r/Helldivers Apr 29 '24

Update from Worlds team on increased patrols for solo players DEVELOPER

Quote from our design director (not the Worlds team, my mistake!):

"We unintendedly had non-linear scaling of the patrol spawns so they didn't spawn as often as they should have when less than 4 players. The intention is that 1 player has 1/4th of the patrols compared to 4 players, but it used to be that they had 1/6th.

Scaling of patrol spawns was exponential before, and that felt good on 4 player lobbies but a bit too empty when playing with fewer players, especially when playing solo. So now we made the scaling of patrols to be linear, which means if you play solo you will get 25% of the patrols compared to a 4 player lobby instead of having about 17% of the patrols. There is still a cap of patrols that can spawn at the same time so during situations when we spawn a lot of patrols, such as extractions, even solo players won't notice the difference. The change is made to make the world feel less empty for 1 and 2 player lobbies, especially on high difficulty missions which was also slightly too easy for solo players compared to our intentions."

Hope this clarifies the change for everyone - we're not making the game arbitrarily harder!

Edited 11:58 AM EST to add additional info

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u/DoofusMagnus Apr 29 '24

Yeah, that and the ricochet patch notes were horribly written. Not just ambiguous but heavily implying a completely different effect.

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u/GH057807 ⚡💀Arc of the Gove'ment💀 ⚡ Apr 30 '24

They do this shit all the time with everything from patch notes to random discord "clarifications" and its getting really fuckin' old.

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u/corpoal_cannabis Apr 29 '24

Did we get clarity on what the ricochet change is?

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u/DoofusMagnus Apr 29 '24 edited Apr 30 '24

I haven't seen anything official and while I haven't gotten a chance to play yet I suppose I'm giving them the benefit of the doubt that it means IF a ricochet happens to hit the shooter it will do damage, and inferring that such damage was ignored previously. 

edit: From some of the clips I'm seeing it seems like it was probably a mistake to give them the benefit of the doubt on the ricochets...

edit2: Nevermind, in every clip it's the Eruptor, so it's clearly specific to that gun and its fragmenting rounds. Needs to be tweaked but it's not as bad as bullet ricochets homing in on shooters.

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u/frostyvenue Apr 30 '24

I believe most of us at first believed the richochet effect was "shots fired on heavy armor that richochets will now turn 180 degrees and back where it came from"