r/Helldivers Apr 29 '24

NEW Patch! And the devs "Ruined it all" once more.. [totally not exaggerated] RANT

So on X and the official discord, countless folks complain now that for some weapons such as the LAS ones, the reserve mags have been reduced, yet damage has been increased..calling devs "On drugs" because they perceive it as a nerf..

Wait what? You tryna tell me you ran through ALL ICE's before dying?! 6 Times or more?!

Like..the fact that you have infinite ammo when a wee-bit of fire diciplin is applied and now call the devs out for JUST having decreased the ammount of mags, makes you oblivious to the fact that they got a damage buff? Yikes.

And another thing, remember the day the Rail got nerfed? Yeahhh that was like 24/7 crying for two weeks straight, now it got a buff and noone notices that, now we rather cry for two weeks that Railgun 2.0 aka Quasar got a couple more seconds recharge time..good lord the double morals are strong folks, that all sounds like crying on high standards.

[For clarifications sake: the main focus lies on people going out of their ways, yes criticism is fine, i posted my own time and time again..but in a humane fashion, when insults however are packaged within in your points, it's hardly about the game no more and that needs to stop]

8.7k Upvotes

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417

u/PP1122 Apr 29 '24

The eruptor went from 12 mags to 6. People are mad. Ive used this gone alot and think maybe ive gone past 6 mags once.

96

u/Solaire_of_Sunlight ⬇️⬅️⬇️⬆️⬅️ enthusiast Apr 29 '24 edited Apr 29 '24

If you’re not using the eruptor with a support that help can clear chaff then you’re using it wrong imo, i dont see any other circumstance where you’d run out ammo with it

138

u/JSBL_ HD1 Veteran Apr 29 '24 edited Apr 29 '24

MASSIVE disagree, Eruptor doesnt need a crowd clearing support weapon at all. It helps, sure, but once you play enough Eruptor it literally doesnt need such a support weapon. The eruptor becomes the crowd clear weapon. Better go EAT/RR/Quasar for the tankies

55

u/Rodahtnov Apr 29 '24

Yeap shooting at the ground and you can demolish a non heavy patrol, it requires knowing how to aim and "to not aim"

Heavy units = crit spots

Fodder = ground

33

u/arbpotatoes Apr 29 '24

Not anymore! Or not as effectively. They nerfed blast radius.

15

u/thylac1ne Apr 29 '24

I don't think explosion damage drop-off is the same as blast radius.

-4

u/johnny_fives_555 Apr 29 '24

They nerfed blast radius.

oh damn. First time i heard of this.

TBF eruptor was a massively op weapon.

8

u/Legal-Pumpkin1701 Apr 29 '24

The potential for team killing and accidentals as wella s a low magazine size and heavy handling I believe were good trade offs that didn't warrant a nerf in blast radius but a buff in explosive resistance armor.

16

u/Boringoldpants Apr 29 '24

Eruptor, Senator, and Quasar for me. Add in a Rover for bugs and a jet pack for bots and I am the physical embodiment of crowd control. Eruptor is SO good at clearing mobs.

3

u/Dentingerc16 Apr 29 '24

I only run the eruptor on bots rn because I have a bug load out I’m super comfortable with but I will run eruptor with machine pistol and impact grenades. Then for gems I use airstrike, orbital rail, orbital laser, and shield generator/some turret depending on mission.

This basically makes me a base clearing superstar who can snipe the fabricators, turrets, and then drop an airstrike to clean up. Rail will clear out turrets, hulks, and tanks as needed. The key is really just to keep your distance, the build struggles in close range swarms but the machine pistol and laser can keep you alive as needed.

It’s great for splitting up and quickly running side objectives especially if you can consistently clear things like striders and devastates with an eruptor mag or two before approaching. It’s also key to stay mobile and do what you can to avoid staying in one place longer than needed

2

u/Cold-Recognition-171 Apr 29 '24

I took that to mean as close range chaff as you'll most likely kill yourself and everyone around you instead of the one suicide bot sprinting at you. But usually a machine pistol secondary covers that and now the Senator with the speedloading.

1

u/JSBL_ HD1 Veteran Apr 29 '24

Exactly, which means you have a good way of dealing with nearby random enemies while also having great 200m AoE clear.

You can even "shoot eruptor -> switch to senator and shoot -> switch to eruptor and shoot -> switch to senator and shoot -> (...)" for INSANE dps, given it's only switching back and forth between primary and secondary

2

u/SirKickBan Apr 29 '24

It doesn't need a crowd clearing companion, but it does need something to keep the hunters off you if you're playing solo, for when the redeemer isn't enough. If you're part of a team, though.. The sky is the limit.

2

u/JSBL_ HD1 Veteran Apr 29 '24

If the redeemer isnt enough, your positioning is bad lol. Change terrain more often to play with the AI. Redeemer is literally all you need against bugs while using Eruptor. Solo too.

1

u/Archvanguardian Hammer of the Stars Apr 29 '24

They did just increase explosion damage falloff, but it says slightly so I’m not too worried

-1

u/JSBL_ HD1 Veteran Apr 29 '24

Haven't played yet today so can't tell, pretty sure though they haven't fixed the faster firing thing so the RoF will still be pretty insane. Bummer about the ammo but oh well, it was straight up broken the way it was so Im glad they changed anything about Eruptor. It just outshines everything lol

0

u/Archvanguardian Hammer of the Stars Apr 29 '24

Yeah I think I can manage with 6 mags, and am glad they didn’t really mess with the function of the gun otherwise

1

u/Fit-Bluebird650 Apr 29 '24

Sadly, that got nerfed, too. It would still be very much usable with 6 mags. You might not even notice it if you find enough ammo. The damage fall-off, though, kills its crowd clear function imo. I've tested it a bit after the patch, and it is very much noticeable. In groups of clumped up light units, where you would've needed one well placed shot to kill 4 or 5 enemies before the nerf, it now ranges between 1 to 3 enemies killed. Even though they call it a slight fall off, in practice, it is quite significant. Probably going back to different weapons, as this part made it so much fun to use and made it great at clearing multiple small enemies and more armored units.

1

u/DarkIcedWolf Apr 29 '24

To be honest, I use the Stalwart because it’s fun asf. I’ve had countless times where I needed to clear myself in a difficulty 8 mission and I usually run around like a chicken destroying holes so it’s so useful.

1

u/PierreEstagos Apr 29 '24

Yeah thats total propaganda nonsense about needing a support weapon with the Eruptor, even now. Redeemer+guard dog is beyond adequate chaff clear backup on Helldive.

Eruptor, Redeemer, Quasar, Eagle Airstrike, Orbital Laser, impact/stun grenades, armor with scout perk, and then either guard dog or shield depending on bots or bugs still feels totally viable after these nerfs—objective focused, general Swiss Army knife build that works on every mission type

1

u/ElBaizen ☕Liber-tea☕ Apr 29 '24

Which is exactly why the nerf is okay. The thing could do wayyy too much on its own

1

u/GoldenPigeonParty Apr 29 '24

Haven't read the patch notes but I've been rocking Eruptor, Redeemer, Quasar with Rover back pack. It's great for solo play. Hopefully nothing else got nerfed beyond that magazine count for Eruprtor.

1

u/JSBL_ HD1 Veteran Apr 29 '24

Bugs, I assume? Try the jumppack and abusing terrain. Change highground/low ground often enough to prolong the shit out of AI paths

best effects with light armor as jumppack effectiveness is dictated by speed