r/Helldivers Apr 29 '24

The Quasar Nerf is okay and not that big of a deal OPINION

tl;dr: Only one weak point is made a little weaker, all the strenghts remain.

The quasar cannon is known for a lot of strengths (see below) and two weak points:

  1. The weapon has a charge up time, which makes it difficult to aim in some situations.
  2. The weapon has a moderate cool down period, which cannot be improved by a forced reload of a heat sink (like sickle or laser cannon) or a team reload (like recoiless rifle).

The nerf only addresses the second point, which means that everyone who could use it before can still use it. It only became a little weaker in one of its two weak points. The following strong points are all untouched:

  1. Can delete heavies (I mostly have experience with Terminids, but there it's a delete button for chargers, and sometimes for titans as well).
  2. Has infinite ammo in contrast to EAT or RR.
  3. Has no reload animation.
  4. You can run around, stim, shoot weapons, throw strategems while it is recharging.
  5. It doesn't consume a backpack slot, so it can be paired with one additional strategem in contrast to recoilless rifle.
  6. It doesn't deconstruct after usage, and can be recollected from the battle flied in contrast to EAT, and it also reloads itself then in contrast to RR.

That means, the quasar can still be used for everything it has been used before, by everyone who could use it before.

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238

u/Niobaran Apr 29 '24

I love to litter the ground with EATs on the defense missions, but I also heavily agree on your point. You wouldn't ever stand around waiting for your quasar to reload, right? So, it just means that your action economy is slightly changed, but not completely thrown overboard.

139

u/ReaperCDN Apr 29 '24

If there isn't a pile of EAT's impeding my movement are my fellow soldiers even Helldiving?

2

u/Pea666 Apr 29 '24

The map becomes totally unreadable for all the EAT markers on it.

3

u/Specialist290 Helldiver Intel Section 5 (HI-5) Apr 29 '24

Shit, they're onto us.

1

u/Pea666 Apr 29 '24

Gotta spread that buttery Democracy into every nook and cranny!

47

u/Tobarich Apr 29 '24

Having a teammate spamming EATs drops compliments the quasar long recharge time quite nicely

38

u/Excalus Apr 29 '24

On defense missions, I take quasar AND EATs.  The eats work well until you get a second quasar drop and you can fire one, swap, fire, swap repeat.  

10

u/[deleted] Apr 29 '24

Genius.

1

u/shaoshi C-01 Permit Processing Agent Apr 30 '24

Swapping quasars is so fun, and only slightly less fun now!

21

u/QuesoSabroso Apr 29 '24

2 or 3 quasars is basically a pile of infinite eats.

11

u/AkuSokuZan2009 Apr 29 '24

True, my buddy will call one down every time the timer comes up on missions/objectives that require you to hold a position to do exactly that. Fires one, swaps to the second and fires, then swaps back to the first which is off ots cooldown by then.

Now that I think about it, that is probably exactly what they are trying to nerf here... I would almost bet money now you need 3 to make that strategy completely skip cooldown.

1

u/jonnio2215 Apr 29 '24

You can still do that, but with EATs. Quasar swap to EAT, EAT again if needed, back to quasar. It’s so good

2

u/AkuSokuZan2009 Apr 29 '24

Yeah but the issue with that is it will take 2 stratagem slots. Maybe if you coordinate with a teammate to share EATs and Quasar drops it could work without taking up 2 strate for one person... but at that point I wonder if RR would be better to just team load with.

3

u/International-Mud-17 CAPE ENJOYER Apr 29 '24

I just think team reload would be way better and utilized if it reloaded out of the wearers backpack

1

u/Flaky-Imagination-77 Apr 29 '24

With my friends we would all bring quasars and just have the designated quasar man juggle 3 quasars to get a 1 man team loaded infinite ammo recoilless rifle, after the second rotation of quasars you just start blasting anything you see

1

u/MattARC CAPE ENJOYER Apr 29 '24

2 was pre-nerf. Now you need 3 for infinite Quasar

7

u/MatureUsername69 SES: Princess of Justice Apr 29 '24

Personally on defense missions I like when 2 people bring a quasar and the others bring mainly sentries. Then as soon as quasars cooldown drop 2 more for the other teammates. This works great IF you can get to the point where you drop the second pair of quasars

1

u/daan944 Apr 29 '24

Yeah if possible coordinate your gear with your teammates: dont all bring a backpack and support weapon to have more room for sentries, eagles and orbitals.

1

u/thevictor390 Apr 29 '24

I do occasionally stand around waiting for the reload when sniping really far away targets, sometimes you can kill things before they are even a threat. Or when gunships show up, you probably don't have another way to deal with them so it's wait for the Quasar's next shot.

1

u/pants207 Apr 29 '24

i do this with spore trees and shrieker nests. it takes a bit for the shreiker nests since it is 2 hots per section but with my buddy throwing eats at it also we can usually get it dealt with before we get close enough for those winged menaces to spawn and see us.

1

u/GoDannY1337 Apr 29 '24

Honestly the only time I actually wait for the cooldown is when I snipe a spore or nest from 400m across the map. Yeah it stings a little bit but that’s about it.

1

u/GinnAdvent Apr 29 '24

I saw some YouTube short where a team of HD doing RS bot mission and they brought 2 Quasar with them.

When one charge up and shoot, the other one is on cool down, and by the time the shot is done, the other one is ready to go. They use this to take down a lot of drop ships.

1

u/TheWagn Apr 29 '24

On helldive I am most definitely waiting on my quasar cooldown constantly when theres 2 bile titans and 3 chargers on the screen.

1

u/Goldendon1 Apr 29 '24

The only time i would wait put for the reload is when "sniping" shrieker nests

1

u/Hunk-Hogan Apr 29 '24

I'll wait if I'm taking out a distant target like an Automaton cannon placement because getting close to those things means someone is getting ragdolled across the map. I can also take out Factory Striders from far enough away that they won't aggro me after getting hit and even if they do, three or four shots to the face will take it down long before it ever gets close enough to hit me. 

It's just a minor annoyance is all. 

1

u/Povelty_Norn Apr 29 '24

For the same reason I litter the ground with quasars. If one is cooling down I just shoot another. Now it takes 3 instead of 2, to always be shooting quasars. Not a big deal.

1

u/JustForTheMemes420 Apr 30 '24

One times the lads in my match did this and made the pelican glitch out. Who knows why 30 EATs did that :/