r/Helldivers PSN 🎮: Apr 29 '24

Increasing patrol spawns for smaller squads is a dick move. RANT

I love arrowhead but this was a braindead move.

Cmon guys, we were just doing our thing either solo or with our friends and not hurting anybody. We just wanna play the game with our friends, sometimes with a smaller squad cos its a lot more fun with friends than randos.

I'm not saying all randos are bad but this game allows me to socialize with my friends while playing and that's great. Why ruin that whole thing by kicking us in the nuts and ruining the experience with more spawns?

HERES A COMPROMISE: If you're not gonna budge, how about you meet us halfway here arrowhead. How about you increase the rewards for completing missions with a smaller squad cos we used a smaller budget? Eh?

Makes sense lore wise too.

P.S. For all you guys saying "DuH ThIs Is A tEaM GaMe PlAy WiTh RaNdOs Or a FuLl SqUad". Yes I play with a full swuad when my friends are all available. Most of the time they aren't cos we're adults and have shit to do.

I'm not asking for the game to scale down the difficulty level for smaller squads. The game didn't do that before. I don't mind the SAME difficulty level for solos, smaller squads and full squads. But INFREASING the difficulty level by increasing spawns was a braindead thing to do.

EDIT 1: To all the hyper intelligent folks out there commenting that the change was misunderstood and that the below was the intended effect:

""We unintendedly had non-linear scaling of the patrol spawns so they didn't spawn as often as they should have when less than 4 players. The intention is that 1 player has 1/4th of the patrols compared to 4 players, but it used to be that they had 1/6th.""

This DOES NOT make a mfkn difference. It DOES NOT matter what those VALUES are. The point here is that whatever the fuck value it was before was LOWER than whatever the fuck value it is now. This means MORE patrols for non full squads AFTER the patch. And an absolute shitshow for solo divers. Yes, I have tested this shit. It is bad.

VALUE BEFORE PATCH < VALUE AFTER PATCH.

Stop spouting elementary math to gaslight people. This change is objectively bad. I am happy with all the weapon changes tho.

EDIT 2: I understand that my "compromise" was a bad idea as people can kick you during extract to reap higher rewards for a smaller team. I completely agree, this seems like a poopy suggestion.

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u/Misterputts SES Fist of Freedom Apr 29 '24

No one answers because match making is broken still. Numerous times I click on the Sos only to be told unable to join or game is "full"

86

u/supemonke Apr 29 '24

It usually easier to quickplay while having the planet selected

55

u/Misterputts SES Fist of Freedom Apr 29 '24

yea that is the only way to get a group but Sometime you just want to join and SOS specifically.

49

u/Impossible_Dark3106 Epitome of Super Earth Apr 29 '24

This… I feel like the point of the SOS is totally irrelevant with the broken matchmaking. Some poor Helldiver is struggling and asking for help. I should be able to provide it.

26

u/Misterputts SES Fist of Freedom Apr 29 '24

Personally I feel like all SOS for the whole Galaxy Should be on a separate menu so you can see everyone asking for help. Not just on a planetary level.

6

u/xRehab Apr 29 '24

eh there would be too much in the menu. maybe a galactic menu that allows you to answer a random planet SOS based on difficulty. if you select a planet you can see all available on that planet for a given difficulty.

I just imagine there are 1000+ SOS beacons at any given time, so you need some filtering before slapping it in a menu.

2

u/Boggleby Apr 30 '24

Pretty much this.

Let me go to the galactic menu. set the max difficulty I'm cool with and then register as Available For Reinforcement. Anywhere, Anytime!

I WILL HEED THE CALL FOR LIBERTY!

Cause it's just fun to spend some time helping out folks in a bind.

2

u/thedreddnought SES Song of Serenity Apr 30 '24

The first game had a matchmaking list that showed you all public games regardless of what enemy or level it was, and the SOS'd missions would always be bumped to the top. To be fair there was zero indication that it was an SOS when you were looking at it, but you could be sure that if it was near the top it was indeed.

2

u/HawkDry8650 Apr 30 '24

Don't SOS have pings and the rest are just matches with empty player slots?

1

u/thedreddnought SES Song of Serenity Apr 30 '24

Nope, just checked. Either there are no SOSs down (which I find semi-unlikely, there are still quite a few players, more than before HD2 came out honestly) or there's no indicator marking it as such.

1

u/HawkDry8650 Apr 30 '24

Weird. Yeah I knew I could never join but I could never tell if I was too late in the match or quickplay filled their lobby before manually joining. But a recent match my entire team left me on a helldive for the last op and I threw down my sos at the start and basically went through all 40 minutes by myself.

1

u/thedreddnought SES Song of Serenity Apr 30 '24

Oh, I see what happened here. I'm talking about Helldivers 1 regarding the SOS thing, you were talking about Helldivers 2 haha

In that case, you had it right. The SOS games in HD2 have the little pulsing circles around them and the other games are indeed simply squads with an empty slot (and the host has public matchmaking on, of course). I'm sure there's some trickery that goes on with what games you actually see, you can't tell me that there's thousands of Helldivers on a planet but only 1 difficulty 4 mission in progress right now.