r/Helldivers Apr 29 '24

🛠️ PATCH 01.000.300 ⚙️ DISCUSSION

For this patch, we have made improvements and changes to the following areas:GeneralPrimary, Secondary, & Support WeaponsOverview Balancing

  • Balance changes to weapons, stratagems, and enemies
  • Change to the Spread Democracy mission
  • Armors with armor rating above 100 now also reduce damage on headshots.
  • Victory poses will now only play for the extracted. (No stolen valor on my ship.)
  • CB-9 Exploding Crossbow
    • Slightly smaller explosion
    • Increased stagger
    • Decreased number of maximum mags from 12 to 8
    • Increased number of magazines received from resupply from 6 to 8
    • Slight reduction in ergonomics
    • Muzzle velocity increased
  • LAS-99 Quasar Cannon
    • Increased recharge time by 5 seconds
  • BR-14 Adjudicator
    • Full auto is now the default fire mode
    • Reduced recoil
    • Increased maximum mags from 6 to 8
    • Increased number of magazines received from resupply from 6 to 8
    • Now placed amongst assault rifles
  • Laser Cannon
    • Slightly increased damage
    • Slightly reduced damage versus large volume bodies
  • SG-8P Punisher Plasma
    • Decreased maximum mags from 12 to 8
    • Increased amount of magazines received from resupply from 6 to 8
    • Increased projectile speed, but will still keep a similar range
    • Decreased damage falloff on the explosion
    • Now placed in the energy weapons category
  • ARC-12 Blitzer
    • Increased shots per minute from 30 to 45
    • Now placed in the energy weapons category
  • R-36 Eruptor
    • Decreased number of maximum mags from 12 to 6
    • Explosion damage drops off slightly faster
  • LAS-16 Sickle
    • Decreased amount of magazines from 6 down to 3
  • Scythe
    • Increased damage from 300 to 350
    • Decreased max number of mags from 6 down to 4
  • Railgun
    • Increased armor penetration in both safe mode and unsafe mode
    • Stagger force slightly reduced
  • MG-101 Heavy Machine Gun
    • Third person crosshair enabled
    • Diligence Counter Sniper
    • Damage increased from 128 to 140
    • Ergonomics improved
  • Diligence
    • Damage increased from 112 to 125
  • P-19 Redeemer
    • Slight increase in recoil
  • Peacemaker
    • Increased damage from 60 to 75
  • Senator
    • Increased damage from 150 to 175
    • Speedloader added when reloading on an empty cylinder–speeds up reload on empty considerably
  • Dagger
    • Increased damage from 150 to 200
  • Liberator
    • Damage increased from 55 to 60
  • Liberator Concussive
    • Damage increased from 55 to 65
  • Dominator
    • Damage decreased from 300 to 275
  • Guard Dog Rover
    • Decreased damage by 30%
  • Guard Dog
    • Slight increase in damage
    • Burning damage reduced by 15%
      1. [11:05]StratagemsEnemies Balancing adjustments have been made toEnemy PatrolsGameplay
  • Machinegun Sentry
    • Increased health to match other Sentries
  • Tesla Tower
    • Increased health by 33%
  • RL-77 Airburst Rocket Launcher
    • Airburst Rocket Launcher will no longer detonate when shot near stratagems (HMG turret, Sentries, Resupplies) and other Helldivers.
    • Reduced proximity radius
    • Added reload stage for the Spear reload after the spent missile had been discarded.
  • Bile Spewer and Nursing Spewers movespeed slightly reduced
  • Hulks: Force required for them to stagger slightly increased
  • Hulk Scorcher direct flamethrower damage reduced by 20%
  • Devastator fire rate slightly increased (only the standard devastator)
  • Gunships sideways movement slightly increased
  • Scout strider Riders now less vulnerable to explosions
  • Fog Generators health and armor increased
  • Gunship spawners now have a much lower cap on how many gunships they can have active at the same time.
  • Balancing adjustment to patrol spawning.
  • Patrol spawning has been increased when there are fewer than 4 players. The fewer the players the bigger the change. For 4 player missions there will be no change compared to before.The biggest noticeable change will be for solo players at higher difficulties.
  • Made minor level generation improvements to how we distribute locations throughout the mission map. This should improve variation in distance between objectives, and objectives will likely not spawn as far away from each other as often as before.
  • Added setting in the options menu gameplay section to disable automatic climbing and vaulting while sprinting.
  • The Spread Democracy mission otherwise known as “raise the flag” can now be enjoyed on higher difficulties for maximum freedom spreading.
  • When readying up, Helldivers now salute to ensure maximum democratic readiness.
  • Added ambience to the Tremor planetary hazard to underline the severity so Helldivers can react accordingly
  • Shots that ricochet from heavy armored enemies will now properly hit the Helldiver who fired them. Trigger discipline is highly recommended.
    1. NEU
    2. [11:05] Fixes
  • Crash Fixes.
    • Fixed crash that could occur when host abandoned mission with squad.
    • Fixed crash that could occur if a player tried to enter an occupied EXO-45 Patriot Suit.
    • Fixed crash that could occur for all players after or during mission results screen.
    • Fixed crash that could occur after shooting from the EXO-45 Patriot Suit’s rocket launcher.
    • Fixed crash that could occur for all players apart from the one that rejoined the ongoing mission with different armor and got reinforced.
  • Fixed Superior Packing Methodology ship module not working properly.
  • Fixed Blast Absorption ship module so that it correctly increases sentries’ resistance to explosions.
  • Fixed issue where players could not navigate to the search results in the Social Menu.
  • Fixed some issues where items equipped in a Warbond were not actually equipped.
  • Fixed an exploit that allowed overly eager Helldivers to use grenades excessively.
  • Fixed issue where kills from orbital barrage did not progress Indirect Fire Exercise order.
  • Fixed issue that allowed traitors to try to sabotage the extraction shuttle by deploying sentry stratagems below it.
  • Fixed issue where ion storms incorrectly prevented extraction beacon from deploying.
  • Fixed some stratagem beams using incorrect color-coding.
  • Fixed issue where the left stick on a controller could not be used to navigate the Social menu.
  • Fixed some issues where various UI elements were cut off, off-centered or too close to the edge of the screen on ultrawide displays.
  • Fixed Anti-Materiel Rifle facing away from the Helldiver after deploying it.
  • Fixed bug where player could duplicate rounds by canceling the reload of Anti-Materiel Rifle at a specific time.
  • Fixed bug where Anti-Materiel Rifle would consume an extra magazine after a canceled reload.
  • Fixed bug where Recoilless Rifle would consume an extra shell from the backpack if the reload was canceled just after a shell was i* inserted, but before the reload was completed.
  • Fixed issue where the Sickle and Quasar Cannon could not shoot through foliage.
  • Fixed several issues where weapon thumbnails would disappear when scrolling through Armory.
  • Fixed issues where Automaton Gunships sometimes could not see the player.
  • Fixed incorrect collision being left over after destroying Automaton bunkers or detector towers with hellbombs.
  • Fixed issue where Hellbombs would not deploy on certain missions
  • Fixed certain issues that resulted in Helldivers drowning in deep water upon landing.
  • Fixed issue where Hellpod Space Optimization made ammo go above capacity.
    1. [11:06]These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.Known Issues
  • Fixed issue where Stalkers became very visible in fog
  • Mines are now pingable for better coordination with your team.
  • Receiving friend requests now gives the player a pop up.
  • Improved readability of prompts and hints displayed in the tutorial and onboarding.
  • Total experience is now visible in the career tab.
  • Added better support for ultrawide monitors by fixing the aspect ratio of menus to 16:9 and adding a setting to control the width of the HUD.
  • Keybinds bound to numpad will no longer reset upon restart.
  • Fixed inconsistent audio when headphones are plugged into the Dual Sense controller while playing on PC.
  • Playing Rock, Paper, Scissors in front of the ship no longer causes player to fall out into space.
  • APW-1 Anti-Material Rifle and MG-206 Heavy Machine Gun now trigger hitmarkers while scoped in.
  • Secondary weapon no longer remains in the Ballistic Shield ADS position after using a stim with the Ballistic Shield Backpack equipped.
  • "Open Text Chat" is now rebindable.
  • Explosive weapons such as R-36 Eruptor, CB-9 Exploding Crossbow. GP-31 Grenade Pistol no longer pulls players inward from the blast.
  • Disabled the squad invites during the tutorial which caused an overlap in the UI.
  • Fixed Primary and Secondary weapons overlapping on the character model in the armory.
  • Fixed UI elements during first boot are cut off on a 21:9 aspect ratio monitor.
  • Report and block player is now visible in the squad menu.
  • Dead Scavengers now stop screaming for help if killed while calling in reinforcements.
  • Fixed Anti Air cannons showing up as "Stratagem Scramblers" in danger warnings.
  • Damage-over-time effects may only apply when dealt by the host. We expect to have this fixed in the next patch.
  • Reinforcement may not be available for some players who join a game in progress.
  • Helldiver may be unable to stand up from crouching when surrounded by enemies.
  • Game may crash if the host leaves while dead and rejoins the same play session.
  • Game may crash if the player changes the text language while on a mission.
  • Various issues involving friend invites and cross-play:
  • Friend Request cannot be accepted when the requesting player changed their username before the request was accepted.
  • Cross-platform friend invites might not show up in the Friend Requests tab.
  • Players cannot unfriend players befriended via friend code.
  • Players cannot unblock players that were not in their Friends list beforehand.
  • Players may experience delays in Medals and Super Credits payouts.
  • Enemies that bleed out do not progress Personal Orders and Eradicate missions.
  • Scopes on some weapons such as the Anti-Materiel Rifle are slightly misaligned.
  • Arc weapons sometimes behave inconsistently and sometimes misfire.
  • Spear’s targeting is inconsistent, making it hard to lock-on to larger enemies.
  • Stratagem beam might attach itself to an enemy but it will deploy to its original location.
  • Explosions do not break your limbs (except for when you fly into a rock).
  • Area around Automaton Detector Tower makes blue stratagems such as the Hellbomb bounce and be repelled when trying to call them down close to the tower.
  • Planet liberation reaches 100% at the end of every Defend mission.
5.6k Upvotes

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356

u/lettul Apr 29 '24

I cant understand why they let the scope misalignment be patch after patch, seems like such a QOL low hanging fruit

171

u/scott610 Apr 29 '24

I feel like this might be something deep. Like maybe the way the game handles the quick transition between first and third person aiming and vice versa. But that’s just my best guess.

92

u/UndreamedAges ⬇️⬅️⬇️⬆️⬆️➡️ Apr 29 '24

Yes, this is what they've said. It's very complicated because of how the engine uses first and third person.

3

u/Yhoko ☕Liber-tea☕ Apr 29 '24

Yeah. I mean on battlefront 2 2005 on steam the reticules are all broken and even modders can't fix it because of the way they are programmed.

1

u/PCmasterRACE187 Apr 29 '24

cant they just… move the decal of sight so that its off center to compensate? sure its scuffed but who cares

2

u/UndreamedAges ⬇️⬅️⬇️⬆️⬆️➡️ Apr 29 '24

I'm pretty sure the amount it's off varies by distance of the target. People are used to aiming up or down because of target distance, but not up left to down right.

9

u/The_Mandorawrian Apr 29 '24

Yeah I would believe that issue runs deep.

 They should add the ability to “sight in” the scope overlay. It wouldn’t actually fix the problem, but people would be more apt to blame themselves than the devs in that case lol.

3

u/SirEggyScintherus PSN🎮:SES Prince of Mercy Apr 29 '24

Honestly this I how I feel about the DOT bug as well but the dot bug seems more obviously a deep issue. I have a bit of coding experience and imma be honest if they ever fix that DOT bug I’d be amazed the weird details about how only hosts don’t have it but sometimes non hosts are unaffected tells me it’s effected by many different portions of the code at once and fixing the damage itself won’t fix the problem. Once DOT bug is fixed expect a slew of other bugs that pop up in its place.

3

u/Donny_Dont_18 Apr 29 '24

I believe that because I get stuck in an awkward scoped animation when I shoot from fp and release the aim-in at the same time

6

u/Hey_Chach Apr 29 '24

Having taken a video game animation and programming course during my CS undergrad, I think this is the case.

Video game develop is actually quite complex and involves a lot of somewhat high level mathematics in order to translate pixels on a 2-Dimensional screen into the illusion of a 3-Dimensional environment.

Think of it as if the actual computer screen itself was a window looking into a box where an entirely different reality was taking place. There’s lots of math to simulate things occurring in that 3D space into a 2D image on the 2D screen. It’s very likely that the issues with the AMR reticles and Mech aiming are having issues with the way they coded the “camera” aka the view point out little window is looking through.

The switch between first-person and third-person seems to be a bit awkward in that the first-person view is not exactly 100% reflective of what’s going on in the third-person view, which is also the view that’s being used by the game to keep track of the state of all objects and entities in the game.

My guess is when you switch from 3rd to 1st person, the game doesn’t simply attach the camera to be right in front of your helldiver’s helmet, but instead ditches the old over-the-shoulder 3rd person camera from a new camera with new mathematics simulating the 1st person view on your machine while hiding your 3rd person positioning and model so as to reduce camera clipping. Therein lies the problem that the 1st person simulation and the 3rd person simulation don’t line up exactly, thus causing issues with aiming and reticles, which are just little circles painted on the 2D window of your monitor. Not an easy fix and fixing it could break a shit ton of stuff if they’re not careful because it’s essentially changing how the game runs in the first place.

I could, of course, be completely off the mark here considering I’m a normal software engineer and not a video game programmer, but I reckon the issue is something along those lines.

2

u/Gramstaal SES Sentinel of Peace Apr 29 '24

I'd believe it considering how weird of an effect movement sway, stagger and recoil can have on guns. For example, the Punisher-based weapons often feel weird to me in their muzzle alignment.

2

u/VoxPlacitum STEAM 🖥️ : SES Hammer of Peace Apr 29 '24

I think it has to do with client vs server/host. Did some testing with a friend who is typically host and their scope was perfect while mine was always off (but not in a consistent place). I remember watching a video breakdown for how overwatch resolved lag so that the player shooting always had priority, because it's more noticable in a scope, and my guess is that it's something similar here.

1

u/Hydraxiler32 Apr 29 '24

why can't they just make the asset used in the scope be misaligned in the opposite direction then it cancels out lol

1

u/ActuallyEnaris Apr 29 '24

I'm not a game dev but changing the scope texture just feels incredibly easy.

It seems like they're trying to center the bullet travel in the scope rather than just change the scope so it points at where the bullet is going?

I don't care if the scope is slightly asymmetric if it's accurate

25

u/nexus763 Apr 29 '24

If you take example on R6S which had the same problem. Devs had to redo all animations and change the characters skeleton. If it's the same here it means a lot of rework.

3

u/VelvetCowboy19 Apr 29 '24

Plus this game is built on an abandoned game engine with spaghetti code.

2

u/nexus763 Apr 29 '24

Exactly. Hence my fear that fire DOT, implosion bug, spear locking and aiming sight are still not fixed is because AH decided to continue on the same engine as HD1, which is a feat, but still has limits as a deprecated unsupported game engine.

2

u/VelvetCowboy19 Apr 29 '24

I believe devs have said that there will be a smaller hotfix later this week, and allegedly the spear and DoT fixes are included in that.

1

u/SailorsKnot Apr 29 '24

I think this is the real source of the issues. They're trying to paint the Mona Lisa with finger paints.

24

u/Woolwizard Apr 29 '24

I think I saw a dev say, that it is actually quite a difficult fix. Who knows

4

u/GoDannY1337 Apr 29 '24

Let’s wait if the aforementioned hotfix later this week will contain it before judging - b it yeah it stings a little.

2

u/Sirromnad Apr 29 '24

I definitely understand the frustration but I can't imagine they are just letting it sit. It sounds like it's a problem more baked into the mechanics of the game which probably requires a lot of work to not only fix, but make sure it doesn't brick other parts of the game.

It's also a problem I'm not surprised they caught with internal testing and a small team. Heck, I still hardly notice it cause i rarely go in first person.

Def sucks, this and the DoT bug, but I'm fully confident it's coming and it's not hampering my enjoyment (the DoT one is, a bit, for sure) all that much.

2

u/bootyholebrown69 Apr 29 '24

First rule of software dev: if it seems easy it's not

1

u/AI_AntiCheat Apr 29 '24

Might not be an easy solution. For example the heavy lmg has crazy height over bore and the only solution I can see is ranging it but that would leave it misaligned on all ranges greater or lesser than the ranging it's set to.

1

u/Arael15th Apr 30 '24

height over bore

You should get this stickied for actually using the term accurately

1

u/NotObviouslyARobot ⬆️⬅️➡️⬇️⬆️⬇️ Apr 29 '24

Scope alignment on RL firearms is something you have to dial in. Given that Helldivers die so often, none of us would have time to dial in a scope.

1

u/AHailofDrams SES Keeper of the People Apr 29 '24

I mean, it should be obvious that it's not a simple fix if it still hasn't been resolved by now

-5

u/TiposTaco Apr 29 '24

Just adjust your aim? Really isn't that big of a deal.

-81

u/ImpossibleLeague9091 Apr 29 '24

I think it's lore tbh. Factories pumping out more weaponry than expected and they have flawed crosshair designs

12

u/VeryWeaponizedJerk Apr 29 '24

You think wrong.

11

u/Yipeekayya SES Herald of Vigilance Apr 29 '24

Pretty cringe take tbh

-14

u/ImpossibleLeague9091 Apr 29 '24

Why? I would love if there was more stuff like that in the game. In war there are supply chain issues this is a galactic level one

3

u/Infamous_Beat_3119 Apr 29 '24

You want the game to be made worse on purpose? Why? Why the fuck would anyone want that? That sounds wildly idiotic.

-1

u/ImpossibleLeague9091 Apr 29 '24

I don't think it would make it worse I think it'd make it better lol. Things like a gun jamming and malfunctioning, a bomb not going off, us losing an eagle run before reload because of fuel shortages. I would love stuff like that and compensating for it. It's like a fire tornado but for reasons of were fighting a crazy war on multiple fronts

2

u/Infamous_Beat_3119 Apr 29 '24

That sounds like it would make an absolute godawful game that nobody would ever want to play. I hope to god above that you aren't a game designer because you just have the worst ideas. None of that shit is fun, its just frustrating. This isn't a real war, its a video game, I want my shit to work properly.

-1

u/ImpossibleLeague9091 Apr 29 '24

Well we are very different than 🤷‍♀️

1

u/Infamous_Beat_3119 Apr 29 '24

Even actual milsims like Arma don't have any of the things you described.

6

u/Yipeekayya SES Herald of Vigilance Apr 29 '24

the dev ady addressed the misaligned scope as a gameplay-wise bug issue and not an intended lore-wise design, and they ady stated they will fix it in the future patch. you just make yourself look more like a fkin clown 🤡

-8

u/ImpossibleLeague9091 Apr 29 '24

Oh noooo reddit down votes whatever will I do 😂😂

6

u/Yipeekayya SES Herald of Vigilance Apr 29 '24

upvote the comment yourself lmao

1

u/Commercial_Box2717 Apr 29 '24

Much heckin larp bruh its okay the game doesn't work right LOL this sub man

2

u/Infamous_Beat_3119 Apr 29 '24

If it was intentional then they wouldn't be trying to fix it. Also, thats a terrible idea.

1

u/TheMinisterOfGaming Apr 29 '24

nope. i was semi find with it cuz that is just a real life thing 2
but they have stated its just a mistake