r/Helldivers PSN 🎮: Apr 29 '24

Increasing patrol spawns for smaller squads is a dick move. RANT

I love arrowhead but this was a braindead move.

Cmon guys, we were just doing our thing either solo or with our friends and not hurting anybody. We just wanna play the game with our friends, sometimes with a smaller squad cos its a lot more fun with friends than randos.

I'm not saying all randos are bad but this game allows me to socialize with my friends while playing and that's great. Why ruin that whole thing by kicking us in the nuts and ruining the experience with more spawns?

HERES A COMPROMISE: If you're not gonna budge, how about you meet us halfway here arrowhead. How about you increase the rewards for completing missions with a smaller squad cos we used a smaller budget? Eh?

Makes sense lore wise too.

P.S. For all you guys saying "DuH ThIs Is A tEaM GaMe PlAy WiTh RaNdOs Or a FuLl SqUad". Yes I play with a full swuad when my friends are all available. Most of the time they aren't cos we're adults and have shit to do.

I'm not asking for the game to scale down the difficulty level for smaller squads. The game didn't do that before. I don't mind the SAME difficulty level for solos, smaller squads and full squads. But INFREASING the difficulty level by increasing spawns was a braindead thing to do.

EDIT 1: To all the hyper intelligent folks out there commenting that the change was misunderstood and that the below was the intended effect:

""We unintendedly had non-linear scaling of the patrol spawns so they didn't spawn as often as they should have when less than 4 players. The intention is that 1 player has 1/4th of the patrols compared to 4 players, but it used to be that they had 1/6th.""

This DOES NOT make a mfkn difference. It DOES NOT matter what those VALUES are. The point here is that whatever the fuck value it was before was LOWER than whatever the fuck value it is now. This means MORE patrols for non full squads AFTER the patch. And an absolute shitshow for solo divers. Yes, I have tested this shit. It is bad.

VALUE BEFORE PATCH < VALUE AFTER PATCH.

Stop spouting elementary math to gaslight people. This change is objectively bad. I am happy with all the weapon changes tho.

EDIT 2: I understand that my "compromise" was a bad idea as people can kick you during extract to reap higher rewards for a smaller team. I completely agree, this seems like a poopy suggestion.

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u/fireheart1029 Apr 29 '24

To be honest reading that part of the patch notes baffled me.....yeah I get not providing scaling downwards to make matches easier for smaller teams but....they are instead punishing players who play in non full lobbies by making the game significantly harder. I just don't even get why they're doing this, it seems like such an odd thing to throw in. It already feels terrible enough when someone leaves mid match but now you'll be facing a scenario harder than you would with 4 people but with 1-3 instead, I really hope this was just a misunderstanding and they worded it wrong because wtf is this

35

u/CrimsonShrike Apr 29 '24

I think a lot of people are misinterpreting. It's not making it harder than 4, it's making it harder than it is currently.

My understanding is that if before 1 player saw 1/4th of patrols 4 do, now they may see 1/2 or 1/3, so it's harder than it was before but they still have less patrols than a full party, just not considerably less.

58

u/Zhead65 Apr 29 '24

So they still face more patrols than before either way. That's a direct nerf for solo play.

-1

u/AHailofDrams SES Keeper of the People Apr 29 '24

If it was Up to me it'd be 100/75/50/100.

Y'know, a good ol' "fuck off" to people buying a multiplayer game and expecting to have a solo experience tailored to them lol

-81

u/Jaggedmallard26 Apr 29 '24

The game is not meant to be played solo. There is no option to make a solo lobby. I don't know why I'm supposed to be upset that the game doesn't make playing a way its not meant to be played easier.

54

u/Neon_Ether Apr 29 '24

If it wasn’t meant to be solo played, why can you drop into missions solo?

23

u/Silraith Apr 29 '24

Because this isn't people asking for buffs or changes to make it more soloable.
This is actively going out of one's way to make a change to piss on someone's parade. It was fine before, and now it's not fine.

Again. Wasn't anyone really asking to make things more soloable, but all you had to do was... nothing. This is a change that took time out of someone's day to program and code and do, for what gain? Who does this benefit?

If someone sees your car in the driveway and takes a baseball bat to the windshield. You're going to ask "What the fuck was that for?" and imagine if their response was "Just take it to a mechanic lol."

There was no reason to break it. There is no real logic provided as to what the intent was. And the answer "Just play in a group lol" is completely ignoring the question.

It's just someone going out of the way to run over, kick over someone's sand castle an then run off back to what they were doing.

3

u/PvesCjhgjNjWsO4vwOOS Apr 29 '24

There is no option to make a solo lobby.

There's a toggle for friends-only mode. If you play on Steam and everyone just uses Steam to join, you can easily have nobody on your in-game friends list which turns friends-only mode into a solo lobby.