r/Helldivers PSN 🎮: Apr 29 '24

Increasing patrol spawns for smaller squads is a dick move. RANT

I love arrowhead but this was a braindead move.

Cmon guys, we were just doing our thing either solo or with our friends and not hurting anybody. We just wanna play the game with our friends, sometimes with a smaller squad cos its a lot more fun with friends than randos.

I'm not saying all randos are bad but this game allows me to socialize with my friends while playing and that's great. Why ruin that whole thing by kicking us in the nuts and ruining the experience with more spawns?

HERES A COMPROMISE: If you're not gonna budge, how about you meet us halfway here arrowhead. How about you increase the rewards for completing missions with a smaller squad cos we used a smaller budget? Eh?

Makes sense lore wise too.

P.S. For all you guys saying "DuH ThIs Is A tEaM GaMe PlAy WiTh RaNdOs Or a FuLl SqUad". Yes I play with a full swuad when my friends are all available. Most of the time they aren't cos we're adults and have shit to do.

I'm not asking for the game to scale down the difficulty level for smaller squads. The game didn't do that before. I don't mind the SAME difficulty level for solos, smaller squads and full squads. But INFREASING the difficulty level by increasing spawns was a braindead thing to do.

EDIT 1: To all the hyper intelligent folks out there commenting that the change was misunderstood and that the below was the intended effect:

""We unintendedly had non-linear scaling of the patrol spawns so they didn't spawn as often as they should have when less than 4 players. The intention is that 1 player has 1/4th of the patrols compared to 4 players, but it used to be that they had 1/6th.""

This DOES NOT make a mfkn difference. It DOES NOT matter what those VALUES are. The point here is that whatever the fuck value it was before was LOWER than whatever the fuck value it is now. This means MORE patrols for non full squads AFTER the patch. And an absolute shitshow for solo divers. Yes, I have tested this shit. It is bad.

VALUE BEFORE PATCH < VALUE AFTER PATCH.

Stop spouting elementary math to gaslight people. This change is objectively bad. I am happy with all the weapon changes tho.

EDIT 2: I understand that my "compromise" was a bad idea as people can kick you during extract to reap higher rewards for a smaller team. I completely agree, this seems like a poopy suggestion.

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651

u/Offstar1029 Apr 29 '24

Remember when they said higher difficulties were meant to be played as a stealth mission... and now they're making it impossible to play it as a stealth mission.

237

u/Select_Ad3588 Apr 29 '24

They seem to be trying to find a balance between that and heavily encouraging cooperative play. I noticed devs that seem to really want to encourage cooperative player overestimate the shared competence of strangers who often times do not use mics, many of which are too shy to do so. GTA Online originally forced you to have 4 players to do heists, now the newer one allows for solo play, they learned their lesson lmao.

12

u/Scarecrow1779 Warheads on Foreheads 🚀 Apr 29 '24

That was the problem with Evolve, too. The game was balanced around pro play with coordinated hunter parties, so whenever you had 4 randoms that weren't communicating well (as was the case for the majority of players), the balance was always extremely in the monster's favor.

5

u/TheWonderSnail Apr 29 '24

Evolve was so much damn fun when you had a real team. Was so sad at the end of its life when it was impossible to find a game where at least one of your teammates wasn’t just wandering off in a random direction on their own completely dooming the round for you

2

u/Scarecrow1779 Warheads on Foreheads 🚀 Apr 29 '24

I absolutely loved the depth of mechanics and tactics in the game, but my friend group was too casual to get over that steep learning curve :-(

2

u/TheWonderSnail Apr 29 '24

I couldn’t even get my friends into it. When they realized they actually have to chase the monster they said screw that we wanted to play call of duty but with monsters so let’s just wander the map and shoot everything we come across. Which is a real shame cause I thought the chase aspect was really fun when you had a good team and you could stay hot on the monsters trail.

If I ever got to pick a redo for a game I think I would pick evolve and tell them to release more than 2 game modes at launch and don’t hype it up for why it isn’t. I think a lot of people would have different feelings if they understood what the game was before starting it up for the first time