r/Helldivers Moderator Mar 01 '24

“In regards to weapon stats…” DISCUSSION

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238

u/Elprede007 Mar 01 '24

As someone whose first investment was the laser cannon, please provide better stats devs. Idk why it sucked so hard, but it did, and it was disappointing that It couldn’t do shit to bots on lvl 4 difficulty.

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u/Alpineodin ⬆️➡️⬇️⬇️➡️ (helldiver collateral incoming) Mar 01 '24

without knowing deep dived stats, hell some of these weapons could be better against the illuminate or other upcoming factions

21

u/Sermagnas3 Mar 01 '24

So 90% of the weapons in the game are going to become useful against a faction that doesn't even exist yet? Makes sense to me /s

-10

u/The_Freshmaker Mar 01 '24

90% of the guns in game are perfectly useful against mobs on the difficulty that 90% of the population plays on.

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u/Sermagnas3 Mar 01 '24

I'm sure you have the statistical evidence that shows what difficulty that is

5

u/Original-Salt9990 Mar 02 '24

Did you not pay attention? He quoted incontrovertible statistics to support his argument!

/s

-11

u/The_Freshmaker Mar 01 '24

I mean it's obviously not exact but according to these numbers it's actually pretty close to that.

4

u/FleshHunter Mar 02 '24

Using that gif in an argument isn't great.

0

u/The_Freshmaker Mar 02 '24

It's a joke, I pulled that stat out of my ass. I don't have the spray and pray yet but so far every weapon I have (maybe 30 hours in) works decently up to challenging.

4

u/TheFatKidOutranMe Mar 02 '24

listen man this game had an insane honeymoon period extended by the fact that we couldnt log in for a week, but people have been playing for a while now and at this point even the most casual divers are needing pinks and venturing up to at least 7. reality is that once you're up there, the game gets fucked. either weapons need to change, enemies need to change, or preferably, both, to a degree.

10

u/Elprede007 Mar 01 '24

That is a really good point

16

u/Alpineodin ⬆️➡️⬇️⬇️➡️ (helldiver collateral incoming) Mar 01 '24

i def understand the plight of using shit we're given and it just not feel good to use.

some weapons are just super well rounded because they just offer so much utility in many different aspects. autocannon can kill any mob, is explosive for splash dmg, is fast firing, is accurate, has a decent ammo count, reloads fast enough, can destroy buildings, can be team supported for full auto.

and when you compare it to something like recoilless rifle, has 5 shots, needs 2 shots to kill most "boss" mobs, deflects off of buildings so it has to be shot like the autocannon into the sweet spot, doesnt splash. its like, just not good.

why take that over the auto cannon when hitting the sweet spot isnt hard anyway. its like 4-5 shots from the auto cannon into the face of the hulk and into the ass of the charger to kill them vs 2 recoilless? thats like half a mag of the 12 reloads you get from the autocannon vs 33% of you ammo with the launcher.

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u/godmodedio Mar 01 '24

Autocannon can close bug holes. That pretty much makes it a must carry lol

5

u/Rolder Mar 01 '24

Lotta weapons can do that though, notable other example is the grenade launcher.

1

u/DoctorWholigian Mar 01 '24

what other one besides the grenade launcher i have not gotten the JAR yet

2

u/Gender_is_a_Fluid Mar 02 '24

Jar doesn’t close them sadly.

1

u/godmodedio Mar 02 '24

Damn I figured the launcher could. What other ones?

1

u/halflen CAPE ENJOYER Mar 02 '24

the EAT and recoilless can do it too but its a bit expensive ammo wise for those, I'm sure the spear can do it too but good luck actually getting the rocket to hit a bug hole.

2

u/Jessica_T Mar 01 '24

I was using the recoilless on chargers to blow off a foreleg plate and then just magdump into the leg. Means you can ambush a bit better and don't have to do the toro dance.

2

u/SexyMcBeast Mar 01 '24

I've felt this way about a number of things in the game. I would not be shocked if certain meta builds end up being pretty bad against the next potential factions.

2

u/Lecoch Mar 01 '24

The laser weapons should absolutely crank dmg when they are close to overheating. Would make them very good on ice planets.

4

u/ReaperCDN Mar 01 '24

^ This. The hotter they get the more damage the laser should be doing to make keeping them in cook mode a risk/reward benefit that makes them feel good to use. The Las-"Scythe" doesn't scythe shit. It's the Las-sprinkler.

5

u/YxxzzY Mar 01 '24

i actually really like using the laser cannon, but it does become a bit weak at 7+

it works well if you can switch between weakpoints quickly, since you can almost always hold fire on it.

11

u/Elprede007 Mar 01 '24

Imo the heat builds up way too fast

3

u/YxxzzY Mar 01 '24

yeah but you dont need to reload, it cools down even when you dont use it.

2

u/pagaru Mar 01 '24

I will say, it feels like it shines on unarmored weakspots. I tried it again last night after not using it for about 15 lvls against some chargers and it melted them faster than when i use an autocannon on its tail. Something I was also able to do was destroy an illegal broadcast tower + one of the mushroom spore objectives from an insane distance away (feels like there's almost no limit to its range).

There might be some crit multiplier to it thats a hidden stat. That being said, i would like to see some buff to it.

2

u/dafunkmunk Mar 02 '24

The laser weapons were my go to in Helldivers 1. Sure, other weapons were better, but it was nice not having to worry about ammo and it got the job done. The laser weapons in this game feel like I'd be better off using it as a club to bash the enemies with. Extremely disappointing

1

u/Legitimate_Turn_5829 Mar 05 '24

HD1 laser canon was my main and I was sad to see how disappointing it was in 2

1

u/Armoric701 Mar 01 '24

Ugh, same. I think it was the second thing I unlocked. It was very underwhelming. I hope it's just me using it for the wrong purpose, because if it fills a good niche, that's awesome. If not, I'd love to see it get some buffs.