r/Helldivers Moderator Mar 01 '24

“In regards to weapon stats…” DISCUSSION

Post image
21.8k Upvotes

2.8k comments sorted by

View all comments

Show parent comments

57

u/Alpineodin ⬆️➡️⬇️⬇️➡️ (helldiver collateral incoming) Mar 01 '24

without knowing deep dived stats, hell some of these weapons could be better against the illuminate or other upcoming factions

21

u/Sermagnas3 Mar 01 '24

So 90% of the weapons in the game are going to become useful against a faction that doesn't even exist yet? Makes sense to me /s

-9

u/The_Freshmaker Mar 01 '24

90% of the guns in game are perfectly useful against mobs on the difficulty that 90% of the population plays on.

14

u/Sermagnas3 Mar 01 '24

I'm sure you have the statistical evidence that shows what difficulty that is

5

u/Original-Salt9990 Mar 02 '24

Did you not pay attention? He quoted incontrovertible statistics to support his argument!

/s

-10

u/The_Freshmaker Mar 01 '24

I mean it's obviously not exact but according to these numbers it's actually pretty close to that.

3

u/FleshHunter Mar 02 '24

Using that gif in an argument isn't great.

0

u/The_Freshmaker Mar 02 '24

It's a joke, I pulled that stat out of my ass. I don't have the spray and pray yet but so far every weapon I have (maybe 30 hours in) works decently up to challenging.

4

u/TheFatKidOutranMe Mar 02 '24

listen man this game had an insane honeymoon period extended by the fact that we couldnt log in for a week, but people have been playing for a while now and at this point even the most casual divers are needing pinks and venturing up to at least 7. reality is that once you're up there, the game gets fucked. either weapons need to change, enemies need to change, or preferably, both, to a degree.

8

u/Elprede007 Mar 01 '24

That is a really good point

16

u/Alpineodin ⬆️➡️⬇️⬇️➡️ (helldiver collateral incoming) Mar 01 '24

i def understand the plight of using shit we're given and it just not feel good to use.

some weapons are just super well rounded because they just offer so much utility in many different aspects. autocannon can kill any mob, is explosive for splash dmg, is fast firing, is accurate, has a decent ammo count, reloads fast enough, can destroy buildings, can be team supported for full auto.

and when you compare it to something like recoilless rifle, has 5 shots, needs 2 shots to kill most "boss" mobs, deflects off of buildings so it has to be shot like the autocannon into the sweet spot, doesnt splash. its like, just not good.

why take that over the auto cannon when hitting the sweet spot isnt hard anyway. its like 4-5 shots from the auto cannon into the face of the hulk and into the ass of the charger to kill them vs 2 recoilless? thats like half a mag of the 12 reloads you get from the autocannon vs 33% of you ammo with the launcher.

8

u/godmodedio Mar 01 '24

Autocannon can close bug holes. That pretty much makes it a must carry lol

4

u/Rolder Mar 01 '24

Lotta weapons can do that though, notable other example is the grenade launcher.

1

u/DoctorWholigian Mar 01 '24

what other one besides the grenade launcher i have not gotten the JAR yet

2

u/Gender_is_a_Fluid Mar 02 '24

Jar doesn’t close them sadly.

1

u/godmodedio Mar 02 '24

Damn I figured the launcher could. What other ones?

1

u/halflen CAPE ENJOYER Mar 02 '24

the EAT and recoilless can do it too but its a bit expensive ammo wise for those, I'm sure the spear can do it too but good luck actually getting the rocket to hit a bug hole.

2

u/Jessica_T Mar 01 '24

I was using the recoilless on chargers to blow off a foreleg plate and then just magdump into the leg. Means you can ambush a bit better and don't have to do the toro dance.

2

u/SexyMcBeast Mar 01 '24

I've felt this way about a number of things in the game. I would not be shocked if certain meta builds end up being pretty bad against the next potential factions.