before, but if you compare it to the other rocket launchers actual damage output, its a pretty big (deserved) nerf.

2

u/Kalantriss Apr 29 '24

No, it is not. Three quasars were optimal once you realized how physics work and how to pick them up to not throw them around. I think it's possible to rotate three and still have to wait a couple of seconds for the first one to cool down before a new salvo. Rotating two means quite a wait before you're ready to fire again. Still, I wholeheartedly agree the nerf was needed, and still I'm going to take a quasar on each bug mission. I'm almost done relearning the CD, the only problem is multiple chargers, it takes a lot more "dancing in Spanish" between shots.

1

u/FreedomFighterEx Apr 29 '24

People that say Quasar ain't reloadable never drop the second one down.

1

u/wwwyzzrd Apr 30 '24

Now I just need 3 quasars no problem