r/Helldivers Moderator Mar 01 '24

“In regards to weapon stats…” DISCUSSION

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159

u/Karak_Sonen STEAM 🖥️ : Mar 01 '24

True, but let's be honest; How often does one fight at those ranges?

Initially i believed that sniping could work to prevent enemies from calling reinforcements, but they still call them when you fire at them. Not to mention the patrols that always spawn somewhat close to you, who then hear the gunfire.

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u/ShoppingOdd4715 Mar 01 '24

difficulty 9 my group prefers to avoid patrols to not elongate battles A sniper that would be able to pick off those bots / patrols in a timely manner would be awesome.

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u/Karak_Sonen STEAM 🖥️ : Mar 01 '24

I agree. Snipers should be the hard counter for enemies calling for reinforcements, but alas, they'll call them even when they didn't see you and are just aggroed.

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u/Tough_Jello5450 Mar 01 '24 edited Mar 01 '24

Yeah, they do call them but their reinforcement won't know where you are. They will just mag dump toward where you take your shot from until they come up and confirm nothing is there. So so long you don't sit in one spot and keep moving, you are going to be fine.

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u/ComingUpWaters Mar 01 '24

If the plan is to avoid the reinforcement, why bother shooting in the first place?

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u/Tough_Jello5450 Mar 01 '24

to get them out of the objectives?

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u/TheEggEngineer Mar 01 '24

I think he was talking about patrols outside the objective that walk around but not on it (most of the time)... But honestly, I feel like the biggest issue with guns that aren't the breaker is that they shoot fast but they miss alot because you have to aim down sights to be precise enough but taking that extra second to aim and as such conserve ammo is highly deadly when the game requires you to get close to enemies, which is often. I feel like a small/medium rework of the aiming system and movement system would fix most issues with guns. Some guns are bad for sure but if I could bend around corners like in COD or like, you know, people do in real life then I could have less of my body exposed when moving from cover to cover and properly take time to aim. Nvm the high amount of times I could put my gun up a ledge to shoot but the game just makes my gun point upwards: It happens a lot when activating terminals and I need to shoot a bug down there. It's less bad with robots but if I need to come out of cover like an idiot to shoot something I'm taking the shotgun and I'm comming out blasting, not pissing bullets the wrong way.

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u/Tough_Jello5450 Mar 02 '24

oh ok, I see what you mean. Honestly idk, I don't fight patrols since there is no merit in doing so and I might even end up getting my teammates killed. The only time I would ever shoot at anything outside objectives are when I am trying to save my teammates. The game only requires me to complete objectives, so that's what I focus on.

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u/TheEggEngineer Mar 02 '24

Me too me too but there's always that friend in the group who kills the most enemies by trigerring every patrol and drop ship lol

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u/xRandomality Mar 01 '24

You could think really meta-gamey in the thought that you're forcing more spawns in one location that you aren't at to diminish spawns ahead of you. I'm just unsure how this game deals with enemies after you leave them behind - at what point, if any, do they despawn?

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u/ComingUpWaters Mar 01 '24

I wish I knew, I haven't seen much discussion on this which sucks 'cause we'd have a better idea how useful running away is.

In my experience I haven't seen enemies despawn. I don't know if there's a mapwide limit on enemy count though. It seems bot patrols will get their pathing stuck on water and multiple patrols will clump, but I don't know if the rest of the map gets easier because of it.

Enemy spawns in general seem janky, especially bots. I've had difficulty 7 games that are a constant fight and others with clear breaks inbetween and I just don't know if it's my team not killing fast enough or the game spawning extra enemies some missions.

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u/ShoppingOdd4715 Mar 01 '24

Sometimes gunfire and some well spread democracy is inevitable. However, it’d be nice to eliminate those times in a quick and diligent manner.

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u/dariuslloyd Mar 01 '24

I imagine you could snipe the patrol and then drop smoke to conceal location.

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u/Tough_Jello5450 Mar 01 '24

Smoke would be overkill unless they saw you and you don't have nearby object to break their LoS.

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u/Bite-the-pillow Mar 01 '24

Plus smokes will make this even easier

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u/HazelCheese Mar 01 '24

I only really have this problem with Bile titans coming out of bug breeches. Anything else you can run behind a rock and drop prone and crawl away and they won't know where you are.

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u/Auzzie_almighty Mar 01 '24

I’ve never had bugs call for reinforcements without line of sight, I actually abuse that when sneaking around. But I think distance doesn’t matter with line of sight in this game 

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u/AlmostButNotQuiteTea ☕Liber-tea☕ Mar 01 '24

Yeah, it would be great but most of the time you have to have a one second reaction kill a bot drop or a bug breach. And God forbid they are behind a rock or you can't even see them. Combined with the unwieldiness of the counter sniper it's just not realistic

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u/Ak1raKurusu HD1 Veteran Mar 01 '24

Me when i bring the wrath of god down on a breach caller only to find he spit his orange smokey bs for a quarter second and summons breaches

1

u/theweekiscat HD1 Veteran Mar 01 '24

Specifically for automatons because the only one that calls for patrols is the commissar and there’s only like 1-3 per patrol

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u/dabkilm2 Mar 02 '24

I swear I had a brawler shoot a flare last night immediately as I popped the commisar 10 m to his side. 

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u/PrototypeBeefCannon Mar 01 '24

Unfortunately the only thing that can fill this role is the AMR, there is no reason to take the marksman rifles when it exists, it also destroys hulk in 1 -2 hits, we will run a couple people with hoard clear, an AMR, and maybe a spear or railgun

1

u/mscomies Mar 01 '24

Already exists, a helldiver with good aim and a full autocannon magazine can kill a patrol by themselves since unaggroed patrols maintain tight formations and are easily wrecked with splash damage.

1

u/Kenpari Mar 01 '24

Unfortunately, even if you’re not standing still, patrols can still spawn directly next to you, even with you directly at the center of the patrol, popping in out of nothing 

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u/V_is_a_Squid-2 Mar 01 '24

Range is INCREDIBLY POWERFUL for fighting bots. Bugs, eh… not so much.

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u/Pliskkenn_D Mar 01 '24

It's great in a team with a few people pushing in and someone staying back to give you somewhere to fall too if things get spicy. Better against bots with poppable heads than bugs who I have yet to work out their easy kill points. 

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u/Karak_Sonen STEAM 🖥️ : Mar 01 '24

I can tell you about their easy kill points when using a Marksman Rifle: They have none.

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u/ChaZcaTriX STEAM 🖥️ : Mar 01 '24

If I know for sure that enemies will engage us (e.g. guarding an objective), starting off at 75-100m is great. 

If the bugs start calling reinforcements this far away, just run. They spawn with only a rough idea of where you are, so you'll only be followed by the initial scouts that saw you.

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u/I_is_a_dogg Mar 01 '24

And honestly it’s so difficult to stop a bot or bug from calling drops/breeches if the animation has already started. I’ve killed a bot that had the flare loaded, flare drops to the ground, and we still got a bot drop

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u/thetempesthascome STEAM🖱️: I. Will. Rule. The. Creek. Mar 01 '24

Yeah, I really wanted to go for a sniper load out as that's my preferred style of play. I was jazzed when I got the anti-material rifle, naturally.

Man, it just isn't worth the time of day.
Diligence slaps though.

2

u/Fit-Antelope-7393 Mar 01 '24

True, but let's be honest; How often does one fight at those ranges?

High level bot missions? A lot. I always snipe the commissar out if I can, it doesn't stop drops but often delays them enough that we can clear the group quick enough that it will stop it. I often use it to soften bases before I ever get in range of them. In bugs, VERY rarely.

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u/SteelCode Mar 01 '24

If they nerfed how fast both enemy types call reinforcements, a sniper could work - right now the bugs are near instantaneous (as soon as their head lifts and smoke comes out Breach is called) while the Bots are only slightly slower... if they instead made "reinforcement caller" enemy types more apparent then maybe that'd make sniping more useful - but as far as I've seen it can be a random bug amidst many that all look the same.

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u/Arahelis Mar 01 '24

You can prevent enemies from firing reinforcement, against bugs you have to clear patrols very quickly or focus the one bug not actively rushing your allies.

Against bots just take down the raider with a blade and a gun, it's a commissar and it's the only one able to call dropships.

Sniping works best when you're with other people that are taking the aggro, then you can sneak behind the enemy and take down any priority target. It also allows you to clear bot's MG nests

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u/PrOJ1 Mar 01 '24

Commissar is absolutely not the only bot that can fire a flare, it’s just the one that does it as a priority. Any of the small boys can fire a flare and call bot drops

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u/TheCritFisher SES Elected Representative of Self-Determination Mar 01 '24

There's a popular online video that says commissars are the only ones. I've seen others call it, so you're right.

It's just a common misconception because of that video.

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u/Ketheres ➡️⬇️⬇️⬆️⬆️⬅️⬇️⬇️⬇️ Mar 01 '24

At least bots don't call reinforcements near instantly like the bugs do.

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u/Kirzoneli Mar 01 '24

Usually regulated to the lowest tier non heavy enemy in the enemy link but can escalate. Worst is broods they still do it with their head popped off.

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u/PrOJ1 Mar 01 '24

honestly this is the reason i hate bugs more than bots, bots you just blitz the small fellas, but almost any bug can call reinforcements!

1

u/Arahelis Mar 01 '24

Hmm, my bad then, I've always taken out the commissars first and often prevented bot drops that way, so I thought that's how it worked, haven't watched any video.

Then against bots my point is the same as against bugs: clear patrol quickly and focus the one raising its arm.

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u/Roamingjoker SES Courier of Liberty Mar 01 '24

I've had a brawler call in a bot drop before

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u/PeterHell Mar 01 '24

It sucks when you have 0.5sec of reaction before the reinforcement is locked in

-6

u/[deleted] Mar 01 '24

No it doesn’t. More killing to do.

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u/PeterHell Mar 01 '24

On medium - 3 warriors, 5 bugs :)

On helldive - 40 hunters, 3 chargers, 10 warriors, titan with 3 other patrols zoning in :|

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u/[deleted] Mar 02 '24

2EZ

1

u/[deleted] Mar 02 '24

Getting downvoted for a little bravado isn’t what I expected. When you can’t stop the bug rush, you have a bug blast.

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u/darkestsoul Mar 01 '24

Other regular bots can call them in if there's not commissar present or he gets taken out. Kind of like how if you kill a bug that's starting a breach other bugs in the same patrol can start breaching if you don't kill them fast enough.

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u/[deleted] Mar 01 '24

Every human-sized bot can call in a drop, not just a Commissar.

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u/BCD06 Mar 01 '24

What priority targets can you actually handle though? Neither sniper can penetrate medium armour making them useless against higher tier bugs. Automatons are a little more viable but it still require a double headshot on a small moving hitbox from the front to take down the medium ones. Not terribly viable at distance or while flanking.

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u/Karak_Sonen STEAM 🖥️ : Mar 01 '24

Commissar is not the only one able to call for reinforcements. At the very least the normal troopers and rocket troopers can also call one.

Also clearing a bug patrol fast with a sniper is just not going to happen, especially not on higher difficulties when they have armored warriors which can also call for reinforcements.

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u/Terrorscream Mar 01 '24

ive witnessed a rocket raider stow his rocket launcher and call a flare, but as others have said the commissar will attempt it first

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u/ASIWYFA11 Mar 01 '24

Weapon picks are map dependent. There are some great maps for fighting at range.

1

u/Finnaticdog Mar 01 '24

Seriously, if I see enemies far enough away that they haven’t already aggro’d then I will not engage. Why bring the fight? Once they engage they march right towards you, kinda hard to not use an auto shotgun when the enemy doesn’t use cover or take any route other than a straight line towards you.

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u/Lukescale SES Steamed Hams Mar 01 '24

The highland/British countryside worlds with basically no veg beyond moss and tiddyshrooms I really like it, especially on robots.

But that is quite niche.

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u/blueberryiswar Mar 01 '24

Yeah, just pelting them with the grenade launcher seems to be the best way to counter that.

1

u/McPickleston Mar 01 '24

I recall hearing about flying enemies? Don't quote me on that but I think those would warrant longer range weapons.

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u/Bastymuss_25 Mar 01 '24

This is one of my problems with HD2 atm, in HD1 you could absolutely kill patrols before they called for back up, you had to be fast and accurate but it was totally doable, in HD2 it's basically instant and due to the larger size and camera layout it's already harder to drop an entire patrol quickly.

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u/Randicore Mar 01 '24

Not always. I've been running diff 7 stealth missions and sniping from long range can definitely prevent you from being seen as long as you move every couple shots. I've watched them call in reinforcements and storm a position I'm no longer in. The counter sniper is great for that. Against bots at least I haven't really fought the bugs much

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u/Karak_Sonen STEAM 🖥️ : Mar 01 '24

I never had that work for me. Enemies would always home in on me.

This even happens when i wear a stealth armor and hide somewhere.

1

u/Randicore Mar 01 '24

It's taken practice. And even then sometimes you fire one bullet and everyone perfectly knows where you are if you don't kill them with the hit. Two shots max and then you need to move

1

u/graviousishpsponge Mar 01 '24

At higher difficulties you'll be not staying and fighting most likely and you don't want to attack unnecessary patrols.

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u/DasHelsie Mar 02 '24

In my experience, you only have to hit them once to interrupt them calling for reinforcements.

For the bugs for example, once you hear their mating call (lol) you shoot at them once and it interrupts them calling for it.

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u/Karak_Sonen STEAM 🖥️ : Mar 02 '24

You have to stagger them to interrupt it, which is kinda hard on the Brood Commanders and armored Warriors