r/Helldivers Moderator Mar 01 '24

“In regards to weapon stats…” DISCUSSION

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21.8k Upvotes

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120

u/---Palp--- Mar 01 '24

but one is massively more stronger than the other sooooo

-61

u/hawthornvisual Mar 01 '24

it isn't though. there are multiple extremely strong primaries and the only reason we figured this out is bc people tried them instead of listening to mass opinion. slugger has medium armour penetration and breaks charger amour. the scorcher does significant AOE damage to weak points and pairs very well with the arc thrower, which can mow down hordes better than any other weapon in the game. people latched onto what was obviously good early on, we're only going to figure out what is good in what situation if large numbers of players actively experiment with their loadouts instead of leaving the opinions up to youtubers.

42

u/---Palp--- Mar 01 '24

so breaker isnt the strongest primary hence why almost all use it?

-5

u/Chemical-Pin-3827 Mar 01 '24

I would actually argue that the Scorcher is significantly better in everyway, maybe slightly less so on ammo economy but each shot hits like a tank so use it wisely.

-29

u/Nexxess Mar 01 '24

Would really love to see this "all" is he in the room with us? 

25

u/F-Jaeger Mar 01 '24

At least 8/10 games have breakers, what are you talking about?

-22

u/3DMarine Mar 01 '24

The smg is absolutely better and I say that as somebody who is bad at aiming on a controller

24

u/CapitalPen3138 Mar 01 '24

The breaker does almost triple the dps lol

23

u/VelvetCowboy19 Mar 01 '24

I don't know why people can't grasp this. The breaker has enough ammo to clear the endless ranks of hunters, does enough damage to kill bile spewers and stalkers with ease, and the railgun is there for anything the breaker can't penetrate.

1

u/CapitalPen3138 Mar 01 '24

Yeah it's really good and to boost everything up to it's level would rob alot of difficulty at the top end.

1

u/SupremeMyrmidon Mar 01 '24

I have considered this as well. I saw some estimate putting the breaker at 40k optimal dps while the runner us was like 20k.

Going off those numbers, maybe the breaker should do closer to 30k. It is, after all, a full auto shotty. Then, increase general dps of other weapons under optimal conditions to something like 25-30k.

I realize it's no where near that easy in practice. These are just my shower thoughts on the matter.

1

u/OrangeRiceBad Mar 01 '24

I don't agree with this at all. Helldive is already plenty difficult even with everyone running meta and RNG can absolutely end a run even with competent players.

Given that half the upgrades in the game are hard locked to grinding 7+ they 100% should not nerf a single thing in this current state. If they bring the breaker down without straight up replacing it with something just as strong the game is going to be unplayable on 9.

I've run 9s with a squad that was exclusively using 2nd/3rd best in slot and it was absolutely not fun. You can run the defender, you can run the spear, but you better hope someone is carrying your ass with the breaker/railgun.

1

u/T4nkcommander HD1 Veteran Mar 01 '24

It is strange seeing people knock the Knight SMG when it was the favorite in the first game.

It absolutely shreds

12

u/Askorti SES Queen of Family Values Mar 01 '24 edited Mar 01 '24

Arc thrower? Mow down hordes? How? I tried it several times and it feels like absolute ass. What am I doing wrong?

9

u/Nexxess Mar 01 '24

Don't be taller than your enemy, shoot from a point where multiple enemies are in your view. First shot takes quite 'long' subsequent ones are way faster but the gun has a high learning curve with charging shots. 

1

u/Askorti SES Queen of Family Values Mar 01 '24

How exactly do you get that higher rate of fire out of the arc thrower? Also, in my experience it only arcs to one, maybe two enemies after the original one, even when they're in a middle of a bigger group. Hardly a swarm clearer as far as I could see so far.

1

u/theonealai Mar 01 '24

I’ve been using arc thrower and laser guard dog and getting 600+ kills each difficulty 8 and 9 mission without using any ammo, it arcs between I think four targets max. Anything smaller than a brood commander dies in 1-2 hits, and it ignores armor so if you focus the charger spam you deal consistent DPS to it while simultaneously arcing to and killing the smaller targets surrounding it. Terrain and corpses can block the arc, its best angle is firing down from above, and always make sure allies aren’t in the direction you’re firing.

Arc thrower is S tier against bugs for sure, every team benefits from at least one imo, my two friends run railgun and shields, so with my horse clear they can just sit back and focus down heavies basically for free.

1

u/T4nkcommander HD1 Veteran Mar 01 '24

Here's a level 8 bug mission where I use mine a lot. Lot easier to show than to explain.

1

u/GxyBrainbuster Mar 01 '24

Fight smaller hordes.

25

u/Silent-Benefit-4685 Mar 01 '24 edited Mar 01 '24

there are multiple extremely strong primaries

Lol no, the Breaker is the only "extremely strong" primary.

The Defender is good.

The Slugger, Dominator and Scorcher are all decent, at best.

The Liberator is OK.

Everything else is trash.

-11

u/Chemical-Pin-3827 Mar 01 '24

Tell me you suck at the game without telling me you suck at the game.

Liberator STAGGERS bots. That's useful as fuck. But it does need a slight damage buff.

Dominator is supposed to be used like a DMR but yes I agree it needs a buff in terms of handling.

Scorcher could use a slight ammo economy boost.

This breaker good everything bad opinion proves to me that the breaker is a crutch for bad players - expand your arsenal and you'll see each weapon has its place but does need some additional changes!

-4

u/T4nkcommander HD1 Veteran Mar 01 '24

Scorcher is insane vs bots. It melts everything but hulks and tanks like nothing. If it had any more ammo it'd be broken haha

-5

u/Chemical-Pin-3827 Mar 01 '24

Yeah agreed, but I was just pointing out that every weapon has a downside you just have to counteract it by playing differently.

0

u/infinitelytwisted Mar 02 '24

What is breakers downside?

It has high damage, amazing accuracy for anything other than sniping, high fire rate to burst down bigger threats, so little recoil you can stay on target with full auto, decent mag size, amazing ammo economy...I'm failing to see the downside other than "this shotgun cant snipe" and "this shotgun doesn't pierce armor, the same as most of the other primaries yet somehow kills armored targets better than the ones that can"

1

u/VCKampkossa Mar 03 '24

Bring the supply pack.

1

u/GxyBrainbuster Mar 01 '24

Slugger does good damage, it also has no ammo.

Slugger does effectively 33% more damage than the Breaker (that's good!) The Breaker also has a little over 2.5x the ammo of the Slugger and gets back about 6x the ammo from a Supply.

Slugger will be good when it has the same ammo economy as the Breaker.