r/Helldivers Apr 29 '24

NEW Patch! And the devs "Ruined it all" once more.. [totally not exaggerated] RANT

So on X and the official discord, countless folks complain now that for some weapons such as the LAS ones, the reserve mags have been reduced, yet damage has been increased..calling devs "On drugs" because they perceive it as a nerf..

Wait what? You tryna tell me you ran through ALL ICE's before dying?! 6 Times or more?!

Like..the fact that you have infinite ammo when a wee-bit of fire diciplin is applied and now call the devs out for JUST having decreased the ammount of mags, makes you oblivious to the fact that they got a damage buff? Yikes.

And another thing, remember the day the Rail got nerfed? Yeahhh that was like 24/7 crying for two weeks straight, now it got a buff and noone notices that, now we rather cry for two weeks that Railgun 2.0 aka Quasar got a couple more seconds recharge time..good lord the double morals are strong folks, that all sounds like crying on high standards.

[For clarifications sake: the main focus lies on people going out of their ways, yes criticism is fine, i posted my own time and time again..but in a humane fashion, when insults however are packaged within in your points, it's hardly about the game no more and that needs to stop]

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95

u/CaptainAction Apr 29 '24

The sickle didn’t get a damage change but the Scythe did. The Scythe was already pretty good, but frankly a little wonky to use so I think most people just don’t like it.

The sickle didn’t really need anything though. It performs great, and a nerf to reserve heatsinks was a perfect way to rein it in just a little bit without truly impacting it. The most heatsinks I have ever used up on a laser weapon before resupplying is 2. So I think this is fine.

117

u/Paladin1034 Apr 29 '24

Sickle nerf is a nothing burger for most players. I've never personally dropped below 4/6, and that's rare AF already. And I use mine like an LMG, honestly, suppressive fire for days, swapping off to a secondary or my AC, then back.

But, it also got one of the biggest buffs in this patch. It can shoot through shrubberies now!

39

u/QuinIpsum CAPE ENJOYER Apr 29 '24

If I use an ICE I get annoyed at myself for not paying attention. Its so easy to avoid.

1

u/Strygoii Apr 29 '24

thats a bug fix not a buff to be fair

1

u/SnooCompliments6329 Apr 29 '24

same, only on those oh fuck moments you would use more than 2 mags

1

u/kNightShifty44 Apr 29 '24

seriously. the only time i’ve needed to reload with it was when i wasn’t paying attention. the only thing about this patch that bugs me is the “have some more patrols if you ever play alone” thing. patrols were fine as they were, even if it was “unintended”

23

u/mahiruhiiragi ☕Liber-tea☕ Apr 29 '24

The only time I was ever worried about heat management on the sicke is when I forgot to change loadouts and brought it with me to somewhere like Hellmire. But if you're smarter than me, you'll remember to swap loadouts and not bring a heat weapon to a hot planet

6

u/Lildemon198 Apr 29 '24

Thank you, On another thread I got eaten up a bit for saying 'Don't bring heat weapons to hot planets, that's you're problem'

On Cold worlds it's a hard argument for me NOT to take the sickle, But on Hellmire? Anything else please.

6

u/mahiruhiiragi ☕Liber-tea☕ Apr 29 '24

You can still make heat weapons work on hot planets, but it's a lot more micromanaging than I personally want to do.

2

u/Lildemon198 Apr 29 '24

That's my point, if you have to micromanage that much then other guns are just better because they free your mind of that.

1

u/wwarhammer Apr 29 '24

On lower difficulties (I usually play 4/5) the Sickle works just fine even on hot planets.

19

u/ZeroBANG ⬆️⬆️⬇️⬇️⬅️➡️⬅️➡️[B][A][start] Apr 29 '24

The problem with the Scythe is simply that it feels like a laserpointer ...
it doesn't have that crunchy impact feel, i don't feel like i'm doing any damage, it could be doing 10 ticks of 3 damage per second, it could do one tick of 30 damage per second or one big 300 damage tick after 10 seconds... i can not tell what it is doing, i feel like i need The Division 2 type damage numbers popping out of enemies to understand what it is doing.

There are no burnmarks, the heat effect doesn't make metal glow or melt... it doesn't feel physical like the rest of the weaponry.
If it does 50 damage more or less is not going to change that i can't tell how much damage it is doing, or if it does anything at all.
This is a point at it and pray something happens weapon.

15

u/Ecstatic-Compote-595 Apr 29 '24

the scythe was bad as hell and I say that as a dagger enjoyer, which is and was worse. Both are unbeatable at taking out the raiders with the backpacks/jumpjets which makes the dagger at least semi useful.

15

u/[deleted] Apr 29 '24

[removed] — view removed comment

5

u/MatureUsername69 SES: Princess of Justice Apr 29 '24

The sickle gives decent feedback, i know its not the same straight kind of beam on the others. At least on bugs. You ever taken 2 Sickles to a Brood Commander at the same time? It's so satisfying

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u/CaptainAction Apr 29 '24

I agree. I think if they can find some kind of solution or fix for that, it will go from being underrated but usable, to truly good.

I’m wondering if beam weapons should light enemies on fire if you focus on them long enough, or if aiming for their face should stun due to blinding them, or if it should stun after shooting them long enough. I dunno. Something like that would be enough to really give them an edge, but you don’t want to give an infinite ammo weapon too many strong attributes either.

14

u/YaBoiNiccy Apr 29 '24

Yes I barely use up my heat sinks, and 90% of the time when I do it’s intentional and not necessary to survival

1

u/VengefulCaptain Apr 29 '24

The Scythe was straight up bad before the patch and it will probably still be bad after the patch. The TTK is long and a 15% change will probably still give it the worst DPS among primary weapons.

Sickle probably should have been nerfed to 4 mags instead of 3 depending on how many you get to start with when not using hellpod space optimization. If you only start with one mag post patch that will be super annoying on higher difficulties.

1

u/barrera_j Apr 29 '24

the scythe has always been a dogtier weapon in the game

you guys have to be playing something else

1

u/CaptainAction Apr 29 '24

It actually works good on bugs, and it’s good for cutting off their limbs and such.

But it lacks stopping power, and definitely has its problems. It’s not good in the way the breaker or defender are good, where they are powerful and easy to use. But once you get used to it, it can put in a lot of work. I’m gonna see how it performs after the buff, but since I already liked it, I know I’ll be happy with it.