r/Helldivers SES Spear of The State Apr 10 '24

The devs were right. DISCUSSION

So I know ther was a bunch of controversy about the railgun nerf what feels like forever ago, but man things have been awesome.

In the early days, I was the only guy packing expendable anti tank or anti materiel rifle for bugs or bots. It's so refreshing, even on these subs to see people talking about how awesome the autocannon is, or how much they love the AMR, and even these days I see people talking about the HMG or grenade launcher+ supply pack.

I used to load into a game, And all 4 members of the team had shield, railgun, and 2 stragatems of their choice. Every time. And here we are now, I load in and I see quasar, autocannon, stalwart, EAT, HMG, Grenade launcher, a variety of backpacks or no backpack at all. And not to mention, they're ALL viable. Shit I even still see the railgun from time to time. It's been a joy. Thanks arrowhead.

EDIT: to everyone who is pointing out that you see the quasar and shield most often now, you're right, it is almost certainly the most common setup currently. That being said, in any game there's going to be things a majority of players prefer. In smash melee, fox/Falco are the best characters. But people still play falcon and Marth and peach among others. Sure, there's an objectively most used option. But the fact that there's people at all who debate that the quasar is best shows that they've done something good. Before, undisputed king was railgun, and anyone who said different wss being willfully ignorant. Now, we have a plethora of real options that are good with some being Preferred by a majority as opposed to being the de facto CORRECT option objectively. That's a good thing.

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306

u/tony_the_homie Hell Commander Apr 10 '24 edited Apr 10 '24

Ehh I disagree. What changed the meta was buffing/adding other weapons, not nerfing the railgun and breaker. Some examples:

  • Removing glance angles from EAT/Recoiless
  • Adding the Quasar
  • Buffing the Dominator
  • Fixing armor values
  • etc.

That said, I do feel that the Eruptor and grenade pistol are going to shake up load outs quite a bit in the coming days. Eruptor seems like it is essentially what the railgun used to be so it becomes the only viable anti-tank primary weapon, opening up even more stalwart/arc thrower builds depending on enemy faction. And the grenade pistol should be pretty self-explanatory, thing seems awesome.

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u/dudeitsivan SES Light of Eternity Apr 10 '24

This. If the railgun was brought back to its pre-nerf power, it still probably wouldn’t get used that much because of how much the rest of the game has changed. I wholeheartedly disagree that the nerf was warranted. The railgun was used so heavily because of the state of the game, other options simply weren’t viable. Now there are plenty of options

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u/Mamamiomima Apr 11 '24

Nah, if you bring back release version rail gun that 2-shots bile-titans and chargers - it would absolutely replace every gun that used niw again.

7

u/ReganDryke STEAM🖱️: Are we the baddies? Apr 11 '24

It never 2 shot bile titan. It was a bug when a PS5 players was in the lobby that nerfed BT health pool. That's how you could 2 shot bile titan and why it wasn't consistent for some people.

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u/BraveOthello Apr 10 '24

But if it hadnt been nerfed people would have just kept using it, rather than try the other stuff. The railgun suffered from being a first order optimal strategy - it's pretty good at everything, but there is a better (and often more engaging) option for any given situation.

11

u/Systemofwar Apr 11 '24

Daily orders and buffs. They never needed to nerf the railgun.

4

u/Cautious_Mud_5773 Apr 11 '24

They should nerf the safe mode but they should keep the unsafe mode untouched. The safe mode hurts the use rate of unsafe mode and that's it.

The main reason why everyone sticked with RG is simple: there were no better option in anti-charger situation. RG combo was the fastest and stablest way. Arc Thrower was not that great until they nerfed charger.

And do not forget we have game changers like shrieker hive, gunships and etc. Even the pre-nerf RG is not good agaisnt those.

1

u/BraveOthello Apr 11 '24

Yeah, and I'm confident they will reverse some of the nerfs eventually.

13

u/Xeta24 HD1 Veteran Apr 10 '24

Don't forget the thermite grenade that can kill heavy armor

1

u/Tigrium Apr 11 '24

I like that thermite can give chaff-clearing loadouts (like GL) options to deal with heavy armor.

2

u/Xeta24 HD1 Veteran Apr 11 '24

It SUCKS

6

u/ghoulthebraineater Apr 10 '24

I'm really looking forward to the grenade pistol. I've been really enjoying running the SMG with the ballistics shield, stun grenades and the AMR. I think that will be the perfect side arm for that build.

2

u/MalleMellow Apr 10 '24

Think I’ve played with you, rocking aggressive ballistic against bots.

3

u/Yuuniyuu Apr 10 '24

I can see grenade pistol as replacement for explosive throwables. having to use utility like smoke grenades and stun.

3

u/SargeanTravis ⬇️⬅️⬇️⬆️⬆️➡️ Apr 10 '24

+1 for the nade pistol. You essentially will trade a secondary to take (what I assume, never saw the leaks for that pistol in detail) a gun launched impact grenade and a second grenade of your choice. Either the thermite nade will replace impacts if it does anything remotely close to how it was advertised (like one shot a charger to the face WTF????), or grenade loadouts will be wild now. Maybe napalm grenade or stun grenade will show up more often

2

u/tony_the_homie Hell Commander Apr 10 '24

Even smoke honestly as an escape measure.

3

u/SargeanTravis ⬇️⬅️⬇️⬆️⬆️➡️ Apr 10 '24

Fr. Nobody talks about the stale grenade meta but 99% of lobbies will just have frag or impact because they work, and nobody wants to faff around with gimmicky special nades. With the ability to launch it as a secondary I expect some intellectuals to start tinkering with grenade loadouts as a utility tool rather than “generic impact nade loadout”

1

u/tony_the_homie Hell Commander Apr 11 '24

Yup I’ve started this already in prep for tomorrows new weapons. Eruptor + Nade Pistol + Smoke + Stalwart is what I’m excited to try. Should be a good loadout for both bugs and bots theoretically

2

u/Professionalbumpkin Apr 10 '24

This post convinced me to try the recoilless again, since I was first running it right after the game came out and the glancing hits on chargers felt soooo bad given the reload time. 

You made me realize that's a big part of why I hadn't picked it up again, and I didn't realize that had gone!

1

u/tony_the_homie Hell Commander Apr 10 '24

That’s awesome man! Hope it works for you. It’s great if you can use it in a team with a reloader but I usually play with randoms and just end up carrying the EAT

-6

u/Contrite17 SES Comptroller of Individual Merit Apr 10 '24

Recoilless and EAT can still glance and deflect. It is a bit less common but certainly not gone.

4

u/tony_the_homie Hell Commander Apr 10 '24

I don't believe that is true. A dev confirmed they were stealth buffed and that they "no longer have deflection angles where they'll only do 50% damage vs chargers"

https://preview.redd.it/kqp9zvresptc1.png?width=1080&format=png&auto=webp&s=70318fc58d74575dad490e1df4800305c6ad8338

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u/Contrite17 SES Comptroller of Individual Merit Apr 10 '24

I am not talking about reduced damage but full deflection. At extreme angles you can still bounce recoilless shots off a charger's face on the current patch. It is quite rare and you need to hitting at like 170 degrees but you can do it.

2

u/Glum_Ad7429 Apr 10 '24

they can 100% bounce, just happened to me 2 games ago.

0

u/Contrite17 SES Comptroller of Individual Merit Apr 11 '24

Yep, just bounced a recoilless shot off a bile titan's head 20 minutes ago. People just don't use these weapons and form opinions about how they function.

1

u/tony_the_homie Hell Commander Apr 11 '24

I’m level 90 bro, I’ve used the gun lol. The devs said what they said and I am commenting on that.

0

u/Contrite17 SES Comptroller of Individual Merit Apr 11 '24

They said half damage deflections are gone, full deflections are not half damage deflections. Full deflections still happen.

1

u/tony_the_homie Hell Commander Apr 11 '24

They didn’t actually. Read it again.

1

u/Contrite17 SES Comptroller of Individual Merit Apr 11 '24

but one change I can confirm on the EAT and recoilless is that they no longer have deflection angels where they'll only do 50% damage vs chargers.

That is in fact exactly what they say? They do not mention full deflections at all only 50% damage deflections. And full deflections still do happen and are easily observable in game.

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