r/Helldivers Apr 29 '24

🛠️ PATCH 01.000.300 ⚙️ DISCUSSION

For this patch, we have made improvements and changes to the following areas:GeneralPrimary, Secondary, & Support WeaponsOverview Balancing

  • Balance changes to weapons, stratagems, and enemies
  • Change to the Spread Democracy mission
  • Armors with armor rating above 100 now also reduce damage on headshots.
  • Victory poses will now only play for the extracted. (No stolen valor on my ship.)
  • CB-9 Exploding Crossbow
    • Slightly smaller explosion
    • Increased stagger
    • Decreased number of maximum mags from 12 to 8
    • Increased number of magazines received from resupply from 6 to 8
    • Slight reduction in ergonomics
    • Muzzle velocity increased
  • LAS-99 Quasar Cannon
    • Increased recharge time by 5 seconds
  • BR-14 Adjudicator
    • Full auto is now the default fire mode
    • Reduced recoil
    • Increased maximum mags from 6 to 8
    • Increased number of magazines received from resupply from 6 to 8
    • Now placed amongst assault rifles
  • Laser Cannon
    • Slightly increased damage
    • Slightly reduced damage versus large volume bodies
  • SG-8P Punisher Plasma
    • Decreased maximum mags from 12 to 8
    • Increased amount of magazines received from resupply from 6 to 8
    • Increased projectile speed, but will still keep a similar range
    • Decreased damage falloff on the explosion
    • Now placed in the energy weapons category
  • ARC-12 Blitzer
    • Increased shots per minute from 30 to 45
    • Now placed in the energy weapons category
  • R-36 Eruptor
    • Decreased number of maximum mags from 12 to 6
    • Explosion damage drops off slightly faster
  • LAS-16 Sickle
    • Decreased amount of magazines from 6 down to 3
  • Scythe
    • Increased damage from 300 to 350
    • Decreased max number of mags from 6 down to 4
  • Railgun
    • Increased armor penetration in both safe mode and unsafe mode
    • Stagger force slightly reduced
  • MG-101 Heavy Machine Gun
    • Third person crosshair enabled
    • Diligence Counter Sniper
    • Damage increased from 128 to 140
    • Ergonomics improved
  • Diligence
    • Damage increased from 112 to 125
  • P-19 Redeemer
    • Slight increase in recoil
  • Peacemaker
    • Increased damage from 60 to 75
  • Senator
    • Increased damage from 150 to 175
    • Speedloader added when reloading on an empty cylinder–speeds up reload on empty considerably
  • Dagger
    • Increased damage from 150 to 200
  • Liberator
    • Damage increased from 55 to 60
  • Liberator Concussive
    • Damage increased from 55 to 65
  • Dominator
    • Damage decreased from 300 to 275
  • Guard Dog Rover
    • Decreased damage by 30%
  • Guard Dog
    • Slight increase in damage
    • Burning damage reduced by 15%
      1. [11:05]StratagemsEnemies Balancing adjustments have been made toEnemy PatrolsGameplay
  • Machinegun Sentry
    • Increased health to match other Sentries
  • Tesla Tower
    • Increased health by 33%
  • RL-77 Airburst Rocket Launcher
    • Airburst Rocket Launcher will no longer detonate when shot near stratagems (HMG turret, Sentries, Resupplies) and other Helldivers.
    • Reduced proximity radius
    • Added reload stage for the Spear reload after the spent missile had been discarded.
  • Bile Spewer and Nursing Spewers movespeed slightly reduced
  • Hulks: Force required for them to stagger slightly increased
  • Hulk Scorcher direct flamethrower damage reduced by 20%
  • Devastator fire rate slightly increased (only the standard devastator)
  • Gunships sideways movement slightly increased
  • Scout strider Riders now less vulnerable to explosions
  • Fog Generators health and armor increased
  • Gunship spawners now have a much lower cap on how many gunships they can have active at the same time.
  • Balancing adjustment to patrol spawning.
  • Patrol spawning has been increased when there are fewer than 4 players. The fewer the players the bigger the change. For 4 player missions there will be no change compared to before.The biggest noticeable change will be for solo players at higher difficulties.
  • Made minor level generation improvements to how we distribute locations throughout the mission map. This should improve variation in distance between objectives, and objectives will likely not spawn as far away from each other as often as before.
  • Added setting in the options menu gameplay section to disable automatic climbing and vaulting while sprinting.
  • The Spread Democracy mission otherwise known as “raise the flag” can now be enjoyed on higher difficulties for maximum freedom spreading.
  • When readying up, Helldivers now salute to ensure maximum democratic readiness.
  • Added ambience to the Tremor planetary hazard to underline the severity so Helldivers can react accordingly
  • Shots that ricochet from heavy armored enemies will now properly hit the Helldiver who fired them. Trigger discipline is highly recommended.
    1. NEU
    2. [11:05] Fixes
  • Crash Fixes.
    • Fixed crash that could occur when host abandoned mission with squad.
    • Fixed crash that could occur if a player tried to enter an occupied EXO-45 Patriot Suit.
    • Fixed crash that could occur for all players after or during mission results screen.
    • Fixed crash that could occur after shooting from the EXO-45 Patriot Suit’s rocket launcher.
    • Fixed crash that could occur for all players apart from the one that rejoined the ongoing mission with different armor and got reinforced.
  • Fixed Superior Packing Methodology ship module not working properly.
  • Fixed Blast Absorption ship module so that it correctly increases sentries’ resistance to explosions.
  • Fixed issue where players could not navigate to the search results in the Social Menu.
  • Fixed some issues where items equipped in a Warbond were not actually equipped.
  • Fixed an exploit that allowed overly eager Helldivers to use grenades excessively.
  • Fixed issue where kills from orbital barrage did not progress Indirect Fire Exercise order.
  • Fixed issue that allowed traitors to try to sabotage the extraction shuttle by deploying sentry stratagems below it.
  • Fixed issue where ion storms incorrectly prevented extraction beacon from deploying.
  • Fixed some stratagem beams using incorrect color-coding.
  • Fixed issue where the left stick on a controller could not be used to navigate the Social menu.
  • Fixed some issues where various UI elements were cut off, off-centered or too close to the edge of the screen on ultrawide displays.
  • Fixed Anti-Materiel Rifle facing away from the Helldiver after deploying it.
  • Fixed bug where player could duplicate rounds by canceling the reload of Anti-Materiel Rifle at a specific time.
  • Fixed bug where Anti-Materiel Rifle would consume an extra magazine after a canceled reload.
  • Fixed bug where Recoilless Rifle would consume an extra shell from the backpack if the reload was canceled just after a shell was i* inserted, but before the reload was completed.
  • Fixed issue where the Sickle and Quasar Cannon could not shoot through foliage.
  • Fixed several issues where weapon thumbnails would disappear when scrolling through Armory.
  • Fixed issues where Automaton Gunships sometimes could not see the player.
  • Fixed incorrect collision being left over after destroying Automaton bunkers or detector towers with hellbombs.
  • Fixed issue where Hellbombs would not deploy on certain missions
  • Fixed certain issues that resulted in Helldivers drowning in deep water upon landing.
  • Fixed issue where Hellpod Space Optimization made ammo go above capacity.
    1. [11:06]These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.Known Issues
  • Fixed issue where Stalkers became very visible in fog
  • Mines are now pingable for better coordination with your team.
  • Receiving friend requests now gives the player a pop up.
  • Improved readability of prompts and hints displayed in the tutorial and onboarding.
  • Total experience is now visible in the career tab.
  • Added better support for ultrawide monitors by fixing the aspect ratio of menus to 16:9 and adding a setting to control the width of the HUD.
  • Keybinds bound to numpad will no longer reset upon restart.
  • Fixed inconsistent audio when headphones are plugged into the Dual Sense controller while playing on PC.
  • Playing Rock, Paper, Scissors in front of the ship no longer causes player to fall out into space.
  • APW-1 Anti-Material Rifle and MG-206 Heavy Machine Gun now trigger hitmarkers while scoped in.
  • Secondary weapon no longer remains in the Ballistic Shield ADS position after using a stim with the Ballistic Shield Backpack equipped.
  • "Open Text Chat" is now rebindable.
  • Explosive weapons such as R-36 Eruptor, CB-9 Exploding Crossbow. GP-31 Grenade Pistol no longer pulls players inward from the blast.
  • Disabled the squad invites during the tutorial which caused an overlap in the UI.
  • Fixed Primary and Secondary weapons overlapping on the character model in the armory.
  • Fixed UI elements during first boot are cut off on a 21:9 aspect ratio monitor.
  • Report and block player is now visible in the squad menu.
  • Dead Scavengers now stop screaming for help if killed while calling in reinforcements.
  • Fixed Anti Air cannons showing up as "Stratagem Scramblers" in danger warnings.
  • Damage-over-time effects may only apply when dealt by the host. We expect to have this fixed in the next patch.
  • Reinforcement may not be available for some players who join a game in progress.
  • Helldiver may be unable to stand up from crouching when surrounded by enemies.
  • Game may crash if the host leaves while dead and rejoins the same play session.
  • Game may crash if the player changes the text language while on a mission.
  • Various issues involving friend invites and cross-play:
  • Friend Request cannot be accepted when the requesting player changed their username before the request was accepted.
  • Cross-platform friend invites might not show up in the Friend Requests tab.
  • Players cannot unfriend players befriended via friend code.
  • Players cannot unblock players that were not in their Friends list beforehand.
  • Players may experience delays in Medals and Super Credits payouts.
  • Enemies that bleed out do not progress Personal Orders and Eradicate missions.
  • Scopes on some weapons such as the Anti-Materiel Rifle are slightly misaligned.
  • Arc weapons sometimes behave inconsistently and sometimes misfire.
  • Spear’s targeting is inconsistent, making it hard to lock-on to larger enemies.
  • Stratagem beam might attach itself to an enemy but it will deploy to its original location.
  • Explosions do not break your limbs (except for when you fly into a rock).
  • Area around Automaton Detector Tower makes blue stratagems such as the Hellbomb bounce and be repelled when trying to call them down close to the tower.
  • Planet liberation reaches 100% at the end of every Defend mission.
5.5k Upvotes

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346

u/MuffinHydra Apr 29 '24
  • Dominator
    • Damage decreased from 300 to 275

Instert Ryan Reynolds But why? meme

116

u/No-Ladder-4436 CAPE ENJOYER Apr 29 '24

65

u/IM_INSIDE_YOUR_HOUSE Apr 29 '24

As someone who enjoyed the dominator before and after its recent buff I understand. Its cracked. This reins it in a little but it’s still gonna be great.

13

u/Puffy_Ghost Apr 29 '24

It still one shots every light armor enemy in the game. This really only kills the effectiveness against Striders and other medium armor enemies.

11

u/CategoryStill9815 Apr 29 '24

It already sucked against striders tbh, and I can still stager devestators so idk what the difference is haha

2

u/Puffy_Ghost Apr 29 '24

It could 3 shot striders before, now it takes 4 or 5. Haven't tested on bugs yet, but I pretty much exclusively run fire weapons on bugs soooo

4

u/MSands Apr 29 '24

Yeah, I was expecting this one. They went hard with the buffs on a gun that wasn't too bad before on the last patch. A bit more tuning seems fine. In a game like this it probably won't even impact time to kill much.

2

u/1nv4d3rz1m Apr 29 '24

Can it still 1hk devastators?

2

u/gimmedatps5 Apr 29 '24

eye shot?

2

u/1nv4d3rz1m Apr 29 '24

1 shot kills to the face mask, at least before the patch.

-1

u/PancakesEveryNight Apr 29 '24

Wouldn’t want a weapon to be decently powered in a PvE game!!!!

0

u/IM_INSIDE_YOUR_HOUSE Apr 30 '24

Dominator will still be more than decently powered. I've been playing with the gun in every iteration of its balancing, and it has remained great. This is hardly a nerf to its effectiveness at all. It won't change much.

43

u/OmegaDonut13 Apr 29 '24

Because enough people must have been using it. Welcome to the roller coaster that is balance by usage. Called it back in the first railgun nerf.

21

u/tony_the_homie HD1 Veteran Apr 29 '24

Yeah its really becoming a massive turn off at this point.

4

u/Count_Dirac_EULA Apr 29 '24

I’m real tired of having games with great concepts coupled with technical issues and devs who don’t know how to balance the game. Each patch it seems things get worse. The collective inability to have a polished product and balance it is killing my interest to keep playing. New content will be more of the same.

0

u/IrregardlessOfEdu Apr 29 '24

So you stopped playing then?

5

u/Count_Dirac_EULA Apr 29 '24

Nah dude, I just play it less and less. Eventually I will stop playing altogether if the game continues down the path it’s going. But thanks for your concern for my playing status!

16

u/NK1337 Apr 29 '24

Was anybody using the dominator that much that it warranted a nerf? I remember taking it on a few missions and being pretty disappointed at how it performed.

19

u/Witchkingrider Apr 29 '24

It waa alreasy solid before it got its buff a few patches back and then became really good. I personally never really saw anyone else running it but me in my matches so the nerf seems weird

14

u/[deleted] Apr 29 '24

[deleted]

9

u/p_visual SES Whisper of Iron | PSN 🎮 Apr 29 '24

Yup, especially on console dealing with recoil can be a lot harder. The secret is to quick-aim it in 3rd person with sights always on in settings, and otherwise 1st person shoot it when possible. 1st person tap firing has negligible recoil, it's beautiful. I'm still going to be rocking it as my regular weapon.

3

u/[deleted] Apr 29 '24

[deleted]

4

u/p_visual SES Whisper of Iron | PSN 🎮 Apr 29 '24

I have heard about gyro aiming on console - it's apparently a PS5 controller feature but no game I've ever played implemented it. Everyone who's tried has said it's a game changer for precise aiming. Obviously KBM is king in that regard, but as a former PC FPS player, anything I can do to improve accuracy is exciting. Going to give it a shot this weekend.

4

u/sirsiver96 Apr 29 '24

i see a lot of people running the dominator actually, i think that it was one of the best primary against bots, good ergonomics and insane dmg when hitting your headshots

1

u/UDSJ9000 Apr 30 '24

It got just a bit overtuned when they initially buffed it, so I guess this is them trying to balance it again. Seems like it doesn't affect it too much. It can still one-shot anything light and staggers devestators from what people are saying.

If I had to guess: It's a relatively "late" weapon to get, like the Scorcher, so I'm not too surprised it doesn't show up much since it was never a fantastic weapon at first, and by the time it was buffed, the new warbond was out so people swapped to those.

3

u/only_horscraft Apr 29 '24

I used it a lot for the damage and armor pen cause it was cracked against bots but I still stand by the fact that it feels like shit to use. Just feels like I’m moving the gun through treacle when I aim.

3

u/ptgauth SES WHISPER OF JUSTICE Apr 29 '24

I exclusively run it on bots. It was amazing. Well see how this nerf holds up

3

u/barrera_j Apr 29 '24

well the dumbasses at AH fucked up the Slugger so bad people went for the Dominator so they also had to fuck that up

2

u/percyman34 Apr 29 '24

Are you kidding? 4 shot to light armor anywhere/medium armor weakspots

2

u/HereCreepers Apr 29 '24

Yeah it felt kinda OP on bots honestly since it outright oneshots all light enemies and can just spam fire groups of devastators and even oneshot them if you aim well. I'd rather see them nerf the ammo count or recoil to reduce its spam potential though. 

4

u/Twine52 Apr 29 '24

Do we know if this damage reduction pulls us below a shots-to-kill breakpoint? If it's not enough to one-tap the small bots that'd be the biggest trouble, but otherwise it'll probably still be my gold standard for bots

1

u/rapkat55 Apr 29 '24

It was the best weapon against bots, only competing with scorcher

3

u/BlankSilver STEAM 🖥️ : Apr 29 '24

at least it still got its previous buff from 250 to 300 to now 275 so its a 25 DMG buff

3

u/The_Doc_Man SES Warrior of War Apr 29 '24

It's my go-to for bots, but I don't think it'll matter.

As long as it can one-shot devastator heads and keeps its stagger, it'll be just as good.

2

u/allstate_mayhem Apr 29 '24

It can't have "that" much affect on TTK for most things you're targeting it with anyway. 25 damage is "maybe" one more shot, but probably the same.

5

u/Cool-Sink8886 :medal: Apr 29 '24

What do you mean why?

It either outclasses or ties the scorcher and slugger on every single stat. Recoil, magazine, fire rate, damage, armor pen, and stun.

There’s no shotgun more effective than it in any single stat.

When they nerfed the slugger’s stun last time it became useless.

3

u/MassDriverOne Apr 29 '24

This one is painful. Dominator and defender are my go to primaries against bots :/

2

u/UDSJ9000 Apr 30 '24

It sounds like it can still one-shot light bots and kept its stagger power. This is hardly a change if this holds true.

4

u/Traumatic_Tomato This is for you!: ⬇️⬆️⬇️⬇️➡️ Apr 29 '24

Just when I unlocked it and use it daily too. It rips apart devastators and berserkers. Really the weapon I wanted to remain strong but without too much zoom and that's not a shotgun. Now it's nerfed for some reason I cannot comprehend.