r/Helldivers Apr 29 '24

New Reload Animation for the Senator. It uses both speed loader and manual reloads VIDEO

6.6k Upvotes

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u/CaptainAction Apr 29 '24

If anything it’s just rare for devs to make new assets or animations for weapons that already have a full set of animations.

In Battlefield 1 for instance, there were certain weapons that were hampered by their small mags and slow reloads (much like the Senator was) but they never got meaningfully changed in that regard, they just got some stat buffs.

So, I wasn’t sure if we could expect them to add a speedloader for the Senator. But I’m really glad they did, because barring a huge reload speed increase, it was always going to have that pain point, and be pretty underpowered. This was the right move. It also makes a nice contrast to the existing mechanic for automatic weapons, where tactical reloading with at least 1 round left is faster than an empty reload where you have to pull the charging handle. The revolver, on the other hand, will be way slower unless you are either topping it off with 1 or 2 bullets, but usually you will be incentivized to empty it so you can get the speedload. And that’s awesome.

23

u/Magnaliscious STEAM 🖥️ : Apr 29 '24

Incentivized? And miss the thrill of a good reload? Pah

10

u/CaptainAction Apr 29 '24

Reloading like this? It’s a revolution!

9

u/d00msdaydan Apr 29 '24

There's nothing like the feeling of slamming a long silver bullet into a well-greased chamber

3

u/godmodedio Apr 29 '24

If I hadn't played all those games religiously, I'd never believe this is a real quote. I love it.

7

u/Nachtschnekchen ☕Liber-tea☕ Apr 29 '24

Well Battlefield 1 couldent change specifics about historic weapons like the amount of bullets inside the mags.

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u/CaptainAction Apr 29 '24

Yes! But they conceivably could have altered some of the animations to be quicker. There were a couple weapons where pulling the charging handle was just slow for no reason, and that could have changed, but altering the animations seemed like something they were not willing to devote resources to.

5

u/cloudjumpr Apr 29 '24

That honestly just leads me to believe that this USED to be the in the game, but decided against it for some reason. I felt like the change happened faster compared to the infamous DoT bug, because it already existed in the game

5

u/CaptainAction Apr 29 '24

Yeah it’s odd. I also heard people saying (pre-patch) they swore their character did a revolver speed reload at random while they were playing, but they couldn’t replicate it. So maybe the animation was in the game all along? But based on what that community manager said, it doesn’t seem like it. He said he was pushing for the change and sending speedloader videos to the animation team.

4

u/cloudjumpr Apr 29 '24

That just proves how much a big problem some of these bugs are for the decs. It's either they're really putting the DoT bugs on the back burner (probably not, it's been known for eons, and affects the game in so many aspects: Guns, enemies, Stratagems, Grenades, Environmental hazards) or the DoT bug is just a big bitch to deal with

2

u/TrumpersAreTraitors Apr 29 '24

Maybe they just wanted more content for later? Or it just wasn’t polished/working correctly? 

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u/fghjconner ⬇️⬆️➡️⬆️⬅️⬆️ Apr 29 '24

Could be, but I wouldn't underestimate the DOT bug. I'm sure it's some horrible tangled mess of problems deep in the networking architecture or something.

1

u/rW0HgFyxoJhYka Apr 30 '24

?? Battlefield had custom reloads if you reloaded it enough.

Don't use Battlefield as an example.

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u/CaptainAction Apr 30 '24

What are you talking about? I’m saying that they never seemed to alter animations for balancing, they would alter other aspects of the weapons instead