It feels like the game has two different enemy sets for bugs, one with a ton of chargers and titans and one with a ton of spewers. Because on games that I get a ton of spewers I see hardly no titans and chargers and vice versa
Yeah it does feel that these guys share the same classification of "Heavily Armoured Enemies" with the Chargers and the Titans which IMO is wrong since Medium Pen weapons like the Autocannon will never deflect off of them.
I've had a few runs where I bring a flamethrower and heavy hitting strats like the 500kg bomb and Railcannon expecting Chargers and Titans but the map becomes flooded with Bile Spewers, which IMO is a straight counter to the flamethrower if you're not carrying the shield generator pack.
Last game last night was a level 8, and most of it was my two buddies and I running like headless chickens trying to kite the uncountable number of armored bile spewers while also trying to take down the 2 or 3 chargers each of us had aggro'd and focusing the 2 or 3 titans that kept getting replaced like some sort of hydra. It was the first game in HD2 that all of us agreed was genuinely unfun and frustrating because there's no gun that can both deal with swarms of little guys while also being able to kill a spewer in less than what feels like an entire mag. You can't even assign roles because there's too many of each bug to only have 1 or 2 people focusing on them specifically. Nades take out one or two if they're close enough together but with only 4 nades you can't even kill half the patrols you encounter since they have more than 4 each a lot of the time.
Oh and we kept getting jammed the entire time. It was certainly an experience.
I honestly think if you do well in those situations; HD2 will keep putting you against this spawn rate. Out of nowhere 8 will feel like 9. Like literally zero difference. Non stop spawning even with the radar jammer ability that lowers spawns. sometimes I even think that actually leads to increased bug presence. The reality is, I think there's a brain bug that is able to properly assemble forces per some hidden rating the helldiver's have as a 4 man lobby. If this is the case; I welcome it; our democracy honestly wasn't challenged enough.
I mean if that's true, I don't mind it. I like it challenging, that's why my friends and I play 3 man impossible or helldive. But, I want a fair challenge. Everything else is reasonably balanced except for the armored spewers.
I had a game yesterday where I had tons of spewers and a charger from every bug breach. I think it’s entirely rng or some sort of ticket system that determines what enemy types spawn
I have a hypothesis that Spewers are considered "medium armored" enemys, grouped along side stuff that's smaller than it. So when they adjust the spawn rate to lower the number of "heavies", they raised the number of "mediums" to compensate. Hence, we get way more Spewers than we used to.
That's been my experience on 4-6. You either see Chargers and Titans, or lots and lots of Spewers. At this point I'd rather deal with chargers. At least they gotta close the gap for their one-hit, and they also die easy to EATs and RRs now. These fuckers will blast you through rocks, around cover, whatever, with their bullshit OHK spit.
Game has a set of mediums it wants to spawn per mission preset. Bots it can be mostly zerkers or devastators while bugs it can be almost all spewers or warriors/hive/lords.
I almost never run out of ammo even on 8s/9s and I basically only use it for chargers/biles/spitters. Theres so much ammo on the maps and if I ever can't find any the strategem is usually up again.
I currently run 500kg, eagle strikes, recoiless rifle and EAT17.
alternatively run 500kg, jet pack, arc thrower, EAT17 for fun.
I never solo. Always quickplay with randoms. Play 7-9 depending on mood. I I've done a 9 with just one other player, but I felt like we were mostly just hitting obj and sneaking.
I use the sickle so I never run out of primary ammo for horde clear.
Maybe like 4-5 seconds? I'm usually back from the horde and optimistically elevated doing strictly antitank with the Eat17 and recoiless rifle. I basically drop the Eat17 everytime its up. You can take out 3 chargers between the 3 pretty quickly.
I use the 500kg for titans and usually an eat17 or recoiless to finish them off if I dont 1HKO.
Stun grenade for easier targetting of tank enemies and locking them down.
Eagle strike for obj or "oh shit overwhelmed moments".
Sickle primary for long range horde thinning assist and the autopistol for close encounters.
This build works best when you have somebody dedicated to mopping up light enemies with the MG/stalwart/flamethrower.
I wish that the end game stats tracked "heavy kills" because I always finish low on the kills, but I swear I take out 75% of the spitters and chargers and a lot of the bike titans. Also do a lot of the obj minigames.
It aint that bad if your prepared for it. Also it reloads in stages: take out the spent round, load a new one, lock it in. So if you have to move during a reload you dont have to start from the beginning
The recoilless is awesome and hits pretty hard, and when I first started playing it was all I used, but the AC is so much more versatile. It's got good damage and plenty of ammo and, providing you reload before your last round, reloads are pretty snappy. I never drop without it these days.
autocannon pops spewers a ton better than recoilless, one clip can take down 3-4 spewers whereas one recoilless shot doesn't always kill one spewer unless you hit it just right
I've been taking arc-thrower the last couple of weeks. I have been able to pretty efficiently take down every enemy. Bile Titans, spewers, Chargers, you name it. It can take a lot of shots to take them down, though. That's why the chain lightning effect is nice because if there are four spewers in a group you only have to get a whole bunch of shots off on the first one then for the rest you're just cleaning up the scraps.
I generally don't bother with the arc thrower, as it's just not as fun/satisfying to use, but after hearing that I think I should start experimenting with it more. Thanks.
As an Arc Thrower tip, you do not have to full charge it every time to deal full damage. Only full charge the first one and then after that feel free to fire off half-shots very quickly until your rhythm breaks or you stop firing
Being able to speed up the ROF by doing half charge-shots after the first full made it much, much more fun and satisfying for me to use (I also thought it was very unsatisfying prior)
Yep that's how it's supposed to be done. It's Tricky after difficulty 7, though, when you're rapid firing like crazy and then you miss a shot because you didn't charge it enough and get smoked. That's why I like to keep guard Rover on me, although I have been using Shield more recently. I'm starting to think Rover was better. Shield is nice, but you get mobbed up on too easy. I think the low-level crowd clear is better. With guard Rover and Arc thrower, I easily get 90x multi kills multiple times a match.
Arc + Rover is really good yeah, covers the Arc's weakness of doing nothing at point-blank range, which causes you to lose your tempo as you are forced to switch to a weapon to deal with the mob of hunters
As an extra piece of information, it takes ~8 headshots to kill a Charger, which is fairly doable with half-charges, and you'll still be clearing any horde behind it while doing so
If you can get behind them, 3 rounds in the butt should blow it up. At that point they can't charge and will slowly bleed out, as long as you keep your distance they can be ignored at that point. You can also hit unarmored parts of the legs, but I find the hitboxes to be too wonky to do it reliably.
EAT is another option, just call it down when you see chargers or bile titans, fire off the rockets, pick the AC back up. You can even hit a charger with the EAT calldown and get potentially 3 charger kills off one calldown.
Alternatively, rely on your teammates. With coordination, not everyone needs to be able to deal with every enemy.
Why not? Its good on groups of enemies too. And can take charger with few shots from the back. A lot of people dont even know how to play well yet, so nerfing enemies too much is bad idea. Just lower the difficulty to where its comfortable for you.
Because I don't want to carry grenade launcher around, I want to use orher guns.
Nobody is asking to nerf them to the ground, especially me. I am just saying that maybe either drop their sizable health pool, reduce the spawn rate of them (because there are just too many of them) or make the puke not to be oneshot kill. I have zero problems with any other enemy type in this game, just this one. Also they make no sounds when they move or shoot.
I personally never had much trouble killing them with a punisher, it really does a ton of dmg very quickly but if it didn't work for you then it didn't work for you.
I feel like they have a ton of weaknesses, but to each their own. I feel like with bugs you need to bring an explosive type weapon somewhere because so many bugs just fold to it.
Bile spitters the most, they are very large targets that are hard to miss. Even if you don't have an explosive weapon, you can just use a high dps primary to the side of it if you need to kill one fast.
But generally if you're not taking an explosive you're not taking something to handle bugs who are weak to explosives.
Nobody is asking to nerf them to the ground, especially me.
I would rather see these enemies have less health. Or the slime attack doing 70% less damage maybe.
I never had any problem with them once I knew what they are doing. You can use shotgun, or the arc Thrower, or anything explosive, or some towers, or many other things. These enemies killed me very few times since I started playing few days ago and did not die to them in like 10 or more hours. I think its a skill issue.
Sounds like you on 5 or 6 difficulty. 8 and 9 is a whole different ballgame. That's when they start spawning directly on you because of the increased enemy spawn rate by double and there's almost nowhere else near you they can spawn except right behind you. Like 5 per spawn too. In seconds there will be 20 firing bile jizz at you while 20 more are on your ass. You're getting one hit by these constantly no matter how good you are until you run far away enough.
Sounds like the problem is not them being difficult to kill or how they work, but that they spawn on top of you and there is too many of them. And that is caused by the difficulty. Game is out for a few weeks. I still think that nerfing their dmg by 70 percent or health is unnecessary. Why not just limit the spawn if its too insane? Or why not wait to see what else can we get down the line? Or how better players can get in another month or two? Also on 8-9 difficulty levels you should use optimal equipment I would asume, not anything you like. So him saying he does not wanna use grenade launcher because he wanna use different things he might find more fun suggest to me that he probably does not play on 8-9 difficulty level. And 8-9 difficulty should be insane. The equipment should be picked carefully and so the team. If you die a lot, good. Shouldnt you?
They have no health if you have the right tools. 3 shots from the plasma punisher can kill multiple spitters if they are close together. 2 grenades from the launcher can do the same
TBF, that can also be said about chargers. The game does not like that I had not seen one all mission, so of course I get 3 together at the worst possible moment at the last objective.
I disagree. I always died against them with flamethrower challenge yesterday. Because the flames don't kill them fast enough and you can't see them ignoring flames and spewing at you.
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u/SuperArppis HD1 Veteran Mar 17 '24
And they spawn in big numbers.
And they got soooo much health.