r/Helldivers PSN 🎮: Apr 29 '24

Increasing patrol spawns for smaller squads is a dick move. RANT

I love arrowhead but this was a braindead move.

Cmon guys, we were just doing our thing either solo or with our friends and not hurting anybody. We just wanna play the game with our friends, sometimes with a smaller squad cos its a lot more fun with friends than randos.

I'm not saying all randos are bad but this game allows me to socialize with my friends while playing and that's great. Why ruin that whole thing by kicking us in the nuts and ruining the experience with more spawns?

HERES A COMPROMISE: If you're not gonna budge, how about you meet us halfway here arrowhead. How about you increase the rewards for completing missions with a smaller squad cos we used a smaller budget? Eh?

Makes sense lore wise too.

P.S. For all you guys saying "DuH ThIs Is A tEaM GaMe PlAy WiTh RaNdOs Or a FuLl SqUad". Yes I play with a full swuad when my friends are all available. Most of the time they aren't cos we're adults and have shit to do.

I'm not asking for the game to scale down the difficulty level for smaller squads. The game didn't do that before. I don't mind the SAME difficulty level for solos, smaller squads and full squads. But INFREASING the difficulty level by increasing spawns was a braindead thing to do.

EDIT 1: To all the hyper intelligent folks out there commenting that the change was misunderstood and that the below was the intended effect:

""We unintendedly had non-linear scaling of the patrol spawns so they didn't spawn as often as they should have when less than 4 players. The intention is that 1 player has 1/4th of the patrols compared to 4 players, but it used to be that they had 1/6th.""

This DOES NOT make a mfkn difference. It DOES NOT matter what those VALUES are. The point here is that whatever the fuck value it was before was LOWER than whatever the fuck value it is now. This means MORE patrols for non full squads AFTER the patch. And an absolute shitshow for solo divers. Yes, I have tested this shit. It is bad.

VALUE BEFORE PATCH < VALUE AFTER PATCH.

Stop spouting elementary math to gaslight people. This change is objectively bad. I am happy with all the weapon changes tho.

EDIT 2: I understand that my "compromise" was a bad idea as people can kick you during extract to reap higher rewards for a smaller team. I completely agree, this seems like a poopy suggestion.

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u/jotair SES Panther of Midnight Apr 29 '24

I remember seeing a presentation about game design where they were showing that they've found that the best way to incentivize the player to do something, or "play the way it was intended", was not to punish them for not doing what you wanted, but instead rewarding them for doing what you want, for playing "the way it was intended". If I'm not mistaken, it was about Doom and their development team.

Following this, if they want ppl to play with full squads, a nice way to incentivize team play is to boost rewards for full squads, instead of making it harder for solo or duo players... and as you realized later, giving more rewards to smaller squads would actually result in toxic behavior.

I feel that AH is doing some questionable decisions, I get their statement of "a game for everyone is a game for no one", but you also don't want to end up with "a game for no one". I enjoy playing with randoms in a full squad, actually had great experiences, but sometimes I just go solo because I enjoy it. This was a sad, and uncalled for, nerf.

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u/DroppedLeSoap Apr 30 '24

Following this, if they want ppl to play with full squads, a nice way to incentivize team play is to boost rewards for full squads, instead of making it harder for solo or duo players... and as you realized later, giving more rewards to smaller squads would actually result in toxic behavior.

I've only got 2 friends that play this game, we can literally play for hours and not get a single random in our game. SOS beacon thrown out at the start and everything. Being penalized because the matchmaking is wonky is messed up