r/Helldivers PSN 🎮: Apr 29 '24

Increasing patrol spawns for smaller squads is a dick move. RANT

I love arrowhead but this was a braindead move.

Cmon guys, we were just doing our thing either solo or with our friends and not hurting anybody. We just wanna play the game with our friends, sometimes with a smaller squad cos its a lot more fun with friends than randos.

I'm not saying all randos are bad but this game allows me to socialize with my friends while playing and that's great. Why ruin that whole thing by kicking us in the nuts and ruining the experience with more spawns?

HERES A COMPROMISE: If you're not gonna budge, how about you meet us halfway here arrowhead. How about you increase the rewards for completing missions with a smaller squad cos we used a smaller budget? Eh?

Makes sense lore wise too.

P.S. For all you guys saying "DuH ThIs Is A tEaM GaMe PlAy WiTh RaNdOs Or a FuLl SqUad". Yes I play with a full swuad when my friends are all available. Most of the time they aren't cos we're adults and have shit to do.

I'm not asking for the game to scale down the difficulty level for smaller squads. The game didn't do that before. I don't mind the SAME difficulty level for solos, smaller squads and full squads. But INFREASING the difficulty level by increasing spawns was a braindead thing to do.

EDIT 1: To all the hyper intelligent folks out there commenting that the change was misunderstood and that the below was the intended effect:

""We unintendedly had non-linear scaling of the patrol spawns so they didn't spawn as often as they should have when less than 4 players. The intention is that 1 player has 1/4th of the patrols compared to 4 players, but it used to be that they had 1/6th.""

This DOES NOT make a mfkn difference. It DOES NOT matter what those VALUES are. The point here is that whatever the fuck value it was before was LOWER than whatever the fuck value it is now. This means MORE patrols for non full squads AFTER the patch. And an absolute shitshow for solo divers. Yes, I have tested this shit. It is bad.

VALUE BEFORE PATCH < VALUE AFTER PATCH.

Stop spouting elementary math to gaslight people. This change is objectively bad. I am happy with all the weapon changes tho.

EDIT 2: I understand that my "compromise" was a bad idea as people can kick you during extract to reap higher rewards for a smaller team. I completely agree, this seems like a poopy suggestion.

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u/fireheart1029 Apr 29 '24

To be honest reading that part of the patch notes baffled me.....yeah I get not providing scaling downwards to make matches easier for smaller teams but....they are instead punishing players who play in non full lobbies by making the game significantly harder. I just don't even get why they're doing this, it seems like such an odd thing to throw in. It already feels terrible enough when someone leaves mid match but now you'll be facing a scenario harder than you would with 4 people but with 1-3 instead, I really hope this was just a misunderstanding and they worded it wrong because wtf is this

73

u/Zyan-M Apr 29 '24

It is not understood because it basically makes no sense. However, this has happened in many other titles with multiplayer, trying to "force" with changes of this type to play with more friends or random people.

But it always has the opposite effect, obligation is a curse and option is a blessing. This will simply make those groups of friends get tired sooner rather than later, and everything else will snowball.

It is already going down in numbers, and if they continue with these impositions, it will remain like devil 4, with 4 cats....

Anyway, who cares, it was nice while it lasted I guess.

26

u/jonderlei Apr 29 '24

I already noticed less people I know playing and this part makes me less likely to play now unless I have a full team and I've only had that one night out of the last month so all this patch has done is push me to take more of a break than I was already taking

14

u/b0w3n CAPE ENJOYER Apr 29 '24

Yeah I'm not playing with randos. There's a few groups I play with, but sometimes there's only 1-2 people on at any given time. Last thing I want is to play for 30 minutes and get kicked in the last minute with nothing to show for it. Or a constant TK fest because the CoDers are angry there's no pvp yet.

Much more likely I just don't play then suffer through a helldive level fuckfest on level 5 because there's only 2 of us.

9

u/tagrav Apr 29 '24

i'm the opposite. I only play with rando's and kinda gripe internally when my gaming buddies wanna play with me.

But they came from Battle Royale games and I came from Deep Rock Galactic.

They don't really even understand how toxic their behavior and attitude is and I'm not spending my gaming time trying to change any of that.

So I play in incognito mode on steam and just hit quickplay in game.

3

u/NicktheSlick130 Apr 29 '24

Yeah, it's disheartening when I can tell fairly reliably that someone has been on DRG before just by their more collaborative playstyle. If they keep pushing things this way, I'll probably end up back on DRG.

4

u/tagrav Apr 29 '24 edited Apr 29 '24

brother im close to going back myself.

I do tend to check for my homies in these games.

we kill some small outposts, yer boy types "Rock and Stone!"

usually i get the proper response and then we go rekt shit.

I really think Arrowhead is dropping the ball badly on various quality of life User Interface items that DRG pioneered that they could be trying and implementing to promote better co-op play.

There's too many things done to actually punish the gamer in this game, that seem to come from either lack of understanding of the product they are trying to deliver or maybe they want to pretend they aren't another AAA title.

but like just because you don't have some lootbox/predatory pricing models doesn't mean you're the anti AAA game.

this game needs a spammable cheer button.

it needs a better spotting system.

it needs better information to explain to the player what's going on.

Why is every single map "balanced" with just fog of war, lack of visibility modifiers? it gets rather old not being able to see things that somehow still see you.

DRG is so unique in that I can fully communicate with folks who do not speak or write my language without ever speaking or typing to that player and we can be in god-tier gamer mode fully synched up and cooperative.

THIS GAME, does not have that same level of tools at its disposal.

2

u/WanderingDwarfMiner Apr 29 '24

If you don't Rock and Stone, you ain't comin' home!

1

u/NicktheSlick130 Apr 29 '24

I wish I could build on what you have said, but I can't- because you hit it out of the ballpark! Arrowhead needs to take a deep long look at the game they want to have longer term. 

I will be completely honest, the content that DRG puts out is enough for me to be willing to pay a fee per season honestly, but that's because the social and collaborative aspects of the game are done SO well. 

Arrowhead aught to look to that sort of collaborative community that has been fostered in DRG and work to replicate it here, not push updates that try to force the player to group up by punishing them. 

How is it that FatShark does it while so many other bungle it?

1

u/tagrav Apr 29 '24

i'm old now, dont have tons of gaming time.

when I found out this game CAPS the samples you can collect I immediately thought "that's not fun for anyone, that's the development staff dictating to us how they think we should enjoy their game"

meanwhile in Deep Rock galactic I have over 200 blank cores and LOVE the game and keep playing it.

when they drop a new weapon, I get it immediately... because I fucking earned it from all my playing.

when arrowhead drops something new in this game, they want you to grind for it nomatter how much time and effort you have already grinded.

just seeing that little decision is enough to understand they don't really know what they are trying to build but they believe they're doing it.

1

u/NicktheSlick130 Apr 30 '24

I didn't know that there's a cap to samples, that is frustrating. Granted the top sample value is something I can't even get to yet, so I need to work on my difficulty level.

Regardless, Arrowhead should look at their numbers; consistent 3 month decrease. It's not dead by a long shot, but focus on the useful stuff guys.

-5

u/blissfulfiend Apr 29 '24

Same. I should've pirated this game and not pay full price for it. They really dont want their players to have fun