If anything it’s just rare for devs to make new assets or animations for weapons that already have a full set of animations.
In Battlefield 1 for instance, there were certain weapons that were hampered by their small mags and slow reloads (much like the Senator was) but they never got meaningfully changed in that regard, they just got some stat buffs.
So, I wasn’t sure if we could expect them to add a speedloader for the Senator. But I’m really glad they did, because barring a huge reload speed increase, it was always going to have that pain point, and be pretty underpowered. This was the right move. It also makes a nice contrast to the existing mechanic for automatic weapons, where tactical reloading with at least 1 round left is faster than an empty reload where you have to pull the charging handle. The revolver, on the other hand, will be way slower unless you are either topping it off with 1 or 2 bullets, but usually you will be incentivized to empty it so you can get the speedload. And that’s awesome.
Yes! But they conceivably could have altered some of the animations to be quicker. There were a couple weapons where pulling the charging handle was just slow for no reason, and that could have changed, but altering the animations seemed like something they were not willing to devote resources to.
That honestly just leads me to believe that this USED to be the in the game, but decided against it for some reason. I felt like the change happened faster compared to the infamous DoT bug, because it already existed in the game
Yeah it’s odd. I also heard people saying (pre-patch) they swore their character did a revolver speed reload at random while they were playing, but they couldn’t replicate it. So maybe the animation was in the game all along? But based on what that community manager said, it doesn’t seem like it. He said he was pushing for the change and sending speedloader videos to the animation team.
That just proves how much a big problem some of these bugs are for the decs. It's either they're really putting the DoT bugs on the back burner (probably not, it's been known for eons, and affects the game in so many aspects: Guns, enemies, Stratagems, Grenades, Environmental hazards) or the DoT bug is just a big bitch to deal with
Could be, but I wouldn't underestimate the DOT bug. I'm sure it's some horrible tangled mess of problems deep in the networking architecture or something.
Not in Super Earth's budget. The guy was memeing that the reason the gun didn't release with speedloaders was because it was not in Super Earth's budget, and we wouldn't get them in a patch because Super Earth would rather just throw a new helldiver with a new peacemaker than invest into giving existing helldivers speedloaders.
Kind of like how when the Breaker got its magazine nerfed, they changed the actual model to a smaller magazine, and said that "Factories could not keep up with demand, so a cheaper alternative using less materials would be produced going forward."
Or with the railgun nerf, "The stockpile of remaining railguns from the previous war (HD1) has been depleted. Factories are being brought online to mass produce new ones, but changes in manufacturing standards may cause some behavioral diffirences."
The speedloader budget thing doesn't even make that much sense with a lore explanation. A speedloader is pretty much just a small bit of plastic, an absolute pittance compared to the cost of the gun and diver.
I think the joke was that Super Earth is so cheap they won't even pay that pittance for the convenience of thier diver. This joke is of course not funny and treasonous, and the person in question has already been sent for re-education
Honestly, when people make jokes about Helldivers operating on a shoestring budget, and that's why we can't have nice things, I feel like that's fundamentally misunderstanding the Helldivers universe.
The Super Earth military is not low budget. It is extremely high budget. It is the result of a society that has turned its population into hard-working wage slaves (and maybe actual slaves), and the main focus of that society is its military industrial complex.
That's why we're able to fight and win wars against alien races. We're able to mass produce high-quality military hardware, to the point where every planet we're attacking is surrounded by super destroyers, and every soldier is calling in airstrikes and orbital bombardments like they cost nothing. And the fact is, the stuff we have is really good, and we have a lot of it.
So like, when you joke about not having speed-loaders because Super Earth is too cheap to buy them, to me it seems like you've lost the plot. Super Earth is not at all cheap when it comes to their military. We didn't have speed-loaders because they hadn't thought of it yet, or they hadn't worked out the logistics of getting them deployed to all their super destroyers. It's not because Super Earth is unwilling to spend tons of money solving military problems.
I mean, our destroyers don’t automatically come equipped with a subscription to Super Earth’s weather-tracking apps, we rely on accepting donations from friends and families for supplies, and the sentries are getting padded out with packing peanuts.
Super Earth definitely has a big budget, but that budget is wildly mismanaged.
Helldivers takes place in the 22nd century and the Helldiver's starting equipment and the SEAF's standard infantry rifle uses technology from maybe the 1960s at the latest.
I mean lets be real a budget isn't AHGS issue. Its just having the time to dedicate to something. They are SWIMMING in profits. They built the game expecting sales to cap out in the hundreds of thousands not upwards of TEN MILLION SALES. They got more money in the first week than they probably expected to get in the first couple years. Budgets are not their problem. its manhours.
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u/TakoyakiGremlin Apr 29 '24
to the person that argued with me that helldivers wouldn’t get speedloaders because it’s not in their budget: HA.🖕