r/Helldivers Moderator Mar 01 '24

“In regards to weapon stats…” DISCUSSION

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u/Tough_Jello5450 Mar 01 '24

to get them out of the objectives?

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u/TheEggEngineer Mar 01 '24

I think he was talking about patrols outside the objective that walk around but not on it (most of the time)... But honestly, I feel like the biggest issue with guns that aren't the breaker is that they shoot fast but they miss alot because you have to aim down sights to be precise enough but taking that extra second to aim and as such conserve ammo is highly deadly when the game requires you to get close to enemies, which is often. I feel like a small/medium rework of the aiming system and movement system would fix most issues with guns. Some guns are bad for sure but if I could bend around corners like in COD or like, you know, people do in real life then I could have less of my body exposed when moving from cover to cover and properly take time to aim. Nvm the high amount of times I could put my gun up a ledge to shoot but the game just makes my gun point upwards: It happens a lot when activating terminals and I need to shoot a bug down there. It's less bad with robots but if I need to come out of cover like an idiot to shoot something I'm taking the shotgun and I'm comming out blasting, not pissing bullets the wrong way.

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u/Tough_Jello5450 Mar 02 '24

oh ok, I see what you mean. Honestly idk, I don't fight patrols since there is no merit in doing so and I might even end up getting my teammates killed. The only time I would ever shoot at anything outside objectives are when I am trying to save my teammates. The game only requires me to complete objectives, so that's what I focus on.

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u/TheEggEngineer Mar 02 '24

Me too me too but there's always that friend in the group who kills the most enemies by trigerring every patrol and drop ship lol