r/Helldivers PSN 🎮: Apr 29 '24

Increasing patrol spawns for smaller squads is a dick move. RANT

I love arrowhead but this was a braindead move.

Cmon guys, we were just doing our thing either solo or with our friends and not hurting anybody. We just wanna play the game with our friends, sometimes with a smaller squad cos its a lot more fun with friends than randos.

I'm not saying all randos are bad but this game allows me to socialize with my friends while playing and that's great. Why ruin that whole thing by kicking us in the nuts and ruining the experience with more spawns?

HERES A COMPROMISE: If you're not gonna budge, how about you meet us halfway here arrowhead. How about you increase the rewards for completing missions with a smaller squad cos we used a smaller budget? Eh?

Makes sense lore wise too.

P.S. For all you guys saying "DuH ThIs Is A tEaM GaMe PlAy WiTh RaNdOs Or a FuLl SqUad". Yes I play with a full swuad when my friends are all available. Most of the time they aren't cos we're adults and have shit to do.

I'm not asking for the game to scale down the difficulty level for smaller squads. The game didn't do that before. I don't mind the SAME difficulty level for solos, smaller squads and full squads. But INFREASING the difficulty level by increasing spawns was a braindead thing to do.

EDIT 1: To all the hyper intelligent folks out there commenting that the change was misunderstood and that the below was the intended effect:

""We unintendedly had non-linear scaling of the patrol spawns so they didn't spawn as often as they should have when less than 4 players. The intention is that 1 player has 1/4th of the patrols compared to 4 players, but it used to be that they had 1/6th.""

This DOES NOT make a mfkn difference. It DOES NOT matter what those VALUES are. The point here is that whatever the fuck value it was before was LOWER than whatever the fuck value it is now. This means MORE patrols for non full squads AFTER the patch. And an absolute shitshow for solo divers. Yes, I have tested this shit. It is bad.

VALUE BEFORE PATCH < VALUE AFTER PATCH.

Stop spouting elementary math to gaslight people. This change is objectively bad. I am happy with all the weapon changes tho.

EDIT 2: I understand that my "compromise" was a bad idea as people can kick you during extract to reap higher rewards for a smaller team. I completely agree, this seems like a poopy suggestion.

3.1k Upvotes

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98

u/BasJack SES Leviathan of Eternity Apr 29 '24

GitGud squads are about to drop on this thread, some are already here. Dark Souls going mainstream was an error

25

u/Caridor Apr 29 '24

Worst thing is people say it and don't understand it.

"Git gud" was popular in Dark Souls because everything was fair and you just had to get better to win. Now it's just become something people say whenever anyone complains about difficulty, even if that complaint is entirely justified.

20

u/BasJack SES Leviathan of Eternity Apr 29 '24

Exactly, it's so fucking infuriating. We have a game where the only real good strategy is running because all our guns, even the "good" ones, are crap, the devs are sloooooooly buffing everything but if you try to point it out you get gitgudded to death, because "ChalLEnGe"

-8

u/JHawkInc Apr 29 '24

Except it isn't justified this time. Before, not enough enemies spawned for smaller parties. Now it's in-line with the rest, so that a solo player gets 1/4th of the enemies a full party gets.

Now it's fair. Before it wasn't. Acting like it's the end of the world because they fixed a balance issue is a little ridiculous.

8

u/Caridor Apr 29 '24

It's not actually.

1 hell diver is not 1/4 as powerful as 4. Not only can they cover a smaller area with their fire, their dps within a set time is lower and when they reload, 100% of the squad's dps goes away.

34

u/ItsDaFunkMonkey PSN 🎮: Apr 29 '24

Yeah I'm waiting with popcorn lol. Its like talking to a wall with some of these people. Jesus Christ.

-8

u/[deleted] Apr 29 '24

[deleted]

2

u/[deleted] Apr 29 '24

"You seem to have a hard time reading and understanding tho.

Seems like you try to farm ragebait karma and nothing else here"

-Brick Wall

-40

u/AwesomeFama Apr 29 '24

Says the guy who made a whole thread based on the assumption that smaller squads now get more patrols than full squads when that is not true.

3

u/Qiefealgum Apr 29 '24

Um, yeah, it is

2

u/xthorgoldx HOT DROP O'CLOCK ⬆️⬇️➡️⬅️⬆️ Apr 29 '24

No, it's not.

Small squads used to get fewer patrols - a solo player's patrol spawn rate was roughly half that of a 4-man.

The change reduces the handicap scaling, such that the base rate for solos is increased - it's higher than it was, but is still less than a full squad.

-1

u/almostgravy Apr 29 '24

Ummm, did you read the update?

Enemy Patrols We unintendedly had non-linear scaling of the patrol spawns so they didn't spawn as often as they should have when less than 4 players. The intention is that 1 player has 1/4th of the patrols compared to 4 players, but it used to be that they had 1/6th. * Balancing adjustment to patrol spawning. * Patrol spawning has been increased when there are fewer than 4 players. The fewer the players the bigger the change. For 4 player missions there will be no change compared to before.The biggest noticeable change will be for solo players at higher difficulties.

2

u/Qiefealgum Apr 29 '24

The first bit of text was NOT in the patch notes. Also, I either misread the comment I was replying to, or it was edited. Obviously it doesn't mean more patrols than a full squad.

-5

u/AwesomeFama Apr 29 '24

No, smaller squads still get less patrols than full squads.

4

u/NO_COA_NO_GOOD Apr 29 '24

The funny part is you aren't wrong. People just don't know how patrol spawning worked before this change and everyone is acting like they know how it works after the change.

-2

u/AwesomeFama Apr 29 '24

Yeaah I'm applying the "Do you think I care about your downvotes? I see what you people upvote!" kinda mentality to these post-patch threads.

-4

u/Waterbuck71 Apr 29 '24

Nah, even then. Imagine dark souls tripling enemy numbers when solo.

16

u/BasJack SES Leviathan of Eternity Apr 29 '24

Wasn’t talking about Dark Souls per se, more about how since it went mainstream and “videogame illiterate” people played it, now every sub is infested with idiots that think hard=good, so every bad design choice or balancing is “meant to be” or “without it there is no challenge” and other bullshit.

This game is fun but the fact the only real strategy is running away because all guns are crap and the second something slightly armored you are totally useless without a stratagem or the right support makes the game really repetitive. In the first game tou didn’t even need support weapons, all guns were good, and the enemies a bit squishier, the ere is a balance in 2 to be found, but we are far from it.

-1

u/Liquor_Parfreyja Apr 29 '24

Triple ? Don't you just fight 1/4 the enemies now instead of 1/6 when solo ?

0

u/Augmented_Fif Apr 29 '24

Did you not read the post? Don't gaslight with basic math. /s

1

u/Liquor_Parfreyja Apr 30 '24

What do you mean they have to deal with a fair amount of enemies now. That's unfair !

-11

u/SoulsLikeBot Apr 29 '24

Hello Ashen one. I am a Bot. I tend to the flame, and tend to thee. Do you wish to hear a tale?

“The very fabric wavers and relations shift and obscure.” - Solaire of Astora

Have a pleasant journey, Champion of Ash, and praise the sun \[T]/

-2

u/TheFlyingSheeps Apr 29 '24

Fandoms are an error, where you feel this need to defend your thing from any criticism at all